About this mod
Part 3 of my (planned) 3 part mod pack
- Requirements
- Permissions and credits
- Changelogs
INSTALLATION(DONT IGNORE):
This ones a bit more complex, feel free to ask for help.
1) Place all files ending in "structure" into EpicStructureLoader>Structures.
2) Place the singular file ending in "txt" into CustomCraft3>Working Files
3) Enjoy!
Deep in the void many islands lay dormant, holding life, alien structures, and mysteries. All you have is a set of coordinates and curiosity. Will you discover everything, or will the creatures that sit below discover you...
Damn that felt cooler in my head
This is part 3 of my mod pack adding life to the void. This adds many new islands, up to 7km away from the main map! .For this reason there may be bugs such as:
.Random Changing of Biome
.Shaky tools/screen/hud
.Creatures not working correctly (Not swimming, swimming in a random direction)
.Cuddlefish randomly showing up
.Beacons breaking the structures (Remove the "Landmark Beacons" file and just use the coords until I can find a fix if this happens)
All of these are bugs that I am (At the moment) Unable to fix, please do not report it as a bug!
If the islands don't load when you are at the coordinates:
1) Turn off fog using the "fog" command in the console and look around. The islands may just be hard to see.
2) Load the mod in Mod Structure Helper (Install if not already installed) and click Repair Structure. This should spawn them in. If it says object deleted, this is normal. The Grand Cluster has to be loaded separately if that breaks.
3) Report it as a bug if still not working and specify which islands you are going to and what mods you currently have installed.
These are the following coordinates for each island (Including previous parts)
2167, -247, 910 (pt0)
3136, -1032, 1292 (pt1)
4182, -904, 1862 (pt1)
4968, -766, 2514 (pt1, there are 3 islands here, follow the currents to find them or use the fog command)
6016, -593, 2783 (pt1)
6654, -2, 3751 (pt1)
7093 -395, 2103 (pt2)
7552, -195, 1740 (pt2)
7727, -113, 1426 (pt2)
7787, -258, 402 (pt2)
5750, -470, 1248 (pt2)
5976, -2, 651 (pt2)
6564, 2, 127 (pt2)
5173, -2, 254 (pt2)
8079, -38, 5960 (pt3)
8071, -111, 2313 (pt3)
7773, -105, 2260 (pt3)
7762, -113, 2144 (pt3)
Notes:
.The Grand Cluster is a separate file and if you want to make modifications/load it via Mod Structure Helper, you must use the structure file named "The Grand Cluster"
.You can disable the beacons spawning by removing the "Landmark Beacons" file in Epic Structure Loader
.Sorry for the wait, I got caught up with school and just life in general