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Mikjaw

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Mikjaw

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36 comments

  1. kaytarhana
    kaytarhana
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    Seems like it doesn't work for me :(
    1. Mikjaw
      Mikjaw
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      Hi, thanks for the comment.

      Does this mod show up in the mod options menu? You should be able to configure the "free read button" there.

      If so, what happens when you press the free read button? Normally, you should open your PDA and begin moving forward in your seamoth.

      If you're on legacy, you can try version 1.0.0
    2. Technic235
      Technic235
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      This doesn't seem to work for me either and no options for this mod show up in the configuration manager. Only mods I have (in order) are:

      • Tobey's BepInEx Pack for Subnautica
      • Nautilus
      • Enable Achievements (BepInEx)
      • Vanilla Expanded 2.915 (Nautilus 2.0)
      • Configuration Manager for BepInEx
      • Vehicle Framework
      • 10 of your other mods
      • Then, finally, this mod (Free Read)

      I also have an error that says Vehicle Framework isn't compatible with Vanilla Expanded. I'm also using Vortex and made sure the mods were in the above load order.
    3. Mikjaw
      Mikjaw
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      The options for Free Read won't appear in Config Manager. Instead, they're in the Nautilus mod options menu.
    4. Technic235
      Technic235
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      Thank you for the clarification. I did find this mod's options in the Nautilus mod menu. This mod works, but not in the way I initially imagined. If I press the built-in button to automove, then press right control, I open the PDA and stop moving. So basically, I have to stop moving before pressing right control. I imagine that's because this mod was created before auto-move was added to the base game. It would be cool to have this mod get updated so the engine noises are playing, like when using the base game's auto-move feature.
    5. Mikjaw
      Mikjaw
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      Thanks for the bump. Check out today's update. It adds the Seamoth sounds back and changes the way FreeRead works. Now, when FreeRead is on, you can move normally in your vehicle (not just forward at a fixed rate). You can even use auto-move.
  2. danystar
    danystar
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    Does this work with the cyclops &/or Vehicle framework Submarines?
    1. Mikjaw
      Mikjaw
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      Right now, it works with VF vehicles, but not for the Cyclops.
  3. iCloudly
    iCloudly
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    works
    1. Mikjaw
      Mikjaw
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      :-)
  4. 7aichi
    7aichi
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    seems Tweaks & Fixes mod conflicts with this one.

    edit: it's so stupid how the mods work if you don't use Vortex since Vortex can load mods one before the other... i removed all mods and started putting them back dozen by dozen and when i added Free Read last it doesn't conflict with Tweaks & Fixes mod anymore.
    1. Mikjaw
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      That's great intel, thank you for sharing.

      Lately I feel like Vortex has been more trouble than it's worth. I'm glad you got it to work!
    2. deleted42202115
      deleted42202115
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      I use to use lots of automated things like mod manages and ini tools for all my games. Now I do everything manually for every game and keep copies of the entire directory as backup.I know everything that happens. I have full control. I always revert any issues. It's not a popular way to mod but it's better than trouble shooting issues for me. Tweaks and Fixes is awesome but it conflicts with many mods.
    3. Marked04
      Marked04
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      I'm pretty sure you can change the order of deployment of mods in vortex... I used that so tweaks & Fixes deploys first before this mod. Thanks for that info btw!
  5. CornPopcorn0N
    CornPopcorn0N
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    Does this work without Nautilus? There's four different files and I'm wondering if the one that says it makes it into a BepInEx plugin, only uses BepInEx? If so, is it compatible with 2.0 LL update? 
    1. CornPopcorn0N
      CornPopcorn0N
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      Nevermind, it seems it does since it appears to be working correctly.
  6. a2004gui
    a2004gui
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    Work great
    1. Mikjaw
      Mikjaw
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      Glad you like it!
  7. deleted112569083
    deleted112569083
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    a mod that lets you open the map without leaving the Cyclops helm would be great 
    1. Mikjaw
      Mikjaw
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      account,

      That's a good idea, and it's in line with this mod.
      However, I can't find the source code for the map mod, so to patch it would be quite difficult.
  8. Stokestix
    Stokestix
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    Does Subnautica have auto move though?
    1. Mikjaw
      Mikjaw
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      This mod adds auto-move for this specific use case.
    2. Stokestix
      Stokestix
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      Ah damn, dude! Thank you! I don't even know why they didn't add auto move in an exploration game.

      Edit: Unfortunately, this won't work with PDA pause which should really have a toggle inside the game.
    3. Mikjaw
      Mikjaw
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      I don't understand what you mean.
      What happens when you get into a Seamoth and press Right Control?
    4. scavdaughter
      scavdaughter
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      I love seeing the the term "use case" in the wild.
    5. ShadowXG
      ShadowXG
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      PDA Pause pauses the game so auto move does not really have any function
    6. Mikjaw
      Mikjaw
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      That's correct. I do not override that other mod I did not create.
  9. TheRedStar95
    TheRedStar95
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    That's for Below Zero ! Not for the normal one ! You posted that mod in the wrong game !
    1. Mikjaw
      Mikjaw
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      The screenshots are from Below Zero, but this is certainly a mod for the original Subnautica. Please let me know if it doesn't work for you.
    2. Mikjaw
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      I've updated the screenshots to match.
      You can also find the related Below Zero mod here:
      https://www.nexusmods.com/subnauticabelowzero/mods/159
    3. TheRedStar95
      TheRedStar95
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      I will try the mod. you can just watch the pda while driving right ?
    4. TheRedStar95
      TheRedStar95
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      i don't understand the mod. Cuz without that mod, you still can pull up your PDA in the seamoth.
    5. Mikjaw
      Mikjaw
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      Yes, you can pull up the PDA, but this mod allow you to browse your PDA while still moving in the Seamoth.
  10. JuerroGrande
    JuerroGrande
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    Can you please share the UI mod that changes your PDA and puts the energy meters around your tools like that?
    1. Mikjaw
      Mikjaw
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      I'm sorry for the confusion. I was lazy and used screenshots from my Below Zero mod of the same name. There is no such mod that you describe.
    2. JuerroGrande
      JuerroGrande
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      No worries! Thanks for the clarification