Could really do with an update to BepInEx and Nautilus as it's no longer compatible with any new mods or updated mods due to QMods and SMLHelper now being obsolete since 2022
As was mentioned, you can't dock the Seatruck in the docking bay with this installed. I'm assuming that what is happening is that the switch has some kind of collision mesh that is still active even when driving the truck, and it's bumping against an invisible barrier in the docking tube.
Any chance of simply making it a buildable like the original, which worked in bases or Cyclops equally? Requiring the sleeper module is a lot of baggage if all you want is a lights switch in a more-compact seatruck config.. for instance i use building constraints mods to build everything into a single aquarium module - usable bed, desk & chair, fabricators and plants etc. - so i want the light switch, just w/o the extra lard in tow.. (many thanks either way!)
huh, I see. I was making this one without mods letting you build in seatrucks in mind, so seemed logical to put unnecessary comfort feature in the sleeper module also while seatrucks lack a bit of uniqueness, I'm also not sure if just letting you build in it isn't too OP, though that's another conversation anyway
With this mod installed, the Seatruck won't go inside the new Seatruck dock if the sleeper module is attached at a point where it will also go in the dock tube. There are 2 workarounds I have found. 1) just put enough modules between the Seatruck and the sleeper module to prevent the sleeper module from going into the dock tube or 2) remove the sleeper module from the train before parking the Seatruck inside the dock.
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also while seatrucks lack a bit of uniqueness, I'm also not sure if just letting you build in it isn't too OP, though that's another conversation anyway
"Why we still here. . . , Just. To Suffer. . ."