Vehicle framework isn't available for v2.0 and above so how does this mod work at 2.0 and 3.0 if the required dependencies aren't even on that version??
I noticed the Phantom has the ability to accept turret ammunition but there is no way to fire the weapon if there is one. If there is a weapon how do I use it? Or even install it?
There is a bug that teleports your character outside the vehicle if you exit the piloting mode. After exiting pilot mode, my character is still walking around as if they are inside the vehicle. This bug can cause death by fall damage underwater if you walk off the edge of the ship, and the only way to reset to swimming is to click on the hatch which will update your character as if you had left the vehicle in a normal way.
I found a second bug where the Textures that are supposed to surround the player view do not appear when ever you pilot the vehicle. This is purely cosmetic, but it does feel like you have detached from the vehicle and begun to swim around by yourself.
this is a really cool mod . the subs just get bigger and bigger and the in between ones get left behind . PS pleas fix the under water gravity bug from when you get out of the sub . I've had to change my undies a few times because of it ...
" i just read the other comments and saw you are already aware of it so thank you in advance"
I'd like to note that this is an amazing mod, so is the beluga, but this, this mod is very useful, it can get to places that the cyclops struggles to get to and with a prawn suit, but unlike the beluga, it's pretty cheap to make, it's useful and cheap and very needed as well, I'd love to see this advance but as I saw you note, you were focusing on the beluga, but even though thats cool I love the beluga, I think I can speak for most people when I say that I'm looking for effectiveness, obviously it'd be incredibly difficult and close to outright impossible to get the beluga in survival, so if you would be very kind to maybe do some updates for the phantom that would be much appreciated, especially the lighting issue. but at the end of the day it's not my choice to make.
Sadly quite bugged.. before I even drove it for 10 minutes I had almost died of fall damage in the water, spawned outside the ship multiple times and were bugged enough to swim in interiors. The lighting on the outside is also sadly bugged and the driving is rather awkward I feel. Cool idea but in gameplay it is not worth it...
Why does like, almost every single submarine mod, have a REALLY good exteriour, but have the most budget interiour, like i feel the exteriour took DAYS, but then the interiour took 5 minutes to create
I don't know if this is an issue with this mod or the vehicle framework, but when the sub is destroyed, it doesn't despawn. With vanilla vehicles, they explode and their debris despawns shortly after. With modded vehicles, they kick you out and sink. The issue is that the others seem to despawn after a while but this one just sits on the ocean floor. If you could please clarify this, I would greatly appreciate it.
I have this issue as well. I've figured out its actually a lighting issue. For some reason it does not reflect any light coming off the sun. Other light sources like the handheld flashlight and floodlights interact with it normally. My best suggestion is to mess around with graphics settings to see if that fixes it, I'm no expert.
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I found a second bug where the Textures that are supposed to surround the player view do not appear when ever you pilot the vehicle. This is purely cosmetic, but it does feel like you have detached from the vehicle and begun to swim around by yourself.
" i just read the other comments and saw you are already aware of it so thank you in advance"
Thanks