Please report any bug or issue and I will try to fix it quickly. Changelogs below:
Enhanced: The light switch do now save its state when saving game. Enhanced: The light switch is now fonctional in both bases and Cyclops. Fixed: Various bugs. Updated: Now works with latest versions of BepInEx and SMLHelper_BepInEx.
Also would like to request: light dimmer. Adjustable amounts of brightness/darkness with a dial. Other neat ideas: preset level of brightness/darkness with time of day/night, or when player walks into room/corridor. Thanks again.
Any way that you could update this mod to work with nautilus? All new mods require nautilus which is not compatible with SML helper. I never realized how much I loved this mod until it stopped working when I had to switch to nautilus.
I hope one day you will return to update this for Nautilus. I can't find anybody else making a mod to do this, and its something I wish the base game had.
i love this mod , Thanks to this mod, I can now do what I've always dreamed of: turning off the base lights to admire my bioluminescent decorations and plants.
I'm confused. It says version 2.0 is released by the main image says v1.0. My fresh install of Subnautica needs Nautilus not SML Helper. When I launch game I get the warning I need SML Helper to load Base Light Switch but SML helper says its replaced with Nautilus. This mod pluging does not load with Nautilus so it needs to be updated for Subnautica 2.0 for use with Nautilus I believe.
146 comments
Please report any bug or issue and I will try to fix it quickly.
Changelogs below:
Also would like to request: light dimmer. Adjustable amounts of brightness/darkness with a dial.
Other neat ideas: preset level of brightness/darkness with time of day/night, or when player walks into room/corridor.
Thanks again.
Subnautica\BepInEx\plugins this is path where i put mod in