Hello, I am glad to present you my version of more realistic and challenging crafting in Subnautica for more interesting survival! The mod makes the game more difficult, but at the same time gives you the opportunity to better immerse yourself in the world of realistic survival!
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Author notes
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File credits
TerryTie- Original Author and creator for the legacy branch. DViperGEO- Updating to the 2.0 version.
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Changelogs
Version 2.2
All seed sizes should be fixed
Version 2.1
Red Basket size fixed
Version 2.0
Updated for Living Large Update.
Added recipies for the Large Room, both Domes, Walls and Doors.
For Living Large Update Added recipies for the Large Room, both Domes, Walls and Doors. Merged with the Realistic Item Sizes mod to make plants and seeds take only one inventory slot (1x1).
Version 1.5
Upgrade Modules Update. Many changes in recipes. Added 4 new Flora to craft. The same modules on different vehicles have the same logic in crafting.
Version 1.4
Another Big Flora Update. Added 11 new Flora Items to crafting. Many minor edits in existing recipes. Reduced the number of items for crafting Cyclops, there are exactly 48 slots. A detailed description of the recipes on the main page.
Version 1.3.1
Fixed getting Knife after Flora Update. Now it requers 1 Lead and 1 Titanium. Disinfected Water now need Bladderfish and craft only 1 bottle. First Aid Kit now need Bleach. Medical Cabinet requares 2xBleach instead of 2xSilver.
Added 1 Stalker Tooth and 1 more Diamond for crafting Enameled Glass. Lubricant now requires 2 Creepvine Seed Cluster. Plasteel Ingot Blueprint now unlock at start.
Version 1.1
Reduced to 4 Titanium getting from Metal Salvage. Reduced to 1 Fiber Mesh getting from Creepvine Sample (It's still x2 relative to the original recipe).
Version 1.0
Base version start!
UPDATED FOR LIVING LARGE UPDATE!
If you have any ideas for improving and supplementing the mod, please let me know. I will definitely try to make it a reality!
I modified all blueprints for more realistic cost. More ingredients have been added for crafting. More than 80% of the unused Flora is now in craft!
Changes in material crafting: 1. Titanium Ingot: 4xTitanium; Plasteel Ingot: 2xTitanium Ingot, 2xLithium; 2. Fiber Mesh: Creepvine Sample, Veined Nettle Seed; Silicone Rubber: Creepvine Seed Cluster, Writhing Weed Seed; Lubricant: 2xCreepvine Seed Cluster, 2xBlue Palm Seed. You can easily find all these seeds in the starting area. 3. Enameled Glass: Glass, Stalker Tooth, 2xDiamond, Lithium. Now it is the combined recipe of the Original Game and Below Zero. 4. Hydrochloric Acid: 2xDeep Shroom, 2xGabes Feather Seed, 2xBleach; Benzene: 2xBlood Oil, 2xPink Cap, 2xSpeckled Rattler; Polyaniline: Hydrochloric Acid, 2xPygmy Fan Seed, 2xSea Crown Seed. 5. Aramid Fibers: Benzene, 2xGrub Basket Seed, 2xJaffa Cup Seed, Fiber Mesh; Aerogel: 2xGel Sack, 2xBrain Coral Sample, 2xRuby.
Changes in tools and base crafting: 1. All Tanks except for the standard one requires a new item Floater. 2. In recipes of Base Pieces was added Silicone Rubber to seal the joints, Copper Wire to conduct electricity inside the modules and Eye Stalk Seed or Rouge Cradle Seed for lighting. 3. For crafting Electrical Equipment, Tools and Interior Modules has been added Copper Wire or Wiring Kit, Computer Chip, Eye Stalk Seed for lighting if it have. 4. Many crafts where there are plastic items, Silicone Rubber where added and fabric parts, such as a seat in Seamoth or interior items, Fiber Mesh is added. 5. All robotic mechanical things now require Lubricant.
Realistic Item Sizes comes included to make all plants and seeds 1x1 inside the inventory for easier crafting.
You can view all the crafting changes in the new game in creative mode.
The mod requires for installation: BepInEX and CustomCraft3
I hope you enjoy my crafting changes and get a new more realistic and hardcore Subnautica survival experience!