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RandyKnapp

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randyknapp

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93 comments

  1. Yaboy02
    Yaboy02
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    • 0 kudos
    How do i change where the pin's are as i want them top left not top right 
    1. Loftii
      Loftii
      • member
      • 0 kudos
      its base game now
  2. natelovesyou
    natelovesyou
    • supporter
    • 35 kudos
    Turns out, this mod has a HORRENDOUS bug that caused my framerate to plummet to 1-3 fps, or 4 when I'm lucky.

    I had several blueprints pinned to keep track of, and then this morning I updated a mod that had some of the items I'm tracking with BlueprinTracker. I loaded my save after updating the mod (FCS DeepDriller), and my framerate had gone from 80 fps to about 1-3 fps. I didn't yet know the cause. I spent 2 hours narrowing down the culprit, and once BlueprintTracker was the last one added back in, my framerate had plummeted again. I then realized what was going on: the pinned cyclops blueprint was duplicated a TON on my screen: https://i.imgur.com/XOXWSck.jpg - but that was just the symptom because the cyclops was the only other item I had pinned besides DeepDriller stuff. My qmodmanager_log-Subnautica log file was almost 300 MBs and had more than 4.5 millions lines in it, mostly BlueprintTracker errors...it was complaining about missing item IDs. DeepDriller had changed some items that I had pinned, and the author of BlueprintTracker has not accounted for this.

    I tried removing the pinned items when in my inventory with the red x buttons, but my framerate got worse and worse (from 3, to 2, to like 0.2, no joke). Clicking the unpin button does nothing now, and the "cyclops icon" is permanently pinned endlessly. I also cannot pin new items (in hopes that the test would fix the issue).

    I can't play the game with this, and I seriously cannot look past a bug this bad. I also don't have a choice but to remove this mod. It's not randyknapp's fault that another mod changes its items, granted, but mods like this need to account for things like that happening. It couldn't handle it, and broke my game.
    1. bluedude31
      bluedude31
      • supporter
      • 9 kudos
      rip, looks like im not getting this mod. Thank you for telling future people about this, appreciate it a lot
    2. gphoenix51
      gphoenix51
      • supporter
      • 1 kudos
      Same thing happened to me today. I was installing some new mods, reopened the game and it was horrendous with lag. I uninstalled all the mods and even the game. Reinstalled everything and it still was happening. I noticed the pinned blueprints were repeats and there were empty spaces between the same repeat of 5 pins. So I used QMod Sam to disable the Blueprint tracker and poof. Problem went away and everything was fine. Just for giggles, I started up some new games, first in Creative and another in Survival. They both worked fine WITH the mod installed. I even filled up my tracker with all 13 it will show, then saved and quit and relaunched the game. Still working fine. So something with my old save was broken with some clashing mods, but the new saves were fine. So I'll be keeping this mod, I just have to disable it for this current run, I'm too far into it to just start over, or I would. I love this mod, and apparently the developers do as well, since they added this feature as part of the standard game.
    3. MuffinsTheCat1
      MuffinsTheCat1
      • supporter
      • 0 kudos
      Works fine for me so far. Even works with items added by other mods. I have the FCS Alterra Hub Mod Suite, idk if that includes the driller or not.
    4. poopers007
      poopers007
      • member
      • 0 kudos
      samee
  3. thegamemaker37
    thegamemaker37
    • member
    • 0 kudos
    this is now a part of the game, well done for coding something that came before even below zero's version
    1. Leadingship0017
      Leadingship0017
      • supporter
      • 1 kudos
      Oddly, it looks exactly like the one from bz. I wonder if the devs took a shortcut? Idk if it is 1:1 as I am just about to check out the mod
    2. Leadingship0017
      Leadingship0017
      • supporter
      • 1 kudos
      Eh, just looks similar. Still gonna love it!
  4. AkivashaAceron
    AkivashaAceron
    • member
    • 3 kudos
    Can you please update this to use with BepInEx? I'd love to have this in my game.
    1. IntestellarSnow
      IntestellarSnow
      • member
      • 0 kudos
      there is no need as the 2.0 update adds this feature stock to the game
  5. craigmark1985
    craigmark1985
    • member
    • 2 kudos
    I can't get this to work. No pin recipe is appearing anywhere.
    1. MuffinsTheCat1
      MuffinsTheCat1
      • supporter
      • 0 kudos
      The pin button doesn't show up in fabricators, only on the PDA blueprint tab
    2. absolutenoob1974
      absolutenoob1974
      • member
      • 0 kudos
      doesnot show up there either.
      qmod manager does not see the mod as active.
    3. YungSchleimkeks
      YungSchleimkeks
      • member
      • 0 kudos
      pls delete
  6. mattski123
    mattski123
    • supporter
    • 105 kudos
    How do I change hud in game? I can't even see it popping up under mods
    1. MuffinsTheCat1
      MuffinsTheCat1
      • supporter
      • 0 kudos
      If you're talking about the QMods menu, it won't show up there. You have to go to the blueprints menu in the PDA. Yeah it sucks that you can't do it straight from the fabricator but first world problems.
  7. mastergamerxd
    mastergamerxd
    • member
    • 0 kudos
    Anyway to get this to work with the unknown name mod? At the moment that mod makes it so I can't see the full recipe till I've scanned every item needed, but this bypasses that so when I pin the recipe I can see everything needed.
  8. GPPhantom
    GPPhantom
    • member
    • 1 kudos
    Well, it doesn't work for me, I extracted it and installed QModManager. Think it needs to be updated
    1. MarkoF
      MarkoF
      • supporter
      • 0 kudos
      Doesn't work for me either
  9. Andrexw999BR
    Andrexw999BR
    • member
    • 0 kudos
    wonderful mod
  10. 7aichi
    7aichi
    • member
    • 2 kudos
    not sure if i should ask here or at EasyCraft but is it possible for the two mods to work together? the tracker doesn't recognize items in storage lockers like EasyCraft does when tracking a blueprint, so it would be nice if the two could compliment each other.