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deciusmagnus

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deciusmagnus

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30 comments

  1. 7aichi
    7aichi
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    • 2 kudos
    ok so this mod doesn't play well with Deathrun and i was hoping it might -_-
    in Deathrun i'm using 4 solar panels, 1 bio reactor and 1 thermal reactor and still none of them can give filtration machine enough power not to constantly keep the base at zero. so i figured this mod would alter just one thing and tweak the power consumption of water filtration machine but it either does nothing or doesn't tweak it enough to make any significant change.

    i really wanna use filtration machine so i don't have to constantly craft water but unless i take out Deathrun this mod doesn't do anything as far as i can tell to the overall power consumption. and i don't wanna change power consumption option of Deathrun because i don't wanna make all power consumption easier, but i do wanna tweak just the filtration machine because ever since the game first came out it was always a power hog and i thought this mod might help me do that.

    any ideas as to how to make both mods work with each other? or am i just gonna have to pick one over the other? which will always be Deathrun for sure.
    1. deciusmagnus
      deciusmagnus
      • member
      • 3 kudos
      Seems to be a problem with this mod. I don't play Subnautica much, but I will see about addressing this when I have time.
  2. AlexeyMol777
    AlexeyMol777
    • member
    • 0 kudos
    I downloaded the mod, installed it, now it only makes salt and constantly uses energy, I deleted the mod, but the water purification station still doesn’t work like vanilla, how can I get it back to normal???
    P.S.
    I found the reason for the breakdown of the filtration machine, it is broken by this mod (Brine Blade), after deleting it, everything was restored according to vanilla.
    1. 1calv
      1calv
      • member
      • 0 kudos
      thank you
  3. LuteHende
    LuteHende
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    • 0 kudos
    Mod was just fine, I added time 20 seconds it was working as intended then out of nowhere. Boom. Stopped. It's so annoyingg idk what to do
    1. deciusmagnus
      deciusmagnus
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      • 3 kudos
      I'll more information to be able to address anything. Do you have a video or any text logs?
  4. Asheath
    Asheath
    • supporter
    • 1 kudos
    It took me few restarts and tests to realize the config.txt is useless, anyone who wants to use this mod should just delete it and go edit Subnautica\BepInEx\config\com.deciusmagnus.filtration.cfg

    Thanks for the mod. 
  5. Aeron1976
    Aeron1976
    • premium
    • 5 kudos
    Is this likely to get updated to work with Version 2.0 Living Large update and BepInEx now that Qmod is dead and buried.

    If it isn't, can you amend the name to include (Legacy) so that people know it isn't compatible with the current game version
    1. tyschepler
      tyschepler
      • supporter
      • 1 kudos
      now with BepInEx
  6. gh0un
    gh0un
    • member
    • 0 kudos
    I turned power scaling to true (and uncommented the line), but it still uses up the same amount of energy per second.
    Even after setting the timer for production to something ridiculous like 150.000 seconds, the power consumption stays the same.

    Could it be that the setting doesnt work due to another mod interfering?
    1. deciusmagnus
      deciusmagnus
      • member
      • 3 kudos
      Duplicated issue and uploaded a fix. Please confirm that power scaling works now.
  7. sergcha
    sergcha
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    • 0 kudos
    hello, does anyone know how to dismantle the water treatment plant? I want to move it and it won't let me dismantle it. It gives me a message that the pond is not empty, since I remove the bottles and the salt.
    if someone could help me
    1. Atromitos
      Atromitos
      • member
      • 0 kudos
      Probably because it's ON all the time. Try dismantling all energy sources attached to the base (solar panel, reactors, etc.). 
  8. sergcha
    sergcha
    • member
    • 0 kudos
    Excellent mod, thank you, I have a great doubt if someone knows how to dismantle the water filtration plant, he does not tell me, he only sends the message that the pond is full and does not allow dismantling.
  9. tedus987
    tedus987
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    • 0 kudos
    so i noticed now my filtration machine no longer makes salt
    1. deciusmagnus
      deciusmagnus
      • member
      • 3 kudos
      I can look into this.
    2. deciusmagnus
      deciusmagnus
      • member
      • 3 kudos
      I just looked into this and my machine still makes salt.
    3. hulkteejay
      hulkteejay
      • member
      • 0 kudos
      shouldnt this be in the bugs section?
  10. GordonDry
    GordonDry
    • member
    • 2 kudos
    As DayNightSpeed also has a setting for   "speedFiltrationMachine": 1.0,
    do these settings fight each other or just go on top of each other?
    So when   "speedFiltrationMachine": 1.0 just means default value and this would multiply anything set in FMTM with 1?
    1. deciusmagnus
      deciusmagnus
      • member
      • 3 kudos
      I know daynightspeed as a command. I don't know what speedFiltrationMachine is. If it is a mod, I don't know about it and I don't know if it will conflict.