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132 comments

  1. Extremerecker89
    Extremerecker89
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    Mod is not compatible with Seatruck dock. If this module is equipped anywhere on a Seatruck you will not be able to park it in a dock.
    1. JujuBubu79
      JujuBubu79
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      Now you are telling me .. I have been using the Seatruck Dock for two days now, without problems.

      My Equipped Modules are
      Storage
      Scanner
      Fabricator
      Prawnsuit
  2. gphoenix51
    gphoenix51
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    Is there a requirement other than the Parallel Processing Unit to unlock the Distance upgrade on the Modification Station/Workbench? I don't see the option to upgrade my chip.
    1. Alainblut
      Alainblut
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      I have the same problem
    2. gphoenix51
      gphoenix51
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      I had to use console commands to get the upgraded chip, I stuck the base chip in the Recylotron to get my components back.
    3. VoltKraken5555
      VoltKraken5555
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      I have not installed this yet, but do you need to craft a different hud chip at the scanner room fabricator first before upgrading it? it sounds like it uses a separate hud chip than vanilla one, reading the description.
    4. gphoenix51
      gphoenix51
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      It does use a different chip. One for the Scanner room base module and one for the Seatruck module. I had made both, so I'm not sure what the deal is. However, several other mods by this author have a similar issue, upgrades that aren't showing even when the requirements are met. There have been some fixes by other people, so I used their fixes and made one for this. You need to have the CustomCraft3 mod installed. 

      Create a .txt file, I named mine ScannerChipFix.txt and paste the following

      MovedRecipes:
      (
          ItemID: SeaTruckScannerHUDChipUpgrade;
          OldPath: Workbench;
          NewPath: Workbench;
          Copied: YES;
      );

      Then save the .txt file in the WorkingFiles folder of CustomCrafts3 and it should work.
    5. jcsmash
      jcsmash
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      Thank you sooo much for this appreciate the fix!!!
    6. TemporalMoron
      TemporalMoron
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      gphoenix51: does it just need to be in the CustomCraft3 folder or in one of the subfolders
    7. gphoenix51
      gphoenix51
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      It needs to be in the WorkingFiles subfolder of CustomCrafts3 and it should work.
  3. brknkybrd
    brknkybrd
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    I put four batteries in the slots in the scanner room module and the game still says the cabin is unpowered.

    What else do I need to do?

    EDIT: Dock with the seatruck docking room, and then undock, apparently!
  4. Xtra9962
    Xtra9962
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    I was able to get the chip Icons to show up, but when I craft the first chip (SeaTruckScannerHudChip) it just produces a standard Base Scanner Room chip (Or I thought).  What I'm now figuring out is that it creates a new Head chip for your body and not the SeaTruck Scanner module itself.  I would have preferred a place for it to go into the Truck instead.


    Work around:

    Created a text file and placed it in CustomCraft3/workingfiles 

    Here is my text file:
    MovedRecipes:
    (
        ItemID: SeaTruckArmorMK2;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckArmorMK3;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDepthMK4;
        OldPath: workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDepthMK5;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckScannerHUDChip;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckScannerHUDChipUpgrade;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    );
  5. yeeter727
    yeeter727
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    The Scanner Module is fragment based
    Very cool!

    Thanks for the mod!
  6. TaeganRiles
    TaeganRiles
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    Upgrading from the QMM/SML version to the BepInEx version deleted the Ion Batteries that were installed in the scanning module.
  7. Monsterrrrr
    Monsterrrrr
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    Why i can't find any fragments? Is this mod broken?
    1. Ilovefoodyesyesyes
      Ilovefoodyesyesyes
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      No its just really hard to find some people say it doesnt spawn but I had found one at the arctic zone underwater But I just reccomend spawning them in bc how hard it is and I mean rlly rlly rlly hard. spawn code is "spawn SeaTruckScannerModuleFragment"
  8. L1kv1d
    L1kv1d
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    If you installed the mod after you created the world, the fragments will not spawn, you can spawn them yourself through the console.
    To open the console: [Shift + `].
    Spawn command: spawn SeaTruckScannerModuleFragment


    Если вы поставили мод после того как создали мир, фрагменты не спавнятся, вы можете заспавнить их сами, через консоль. 
    Вызвать консоль: [Shift + `]. 
    Команда для спавна: spawn SeaTruckScannerModuleFragment
    1. ludocoker
      ludocoker
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      Thank you so much for taking the time to write this man ! Coudln't find any fragments, now it's obvious why...
    2. ericandbailey
      ericandbailey
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      .
    3. Ilovefoodyesyesyes
      Ilovefoodyesyesyes
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      I had found one but only one in my playthrough it was at a bland area with what I call a "seatruck sucker" I think maybe at artic zone and it was also near one of the anchant thingymabobs
  9. darxiswolf
    darxiswolf
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    hmm, I have both chips equipped, but scanning does nothing. 
    also oddly the module appears to drain no battery, displays the scanning screen even with no batteries in it, and the power button does not do anything. telling it to scan it does say it is scanning, but nothing appears in the hud. 
    the antenna does appear to change animations, such as rotating or scanning, and the menu can be changed to scanning for a specific resources, but that's it.

    EDIT: after saving, quitting the game, and starting it up again it now works great. leaving this comment up for anyone else who encounters the same bug.
    1. Jet20078
      Jet20078
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      I found a solution, it didn't show because of the "tracking all mod", try to disable it and then it should be fixed. :)
    2. RemiliaScarlet009
      RemiliaScarlet009
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      同样,保存重入后,扫描室可以正常运行
  10. Vamadgaming
    Vamadgaming
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    The Hud chip with distance markers won't work. (playing on custom game mode)
    1. MrIcecream00
      MrIcecream00
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      Same here
    2. yschneid
      yschneid
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      If you are using  BetterScannerBlipsBZ as well, then this might be the reason why it is not working. 
      Working perfectly fine for me once i unstalled BetterScannerBlipsBZ.