Very excited to try this mod- unfortunately, the video seems to be broken. When you get the chance, could you please add download instructions for what folder the file should go in?
Any chance you could add a setting to only charge the Prawn Suit while attached to a Seatruck in a Seatruck Dock? I'd like to charge both the Seatruck and the Prawn Suit at the same time when I'm at my base, but I don't want the suit to draw power from the truck while I'm out exploring.
[QModManager:ERROR] The following mods failed during patching: - Ultra Glide Fins (UltraGlideFins) [QModManager:ERROR] The following mods had no patch methods to run: - Base Light Switch (BaseLightSwitch) [QModManager:ERROR] The following mods could not be loaded for patching due to a missing mod.json file: - PrawnRepairAndCharge_BZ (PrawnRepairAndCharge_BZ)
Love the mod but have a request if you ever have the time: Could you change the config to allow enabling/disabling SeaTruck Power vs Repair? E.g.: I want to have the SeaTruck repair the prawn suit only but not recharge it (or vice versa).
Thank you for your selfless sharing. According to the Mod description page, I need to install the BepInEx Subnautica Pack. But when I looked at this link, it was called BepInEx Pack for Subnautica. Shouldn't I use this Mod made for ZERO? BepInEx Pack for Subnautica Below Zero
Discord account sign-up / login required for the 'what the dock' SML Helper version.. why not post it here on Nexus, or Mega Uploads, Google Drive etc.?
I confirm it is broken, or... The prawn took control of the seatruck and went autopilot, leading straight to the abyss?! Once in a savegame reload, i was able to enter the seatruck before it goes away, but piloting was only able to slow it, not stop..
Sorry, i spoke to hastly. It did it again, when i reloaded my latest save. This time i was in the seatruck, with all the modules, the docked prawn at the end, and it starts to go away, leaving me out ^^ Had to re-disable your mod, sorry. Anyway just finished the game. I may look again at it some time later...
Hey! Thanks for letting me know. I wondered if you were using my SeaTruckSpeedMod at the same time? I found a bug in that, that may well have caused a problem when used at the same time as this one - I've fixed that in 1.0.1 of the SeaTruckSpeedMod. If you're ever back in the game and have a mo, I'd love it if you could check!
any chance we can get a spot light for the Prawn, that was done for Subnautica...? Please, oh and boost for the (Booster Tank), no speed control mod, but just a 2.5x to 3x speed boost mod?
Thx a lot for that mod! =) I'm giving it a try right now.
I have one idea/suggestion: Would it be possible to add a functionality to reverse the charging docked at the seatruck? The reason is, there is a thermal module and a solar charging mod for the prawn suit, but nothing for the seatruck. If it would be possible to reverse that somehow, you could charge your prawn suit at a thermal vent, dock at the seatruck and charge the seatruck without having to return to the base. That would be awesome imho. ;-)
Sounds like a great idea! I was a bit tentative to release this, as it is a bit "cheaty". The idea of "transferring" charge feels a bit more in keeping with the spirit of the game. I'll put your idea into the mod and have a "direction" switch in the mod options. Watch this space!
A 'Feature' to build onto that idea. If the Prawn has the Thermal Upgrade installed, and is docked on a Seatruck, and the Seatruck goes near a vent, it should act like it had the Thermal Upgrade too, so you don't need to dismount with the prawn and charge it first. And of course, when the Seatruck is full, start charging up the prawn while it's still docked too.
31 comments
- Ultra Glide Fins (UltraGlideFins)
[QModManager:ERROR] The following mods had no patch methods to run:
- Base Light Switch (BaseLightSwitch)
[QModManager:ERROR] The following mods could not be loaded for patching due to a missing mod.json file:
- PrawnRepairAndCharge_BZ (PrawnRepairAndCharge_BZ)
Could you change the config to allow enabling/disabling SeaTruck Power vs Repair?
E.g.: I want to have the SeaTruck repair the prawn suit only but not recharge it (or vice versa).
Again thanks for a great (and up to date) mod
According to the Mod description page, I need to install the BepInEx Subnautica Pack.
But when I looked at this link, it was called BepInEx Pack for Subnautica.
Shouldn't I use this Mod made for ZERO? BepInEx Pack for Subnautica Below Zero
The prawn took control of the seatruck and went autopilot, leading straight to the abyss?!
Once in a savegame reload, i was able to enter the seatruck before it goes away, but piloting was only able to slow it, not stop..
It did it again, when i reloaded my latest save.
This time i was in the seatruck, with all the modules, the docked prawn at the end,
and it starts to go away, leaving me out ^^
Had to re-disable your mod, sorry.
Anyway just finished the game.
I may look again at it some time later...
Good luck to correct this weird bug ^^
I have one idea/suggestion:
Would it be possible to add a functionality to reverse the charging docked at the seatruck? The reason is, there is a thermal module and a solar charging mod for the prawn suit, but nothing for the seatruck. If it would be possible to reverse that somehow, you could charge your prawn suit at a thermal vent, dock at the seatruck and charge the seatruck without having to return to the base. That would be awesome imho. ;-)
A very unique and interesting mod idea