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  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. Pickysaurus
    Pickysaurus
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    The knack to using a controller is that the menus are back to front. So up is down and down is up.
  3. LunatheMusician
    LunatheMusician
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    I'm probably being stupid, but I seem to be unable to find the config file for this mod, the only file that shows up when I open up the folder is the .dll file
    1. Basile37
      Basile37
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      Once you've opened the game once with the mod installed, it'll be in the config folder inside the BepInEx folder.
  4. Scurut
    Scurut
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    Hey guys, is there any way to add more tabs to the crafting on modded games via config or something and how? Like, on normal fabricator i have only 4 basic tabs Personal,Sustenance, Resouces, Deployables and Ion fabrication from mod, problem is when i add another mod like custom foods, egg crafting, deco mod etc. they swap the tab with ion fabrication instead of adding another, so i can use only one of theese mods at same time.
  5. Pickysaurus
    Pickysaurus
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    I'm curious if there's any way to make this more controller friendly? The controller still behaves as if it's a vertical menu, so pressing left/right just closes you out of the menu. Otherwise it's a really nice mod!
    1. M3dicCookie
      M3dicCookie
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      this mod doesn't edit the controller controls it just changes where all the icons are .
    2. ncheung
      ncheung
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      Is there any way to stay half a circle? like an arc. Because I use Xbox control and it is not feasible to use this MOD, but I also cannot use all the MODS of FCS because it occupies the entire screen. If it were possible configure this MOD and leave it as an arc it would help a lot. Maybe that's the friend's problem here. Using the mouse is perfect, but with a joystick there is no way.
    3. domtheboom2
      domtheboom2
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      yea im using controller too and i tried to play but it was vary hard can you make it more controller friendly or make a mod that does
    4. Pickysaurus
      Pickysaurus
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      The knack to using a controller is that the menus are back to front. So up is down and down is up.
    5. Arkenstone0007
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      since it has to be revamped completely anyway, perhaps you can add a controller fix. perhaps a secondary button setup where to switch between levels you have to "open" it with "A" and close with "B" for XBox (Cross and Circle respectively using Playstation nomenclature) and then the stick to navigate within that particular level in a way that actually makes sense where you point in the direction of the particular icon as a circle. so if the icon is on the left you push left and then if you rotate the analogue stick clockwise the icons are selected clockwise. the shoulder buttons/triggers could also work = use the Left to go anti-clockwise and the right goes clockwise around the circle. to address the problem of it not fitting, perhaps replacing the original circle with the new one instead, that way the circle stays on the smaller side. if that doesn't work you could use 2 circles and use the left and right sticks for their respective circles. another more intuitive option would be to switch between them using the shoulder buttons/triggers .  another possible idea is to fix the linear option so the radial isn't necessary would be to make them scrollable. if the linear menu doesn't fit on screen, then continuing to press down on the stick would shift the icon list up revealing the ones that were off screen. 
    6. ncheung
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      I found an interesting way to use this mod with an Xbox controller or any other, but only for those who have the game on Steam.I configured a new set of actions named menu and configured the left analog as a mouse and the triggers as the mouse buttons.In steam you can configure multiple functions for any button, so in the standard configuration I configured the A button for normal action and also to switch to the set of menu actions, so when activating the fabricator with button A the control starts to behavelike a mouse and I can navigate the radial menu smoothly.When exiting with button B I configured it so that I returned to the normal set of actions and the control returns to its original configuration.I did the same with the game menu, where I can even use the MOD to fix the recipes, something that was also not possible to use with the controller.The A button has the same function as the trigger so it did not interfere with the gameplay.
    7. jbeamz13
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      Any way  that you can share the controller support settings on steam with me? 🙏
  6. Dougulas302
    Dougulas302
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    for some reason the modification station's icons are really small, would it be possible to make them larger?

    also, would be cool to have the old modification station hud back, or at least partially (maybe divided like the fabricator, with tools on one side and equipment on the other maybe?), idk, i just liked the old version more than now.
    1. belyadimon
      belyadimon
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      + 1
  7. Dootama
    Dootama
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    controller support would be really cool and probably not that hard to execute, I say just have the left stick be moved in the direction of the desired item to select it similarly to a weapon wheel
    1. A1TurboSmasher
      A1TurboSmasher
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      ohhh basically the way mass effect was
    2. MrPurple6411
      MrPurple6411
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      Biggest problem with this is that the original maker of the mod didn't actually make it a true radial system and instead just made the mod calculate the screen position to move each icon to but the ui itself still thinks its 1 line.

      In effect making proper controller support would actually require fully remaking the mod in its entirety and unfortunately I am struggling to even stay off the street right now let alone have time to update and remake mods like this one.
  8. sillysam69
    sillysam69
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    Does this work on legacy or nah?
  9. HoldenCaulfield
    HoldenCaulfield
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    Sorry to write that, but your mod support cramps. Will it ever be compatible with gamepads/controller? If not... would you give someine the right to modiefy it and release a updated version?
  10. Wossniol
    Wossniol
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    It works on the experimental version and it's cool.
  11. ElRizzo
    ElRizzo
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    Welcome back MrPurple!
  12. dominic123456780
    dominic123456780
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    Why Did Mrpurple hide all his mods????
    1. M3dicCookie
      M3dicCookie
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      he has been having some personal issues, so all his mods were hidden. the subnautica modding team have taken up the task to keeping them updated