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Lyonic

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TheRealLyonic

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109 comments

  1. anikeevv
    anikeevv
    • member
    • 0 kudos
    Cool mod. Thanks. Become interesting explore that part of map
  2. CycloLocke
    CycloLocke
    • member
    • 10 kudos
    I would like to report a few small issues, they're not exactly bugs, hence why I post here. I've found these weird square shaped structures at these locations:




    1. TheRealLyonic
      TheRealLyonic
      • supporter
      • 2 kudos
      Hey, thanks for reaching out! I've known about these for a bit now, sadly I found out after making the terrain for the Cragfields that this is a known bug with reef editor (The program used to make custom terrain for subnautica), specifically with the smooth tool. This could definitely be fixed, but it would require all of the terrain to be remade, as these block-like shapes do not appear in reef editor itself. Having said that, it is on the list to be fixed at some point, so keep an eye out for an update on this!
    2. CycloLocke
      CycloLocke
      • member
      • 10 kudos
      Oh, well, it's only a minor thing. Thanks for the reply.
  3. Minecr4ft04
    Minecr4ft04
    • member
    • 0 kudos
    Dont Know if it helps but the GitHub for Terrain Patcher Shows up if you search it  
    GitHub - Esper89/Subnautica-TerrainPatcher: Library mod for Subnautica and Below Zero. Allows players and modders to edit the game's terrain.

    EDIT: PLEASE READ the instructions on the github page Release v1.1.0 · Esper89/Subnautica-TerrainPatcher · GitHub is where you find ,,current,, Release
  4. 7aichi
    7aichi
    • member
    • 2 kudos
    could Terrain Patcher be uploaded on Nexus instead of submodica.xyz/mods?

    i'm lucky i downloaded Terrain Patcher months ago but for anyone new wanting to try this mod and unable to get the Terrain Patcher because that site hasn't been accessible in a while now they can't use it at all. i don't even know if that mod has any updates because, like i said, i'm unable to access that site at all.
  5. gocartp
    gocartp
    • member
    • 0 kudos
    I did everything you said and nothing worked. I don't think you should be modding anymore lol
    1. TheRealLyonic
      TheRealLyonic
      • supporter
      • 2 kudos
      Hey, I'm sorry to hear you've been having trouble with the mod. Can you tell me what specifically is going wrong? Is the mod just not loading and nothing's changing in-game, are there any errors in the console, is the game crashing, etc.? 
    2. DogeGaming125
      DogeGaming125
      • member
      • 0 kudos
      Thats rude
    3. Nutanator
      Nutanator
      • member
      • 0 kudos
      I dont think YOU should be modding anymore lol
  6. sx1
    sx1
    • member
    • 1 kudos
    Endorsed and uploaded some more Pics from the cool terrain. Hope you like em! 😊
    ("waiting for approval by this mods author(s)...")  😏

    Just a tip/idea about the name of the Mod: Maybe you could rename it or add something like "...Improved Craig Field-Biome"? 😉
    1. TheRealLyonic
      TheRealLyonic
      • supporter
      • 2 kudos
      Woah! Thank you so much for the support, the pictures look absolutely amazing, and have all been approved! If you check under the 'description' tab, you'll also see I added a little something there to thank you!

      Regarding the name of the mod; That's been updated as well! In truth, I kind of just forgot to update it here, the initial upload for 2.0 was posted to Submodica, and it seems I never copied over the new title/description over to nexus for whatever reason. But it's fixed now! And thank you again for uploading the pictures you took, they look absolutely stunning!
    2. sx1
      sx1
      • member
      • 1 kudos
      Thx very much for the credits (and changing title)!  😎 I´m happy that you like the pics. 😁

      (Just for Info: Pics where made with   Reshade SubShade   )
  7. Seconding that this does not appear to be working. I'm not super familiar with the Crag Fields, only looked around close to the far side of the ship and nope'd out, but I freecam'd and went looking for the image in your screenshot and could not find it, and the area looks similar to what I remember seeing in vanilla. CragField.optoctreepatch is in the folder, so that's not it. I'm on Nautilus version of the mod, 2.0 version of the game.
    1. sx1
      sx1
      • member
      • 1 kudos
      Looks like a really cool Mod/Map-Variation! I would love to play with 2.0, BepInex & Nautilus! 🙄
      But I have the same problem. Put Mod in BepInex/plugins -nothing. Also tried to put in different directories (TerrainPatcher/patches). 🤔 Can´t see a difference (no reaper, no new terrain)- just doesn´t work for me... 😢

      IT WORKS! I was just searching at the wrong place.. 😣 Really nice Biome now! Looks really cool! 🤗😁 But a lot of Sharks out there...
  8. Victagon
    Victagon
    • member
    • 0 kudos
    Does this require SMLhelper still, or does it need Nautilus? This mod looks very cool but I am currently using many mods that require nautilus and they would probably conflict if I got SMLhelper now. 
    1. TheRealLyonic
      TheRealLyonic
      • supporter
      • 2 kudos
      Good morning! Thanks for taking an interest in the mod, you'll be happy to know, I just finished updating the mod to use Nautilus as opposed to SMLHelper. Initially, when SN 2.0 first released, SML helper was updated in an early stage to allow modders to continue their work, however the shift was eventually made over to Nautilus, and it's been that way for quite a while. This mod just happened to be updated for 2.0 *before* Nautilus was officially released. All that aside, it's fixed now, so please enjoy!
    2. Victagon
      Victagon
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      • 0 kudos
      I understand, and man, what timing! Tysm!
  9. FlaFsteR1991
    FlaFsteR1991
    • member
    • 6 kudos
    Yay! Thanks for update with Nautilus <3

    Do you happen to know how your modification will work with the Persistent Reapers mod?
    1. NormalGamerGal
      NormalGamerGal
      • member
      • 0 kudos
      I've used both together without issue, though depending on your settings for Persistent Reapers I don't know if the Reaper in the Cragfields will for sure stay put.
    2. FlaFsteR1991
      FlaFsteR1991
      • member
      • 6 kudos
      After playing for 4 hours I didn’t find any problems, there is no conflict either, so I think everything is fine
  10. subbasubba1818
    subbasubba1818
    • member
    • 2 kudos
    Hello! This mod looks awesome! I'm about to check it out in game, but I'm VERY curious, how did you add the extra reapers in your new biome? Any help with this would be very much appreciated!
    1. subbasubba1818
      subbasubba1818
      • member
      • 2 kudos
      By the way, I checked it out & installed everything right, but it's still not replacing the original crag field.
    2. TheRealLyonic
      TheRealLyonic
      • supporter
      • 2 kudos
      Hello! Thanks for taking the time to look into the mod.

      To answer your first question; I spawned the Reapers using the "CoordinatedSpawnsHandler" from SMLHelper 2.0 (Or Nautilus, for newer projects). Coordinated spawns are the current way in which new single-instance spawns (So, Leviathans and things of that nature) are added. All you have to do is pass the 'RegisterCoordinatedSpawn' method some spawn info containing the entity's techtype, and it's position within the world, and it should work. Overall, it's a really simple process. 

      As far as your mod-specific issue goes; I'd look for any errors within the console. If the terrain patch isn't getting applied despite having Terrain Patcher installed, then either the mod isn't being loaded, or the .optoctreepatch file is missing from the mod folder.
    3. subbasubba1818
      subbasubba1818
      • member
      • 2 kudos
      Thanks so much for the reply! I'm sure this will help me! Have a nice day! :)