ok so this mod doesn't play well with Deathrun and i was hoping it might -_- in Deathrun i'm using 4 solar panels, 1 bio reactor and 1 thermal reactor and still none of them can give filtration machine enough power not to constantly keep the base at zero. so i figured this mod would alter just one thing and tweak the power consumption of water filtration machine but it either does nothing or doesn't tweak it enough to make any significant change.
i really wanna use filtration machine so i don't have to constantly craft water but unless i take out Deathrun this mod doesn't do anything as far as i can tell to the overall power consumption. and i don't wanna change power consumption option of Deathrun because i don't wanna make all power consumption easier, but i do wanna tweak just the filtration machine because ever since the game first came out it was always a power hog and i thought this mod might help me do that.
any ideas as to how to make both mods work with each other? or am i just gonna have to pick one over the other? which will always be Deathrun for sure.
I downloaded the mod, installed it, now it only makes salt and constantly uses energy, I deleted the mod, but the water purification station still doesn’t work like vanilla, how can I get it back to normal??? P.S. I found the reason for the breakdown of the filtration machine, it is broken by this mod (Brine Blade), after deleting it, everything was restored according to vanilla.
It took me few restarts and tests to realize the config.txt is useless, anyone who wants to use this mod should just delete it and go edit Subnautica\BepInEx\config\com.deciusmagnus.filtration.cfg
I turned power scaling to true (and uncommented the line), but it still uses up the same amount of energy per second. Even after setting the timer for production to something ridiculous like 150.000 seconds, the power consumption stays the same.
Could it be that the setting doesnt work due to another mod interfering?
hello, does anyone know how to dismantle the water treatment plant? I want to move it and it won't let me dismantle it. It gives me a message that the pond is not empty, since I remove the bottles and the salt. if someone could help me
Excellent mod, thank you, I have a great doubt if someone knows how to dismantle the water filtration plant, he does not tell me, he only sends the message that the pond is full and does not allow dismantling.
As DayNightSpeed also has a setting for "speedFiltrationMachine": 1.0, do these settings fight each other or just go on top of each other? So when "speedFiltrationMachine": 1.0 just means default value and this would multiply anything set in FMTM with 1?
I know daynightspeed as a command. I don't know what speedFiltrationMachine is. If it is a mod, I don't know about it and I don't know if it will conflict.
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in Deathrun i'm using 4 solar panels, 1 bio reactor and 1 thermal reactor and still none of them can give filtration machine enough power not to constantly keep the base at zero. so i figured this mod would alter just one thing and tweak the power consumption of water filtration machine but it either does nothing or doesn't tweak it enough to make any significant change.
i really wanna use filtration machine so i don't have to constantly craft water but unless i take out Deathrun this mod doesn't do anything as far as i can tell to the overall power consumption. and i don't wanna change power consumption option of Deathrun because i don't wanna make all power consumption easier, but i do wanna tweak just the filtration machine because ever since the game first came out it was always a power hog and i thought this mod might help me do that.
any ideas as to how to make both mods work with each other? or am i just gonna have to pick one over the other? which will always be Deathrun for sure.
P.S.
I found the reason for the breakdown of the filtration machine, it is broken by this mod (Brine Blade), after deleting it, everything was restored according to vanilla.
Thanks for the mod.
If it isn't, can you amend the name to include (Legacy) so that people know it isn't compatible with the current game version
Even after setting the timer for production to something ridiculous like 150.000 seconds, the power consumption stays the same.
Could it be that the setting doesnt work due to another mod interfering?
if someone could help me
do these settings fight each other or just go on top of each other?
So when "speedFiltrationMachine": 1.0 just means default value and this would multiply anything set in FMTM with 1?