Yeah i have ''ver.1.0.3'' and download newest update put it in right place so the problem are fixed. Thank you for good mod and support d3Xmachina (High five) <3
i wonder would it be possible somehow edit poison damage done in battle? for both poison rune and enemies. poison rune feels so weak atm since it deals only 10 damage per turn and its negligible debuff when you character gets it in battle.
Is it possible to have separate sections for both S1/S2 bosses and normal enemies' multiplier respectively? So, you can make bosses more challenging without making normal enemies too tedious to kill due to HP multiplier. That will make the gameplay feels more balance and more challenging at the same time.
I knew that the update was the reason it broke mod. Went and updated and I think I followed everything correcty. Only thing I used was modify resolution to 3440x1440 but now it seems picture is sligthly zoomed and offcenter. It looks correctly on screen but character is walking next to doors and goes inside buildings throught walls. Also I see animals that are walking in screen randomly and they seem to enter inside buildings and walking on walls. So it works a bit odd now. Also ran inside Muse straight line, but hit an invisible wall and had to walk through wall to get inside, seems like its offcenter or something. Dunno if full uninstall and install will fix. Any ideas?
Yes updated to latest 1.0.3. Tried that DisableBinaryPatches to true and no change. Custom resolution 3440x1440 is not working anymore. Default values work normally. Now I also reinstalled BepIEx and deleted the old config file. Installed suikofix and started game. Then I got the new conf file and only edited resolutions. Same visual error. Picture is normal but characters are off centered.
Im at white deer in and inside look ok. but when I go outside the pig and cat outside inn are "inside building" and if I go back in I need to walk left of door. Also Unity messages pop up in cmd.
[Message: Preloader] BepInEx 6.0.0-be.697 - Suikoden I and II HD Remaster [Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2 [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.28f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [Suikoden Fix 1.5.0] [Info :Suikoden Fix] Loading... [Info :Il2CppInterop] Registered mono type Suikoden_Fix.ModComponent in il2cpp domain [Info :Suikoden Fix] Initializing game object Suikoden_Fix.ModComponent [Info :Suikoden Fix] Adding Suikoden_Fix.ModComponent to game object... [Info :Suikoden Fix] [ModComponent].Awake: Processed successfully. [Info :Suikoden Fix] Il2Cpp Initialization... [Info :Suikoden Fix] Patching SkipIntroPatch... [Info :Suikoden Fix] Patching ExitApplicationPatch... [Info :Suikoden Fix] Patching ResetGamePatch... [Info :Suikoden Fix] Patching PauseGamePatch... [Info :Suikoden Fix] Patching GameTimerPatch... [Info :Suikoden Fix] Patching ResolutionPatch... [Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateHumanSprite at 0x7FF9FCE98970. [Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateTatemonoSprite at 0x7FF9FCE99930. [Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateKemriSprite at 0x7FF9FCE99080. [Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateHatoSprite at 0x7FF9FCE98660. [Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateEventTatemonoSprite at 0x7FF9FCE97ED0. [Info :Suikoden Fix] Patches applied! [Message: BepInEx] Chainloader startup complete [Info :Suikoden Fix] Resolution: 3440x1440 [Info :Suikoden Fix] Skip splashscreen. [Message: Unity] DispSaveLoadActive:21ms [Message: Unity] þö╗ÚØóRenderTextureÒâ¬Òé»Òé¿Òé╣Òâê [Message: Unity] þö╗ÚØóRenderTextureþöƒµêÉ False,False
last two lines seems wonky. Also tried latest suikofix and now it did seomthing because pause menu is working now.
362 comments
forgot to load s1 save to s2 im to lazy to start all over again in s2 since im at neclord part
mine did not work at all
the mod did not update
is it because the game itself didnt allow???
^^
our concern is ...if they keep updating the game, will you be able to update the mod ??????
or something like shop sells all item or armor or rune?
thank u
I knew that the update was the reason it broke mod. Went and updated and I think I followed everything correcty. Only thing I used was modify resolution to 3440x1440 but now it seems picture is sligthly zoomed and offcenter. It looks correctly on screen but character is walking next to doors and goes inside buildings throught walls. Also I see animals that are walking in screen randomly and they seem to enter inside buildings and walking on walls. So it works a bit odd now. Also ran inside Muse straight line, but hit an invisible wall and had to walk through wall to get inside, seems like its offcenter or something. Dunno if full uninstall and install will fix. Any ideas?
Now I also reinstalled BepIEx and deleted the old config file. Installed suikofix and started game. Then I got the new conf file and only edited resolutions. Same visual error. Picture is normal but characters are off centered.
Im at white deer in and inside look ok. but when I go outside the pig and cat outside inn are "inside building" and if I go back in I need to walk left of door. Also Unity messages pop up in cmd.
[Message: Preloader] BepInEx 6.0.0-be.697 - Suikoden I and II HD Remaster
[Message: Preloader] Built from commit 53625800b86f6c68751445248260edf0b27a71c2
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2022.3.28f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 1 plugin to load
[Info : BepInEx] Loading [Suikoden Fix 1.5.0]
[Info :Suikoden Fix] Loading...
[Info :Il2CppInterop] Registered mono type Suikoden_Fix.ModComponent in il2cpp domain
[Info :Suikoden Fix] Initializing game object Suikoden_Fix.ModComponent
[Info :Suikoden Fix] Adding Suikoden_Fix.ModComponent to game object...
[Info :Suikoden Fix] [ModComponent].Awake: Processed successfully.
[Info :Suikoden Fix] Il2Cpp Initialization...
[Info :Suikoden Fix] Patching SkipIntroPatch...
[Info :Suikoden Fix] Patching ExitApplicationPatch...
[Info :Suikoden Fix] Patching ResetGamePatch...
[Info :Suikoden Fix] Patching PauseGamePatch...
[Info :Suikoden Fix] Patching GameTimerPatch...
[Info :Suikoden Fix] Patching ResolutionPatch...
[Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateHumanSprite at 0x7FF9FCE98970.
[Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateTatemonoSprite at 0x7FF9FCE99930.
[Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateKemriSprite at 0x7FF9FCE99080.
[Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateHatoSprite at 0x7FF9FCE98660.
[Info :Suikoden Fix] Found method: [GSD1.dll] .Village_c::UpdateEventTatemonoSprite at 0x7FF9FCE97ED0.
[Info :Suikoden Fix] Patches applied!
[Message: BepInEx] Chainloader startup complete
[Info :Suikoden Fix] Resolution: 3440x1440
[Info :Suikoden Fix] Skip splashscreen.
[Message: Unity] DispSaveLoadActive:21ms
[Message: Unity] þö╗ÚØóRenderTextureÒâ¬Òé»Òé¿Òé╣Òâê
[Message: Unity] þö╗ÚØóRenderTextureþöƒµêÉ False,False
last two lines seems wonky. Also tried latest suikofix and now it did seomthing because pause menu is working now.
but still after switching to fullscreen (or window) 3440x1440 characters will not place right according to screen
I uploaded a picture imgur if you wanna check it out
picture