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Senna

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senna7608

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33 comments

  1. Fajbel13678
    Fajbel13678
    • supporter
    • 1 kudos
    11 March 2025, 11:44PM
    As of 2025.03.11, you can get most of Senna's sea truck
    mods to work. You do need to modify and create a text document. The
    recipes show up in the "Fabricator."

    (1) Make a text file in you " ..... SubnauticaZero/BepInEx/plugins/CustomCraft3/WorkingFiles
    (2) Title the text "MovedRecipes.txt
    (3) Past the following information exactly:
    MovedRecipes:
    (
        ItemID: SeaTruckArmorMK2;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckArmorMK3;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDepthMK4;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDepthMK5;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDepthMK6;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckDrillArmModule;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckClawArmModule;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    ),
    (
        ItemID: SeaTruckPropulsionArmModule;
        OldPath: Workbench;
        NewPath: Fabricator/Upgrades/Seatruck Upgrades;
    );
  2. BastionArmstrong
    BastionArmstrong
    • member
    • 1 kudos
    I found a fix for the upgrades not showing up in the workbench, even when the prerequisites are met.

    It requires CustomCraft3.

    Paste the following text in a .txt file.

    MovedRecipes:
    (
        ItemID: SeaTruckDepthMK4;
        OldPath: Workbench;
        NewPath: Workbench;
    ),
    (
        ItemID: SeaTruckDepthMK5;
        OldPath: Workbench;
        NewPath: Workbench;
    ),
    (
        ItemID: SeaTruckDepthMK6;
        OldPath: Workbench;
        NewPath: Workbench;
    );
    
    Then place that in the WorkingFiles folder.

    The upgrades should now show up in the workbench like they're supposed to!



    Edit to include more details:

    > Download CustomCraft 3
    > Run the game once to generate folders (Main Menu will suffice)
    > Go to where your Subnautica folders are located (Typically SteamLibrary > steamapps > common > SubnauticaZero)
    > Navigate to BepInEx > plugins > CustomCraft3
    > If you do not see a "WorkingFiles" folder, create one
    > Place your txt file in that folder
    >> It does not need to be named anything specific.  I named mine ModuleFixes because I included all fixes in the same file.  You can name yours DepthFixes or something like that.

    Hopefully that helps!
    1. tenebris1
      tenebris1
      • member
      • 4 kudos
      Thank you for this fix.
    2. gphoenix51
      gphoenix51
      • premium
      • 1 kudos
      Yes, thank you for this.
    3. N1ghtRider89
      N1ghtRider89
      • supporter
      • 0 kudos
      Thank you!
    4. Hamdis1212
      Hamdis1212
      • member
      • 0 kudos
      ı did these but ı cant see depth module mk4 on workbench
    5. Fajbel13678
      Fajbel13678
      • supporter
      • 1 kudos
      You have to paste them into the correct ... umm... there was an explanation on another page. Like this:

      MovedRecipes:
      (
          ItemID: SeaTruckArmorMK2;
          OldPath: Workbench;
          NewPath: Fabricator/Upgrades/Seatruck Upgrades;
      ),
      (
          ItemID: SeaTruckArmorMK3;
          OldPath: Workbench;
          NewPath: Fabricator/Upgrades/Seatruck Upgrades;
      ),
      (
          ItemID: SeaTruckDepthMK4;
          OldPath: Workbench;
          NewPath: Fabricator/Upgrades/Seatruck Upgrades;
      ),
      (
          ItemID: SeaTruckDepthMK5;
          OldPath: Workbench;
          NewPath: Fabricator/Upgrades/Seatruck Upgrades;
      ),
      (
          ItemID: SeaTruckDepthMK6;
          OldPath: Workbench;
          NewPath: Fabricator/Upgrades/Seatruck Upgrades;
      );
  3. Hamdis1212
    Hamdis1212
    • member
    • 0 kudos
    Ben unlocked the moonpool but ı cant see deth module mk4 on workbench please help me
  4. westey0
    westey0
    • member
    • 0 kudos
    I can see the recipes on the pda but i cant see them on workbench and i cant craft them what can i do fot this?
  5. glecknor
    glecknor
    • member
    • 0 kudos
    I cant seem to find the recipe for the MK5 module, how come?

    edit: nvm i got it
    1. celticsoulnex
      celticsoulnex
      • premium
      • 0 kudos
      How did you got it please? Can't find it neither
    2. greenknightgamer
      greenknightgamer
      • member
      • 0 kudos
      see the description
      Required tech to unlock:

      • SeaTruckDepthMK4: Moonpool
      • SeaTruckDepthMK5: Seatruck Fabricator Module
      • SeaTruckDepthMK6: Prawn Suit Torpedo Arm
    3. capablecolt9
      capablecolt9
      • supporter
      • 0 kudos
      ive gotten all of the upgrades and seem to not be able to find them still
  6. NoahFrechette
    NoahFrechette
    • member
    • 1 kudos
    this has not been updated so it causes problems in the latest version of SBZ
  7. Khirman
    Khirman
    • member
    • 0 kudos
    What is the point of this mod? Unless you want to explore the world edge, there is no biome that is deep enough to make use of the modules.
    1. GortBenxly
      GortBenxly
      • member
      • 0 kudos
      there is no point aside from the world edge. cool concept though, especially if they ever update the void to have resources
  8. AmicusXI
    AmicusXI
    • member
    • 0 kudos
    Newest update seems to have broken the mod.
  9. zwrm1
    zwrm1
    • member
    • 0 kudos
    something seems to be broken with the original depth upgrades. if i insert a mk 1 depth upgrade it first disappears, then if i close and reopen the upgrades it looks like its there but has no effect on the crush depth of the sub. 

    ----
    edit:
    so i went back and messed around with this a bit. i had just installed the following mods when i experienced the behavior: arms, armor upgrades, depth upgrades, speed upgrades, scanner module, solar, thermal, storage, slotextender0, sml helper

    i uninstalled them and reinstalled them one by one, running the game after each install to see if i could add and remove the depth mk 1 module... and well... it started working again and kept on working after loading each mod one by one... so now i have all of the above mods installed and they seem to be working...

    ----
    edit #2:

    btw, thanks very much for the nice mods. i know it takes a lot of effort to create and maintain these things and i know you guys don't get enough thanks. i would love to see your version of the planter module for the seatruck... i think that would truly make a great step toward the portable base that its supposed to be... or maybe a "build module" that has some empty space in that allows the player to build what they want with the hab builder...
  10. LeoMazing123
    LeoMazing123
    • member
    • 0 kudos
    Hey plz may you add a depth module 7? becuse i have set up a base at the bottom of the void and 
    the 6th module only goes to
    2050 meters! plz make a 7th one!! that goes to 100000meters!