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berbac

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AccountNexusMods

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13 comments

  1. mattski123
    mattski123
    • supporter
    • 114 kudos
    Hud Tweaks (BepInEx) just got updated!
  2. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    CYCLOPS HUD ALWAYS ON  conflict fix:

    If you do not disable cyclops crosshair with this mod you will have conflict that breaks no crosshair for swim, walk, and maybe vehicles. When you disable crosshair for cyclops everything works, you have no crosshair in your face piloting the cyclops and when you look at selectables like the camera or engine speed Cyclops HUD Always On mod has a built in dynamic crosshair that appears.
  3. Stokestix
    Stokestix
    • member
    • 1 kudos
    I put the folder DisableCrosshairNS in to steamapps\common\Subnautica\BepInEx\plugins\ , but it's not showing up in Mods like other mods :(

    Edit: Oh wait a minute, there's no crosshair, but I don't have an option to choose when to show it.


    Ignore, it's in the General tab.
  4. SwiftRespite
    SwiftRespite
    • member
    • 0 kudos
    Thank you!! Just bought the game and I can finally get rid of the giant f*#@ing circle on my screen. Must have mod.
    1. AccountNexusMods
      AccountNexusMods
      • supporter
      • 1 kudos
      Glad to hear that :)
  5. 570ff
    570ff
    • member
    • 0 kudos
    I have the latest version and I am still missing the crosshair when piloting the Cyclops
    1. AccountNexusMods
      AccountNexusMods
      • supporter
      • 1 kudos
      Thank you fo the feedback. I finally fixed that but had no time to update the nexus page.
      I've uploaded a new version 1.5.0 with an additional tick box in the general options called "While piloting the Cyclops". Please try this version (feedback is always welcome)  :)
    2. 570ff
      570ff
      • member
      • 0 kudos
      Confirmed fixed, thanks!
    3. AccountNexusMods
      AccountNexusMods
      • supporter
      • 1 kudos
      Again, thank you for the feedback! 
  6. Amnesiac9
    Amnesiac9
    • member
    • 13 kudos
    Needs option to enable crosshair when interacting with ittems, and enable when using the cyclops.
    1. AccountNexusMods
      AccountNexusMods
      • supporter
      • 1 kudos
      Thanks for the suggestions. The new Version 1.3.0 now supports a target based condition so that the crosshair should appear if an active item (like a locker or minables) is being targeted. 

      Doesn't work for the scanner room yet. 
    2. AccountNexusMods
      AccountNexusMods
      • supporter
      • 1 kudos
      Hope to get this fixed in a future update.
  7. TheBlazedReaper
    TheBlazedReaper
    • BANNED
    • 0 kudos
    This is a great F&*king Mod, now a standard to my mod list. <3