Turns out, this mod has a HORRENDOUS bug that caused my framerate to plummet to 1-3 fps, or 4 when I'm lucky.
I had several blueprints pinned to keep track of, and then this morning I updated a mod that had some of the items I'm tracking with BlueprinTracker. I loaded my save after updating the mod (FCS DeepDriller), and my framerate had gone from 80 fps to about 1-3 fps. I didn't yet know the cause. I spent 2 hours narrowing down the culprit, and once BlueprintTracker was the last one added back in, my framerate had plummeted again. I then realized what was going on: the pinned cyclops blueprint was duplicated a TON on my screen: https://i.imgur.com/XOXWSck.jpg - but that was just the symptom because the cyclops was the only other item I had pinned besides DeepDriller stuff. My qmodmanager_log-Subnautica log file was almost 300 MBs and had more than 4.5 millions lines in it, mostly BlueprintTracker errors...it was complaining about missing item IDs. DeepDriller had changed some items that I had pinned, and the author of BlueprintTracker has not accounted for this.
I tried removing the pinned items when in my inventory with the red x buttons, but my framerate got worse and worse (from 3, to 2, to like 0.2, no joke). Clicking the unpin button does nothing now, and the "cyclops icon" is permanently pinned endlessly. I also cannot pin new items (in hopes that the test would fix the issue).
I can't play the game with this, and I seriously cannot look past a bug this bad. I also don't have a choice but to remove this mod. It's not randyknapp's fault that another mod changes its items, granted, but mods like this need to account for things like that happening. It couldn't handle it, and broke my game.
Same thing happened to me today. I was installing some new mods, reopened the game and it was horrendous with lag. I uninstalled all the mods and even the game. Reinstalled everything and it still was happening. I noticed the pinned blueprints were repeats and there were empty spaces between the same repeat of 5 pins. So I used QMod Sam to disable the Blueprint tracker and poof. Problem went away and everything was fine. Just for giggles, I started up some new games, first in Creative and another in Survival. They both worked fine WITH the mod installed. I even filled up my tracker with all 13 it will show, then saved and quit and relaunched the game. Still working fine. So something with my old save was broken with some clashing mods, but the new saves were fine. So I'll be keeping this mod, I just have to disable it for this current run, I'm too far into it to just start over, or I would. I love this mod, and apparently the developers do as well, since they added this feature as part of the standard game.
If you're talking about the QMods menu, it won't show up there. You have to go to the blueprints menu in the PDA. Yeah it sucks that you can't do it straight from the fabricator but first world problems.
Anyway to get this to work with the unknown name mod? At the moment that mod makes it so I can't see the full recipe till I've scanned every item needed, but this bypasses that so when I pin the recipe I can see everything needed.
not sure if i should ask here or at EasyCraft but is it possible for the two mods to work together? the tracker doesn't recognize items in storage lockers like EasyCraft does when tracking a blueprint, so it would be nice if the two could compliment each other.
93 comments
I had several blueprints pinned to keep track of, and then this morning I updated a mod that had some of the items I'm tracking with BlueprinTracker. I loaded my save after updating the mod (FCS DeepDriller), and my framerate had gone from 80 fps to about 1-3 fps. I didn't yet know the cause. I spent 2 hours narrowing down the culprit, and once BlueprintTracker was the last one added back in, my framerate had plummeted again. I then realized what was going on: the pinned cyclops blueprint was duplicated a TON on my screen: https://i.imgur.com/XOXWSck.jpg - but that was just the symptom because the cyclops was the only other item I had pinned besides DeepDriller stuff. My qmodmanager_log-Subnautica log file was almost 300 MBs and had more than 4.5 millions lines in it, mostly BlueprintTracker errors...it was complaining about missing item IDs. DeepDriller had changed some items that I had pinned, and the author of BlueprintTracker has not accounted for this.
I tried removing the pinned items when in my inventory with the red x buttons, but my framerate got worse and worse (from 3, to 2, to like 0.2, no joke). Clicking the unpin button does nothing now, and the "cyclops icon" is permanently pinned endlessly. I also cannot pin new items (in hopes that the test would fix the issue).
I can't play the game with this, and I seriously cannot look past a bug this bad. I also don't have a choice but to remove this mod. It's not randyknapp's fault that another mod changes its items, granted, but mods like this need to account for things like that happening. It couldn't handle it, and broke my game.
qmod manager does not see the mod as active.