If you do not disable cyclops crosshair with this mod you will have conflict that breaks no crosshair for swim, walk, and maybe vehicles. When you disable crosshair for cyclops everything works, you have no crosshair in your face piloting the cyclops and when you look at selectables like the camera or engine speed Cyclops HUD Always On mod has a built in dynamic crosshair that appears.
Thank you fo the feedback. I finally fixed that but had no time to update the nexus page. I've uploaded a new version 1.5.0 with an additional tick box in the general options called "While piloting the Cyclops". Please try this version (feedback is always welcome) :)
Thanks for the suggestions. The new Version 1.3.0 now supports a target based condition so that the crosshair should appear if an active item (like a locker or minables) is being targeted.
13 comments
If you do not disable cyclops crosshair with this mod you will have conflict that breaks no crosshair for swim, walk, and maybe vehicles. When you disable crosshair for cyclops everything works, you have no crosshair in your face piloting the cyclops and when you look at selectables like the camera or engine speed Cyclops HUD Always On mod has a built in dynamic crosshair that appears.
I put the folder DisableCrosshairNS in to steamapps\common\Subnautica\BepInEx\plugins\ , but it's not showing up in Mods like other mods :(
Ignore, it's in the General tab.Edit: Oh wait a minute, there's no crosshair, but I don't have an option to choose when to show it.
I've uploaded a new version 1.5.0 with an additional tick box in the general options called "While piloting the Cyclops". Please try this version (feedback is always welcome) :)
Doesn't work for the scanner room yet.