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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Feel free to use this mod as a working example, if you want to make your own custom maps. That's whole the point really.
File credits
newman55': Map Mod
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Changelogs
Version 2.2
Smoothed and refined biome borders (many other similar edits)
Outlined the Sea Treader Paths
New time capsules (10 added)
New arrow icons for caves, plus more caves
Fixed/added arches and caches
New details for the map key
Tweaked wreck and lifepod locations
Version 2.1
Many minor fixes and improvments
Map key in lower right, for various items.
Corrected Lifepod 13's location
Added Sea Treader cave
Added Crag Field biome and color labels
Version 2.0
All new map
Made clearer biome colors, and 100's of detail layers
Removed the borrowed biome map from wiki
Here's a reference I use practically every five minutes for organizing my swims into the depths. Its a simple add-on to newman55's Map Mod. The overlays are of my own design now, created with Paintshop Pro. This new map includes clear biome colors for quick navigation and easy to read labels and icons.
Spoiler Alert:
The map exposes many hidden details, so only install it if your cool with seeing every cave, wreck and P.O.I.
Turning off fog isn't advisable unless you've already explored 100% of the map previously.
To Install To make it work you will first need qModManager installed and Map Mod. Then just drop this mod in the SteamLibrary\steamapps\common\Subnautica\QMods folder. This mod will not overwrite any files, but it needs to be merged with the SubnauticaMap folder, so choose yes when prompted.
To uninstall; simply open the qmods/SubnauticaMap/maps directory and delete the newbiomes folder.
Note about Time Capsules: Basically, there's no guarantee they will be where I plotted them. I've read conflicting opinions about how they are spawned. Some say their locations are totally random, while some claim they spawn where the developers place them but of the 100's of possible capsules, only 10-20 are spawned. In my testing, I've found that the handful that have been plotted were exactly where they were supposed to be... except for one but it seemed to be plotted incorrectly and was practically in the void. I've even found a few from vague leads. This isn't a definitive list, and searching at night for bright blue is the best way to find them (you will also find loads of Quartz).
Sorry, this resource is no longer under development. I disagree with the throw-away policy for mods that are over 30 days old, no matter how successful they are (look at any Nexus mod's stats and you'll see it clearly)