Same here, is causing a hang during sleep before popping up the day results screen. Also halts any day end updates as a result. Edit: False alarm, it wasnt the actual source of the issue, its working find now that i found the actual source.
Tiny issue, might not be fixable, but I set my day to end at 2AM with this mod. And if I enter my house after 1AM and exit, itll be bright sunlight outside. Could be a base game thing but ideally it should still be night.
Hey so I'm trying to run this mod, and I've gotten everything up, all the folders and cfg files, but it still doesn't seem to be working properly, am I missing another step?
an update at some point broke the mod entirely, it's no longer functioning at all, not the slow down/speed up or the pause still works, had a different problem
Hey. Crafting times seem to've been extended by hours and hours. I've been sitting waiting on the same copper ingot for a long, long time now, and it doesn't seem to change from the equivalent of a 40-minute day or a 20 minute day.
edit: Also noticing that, in multiplayer, with somebody else hosting, time is locked to 0m/s and does not move until I swap areas. We just wanted a way to pause time in multiplayer, man :(
Just uploaded a new version (v0.0.5) that contains a full rework of crafting time code. It should work correctly this time... hopefully. Let me know if you still have issues. -- dd
I just want to start off by saying thank you for your hard work and great job with this mod and the others you've created.
I am currently experiencing an issue that the progress meters on the crafting stations all reset and do not progress any time I zone out of the actual farm while the game time is paused. I tested this by zoning into my house, barn, and the wilderness to the west then back to the farm grounds where most of my crafting benches all sit in the open.
The crafting process does start up again but only progress while I sit in the same zone with them. If it is designed to be this way then so be it and I'll accept that.
Ok, so it may have been a problem with the Bepinex 5 I got from it's official download.
Another mod was acting up and I manually downloaded the Bepinex 5 from Nexus to replace all the official ones. After replacing the official files and reloading the game every thing worked like it's suppose to. The below link is the spot I downloaded the files that helped.
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Edit: False alarm, it wasnt the actual source of the issue, its working find now that i found the actual source.
Update: Nvm, I got it working somehow
an update at some point broke the mod entirely, it's no longer functioning at all, not the slow down/speed up or the pause
still works, had a different problemTwo bugs I noticed:
- Crafting/ FIsh Net bars reset when I leave and return to Farm.
- Speed of Crafting/ Fish Nets seems really slow.
edit: Also noticing that, in multiplayer, with somebody else hosting, time is locked to 0m/s and does not move until I swap areas. We just wanted a way to pause time in multiplayer, man :(
I am currently experiencing an issue that the progress meters on the crafting stations all reset and do not progress any time I zone out of the actual farm while the game time is paused. I tested this by zoning into my house, barn, and the wilderness to the west then back to the farm grounds where most of my crafting benches all sit in the open.
The crafting process does start up again but only progress while I sit in the same zone with them. If it is designed to be this way then so be it and I'll accept that.
Another mod was acting up and I manually downloaded the Bepinex 5 from Nexus to replace all the official ones. After replacing the official files and reloading the game every thing worked like it's suppose to. The below link is the spot I downloaded the files that helped.
https://www.nexusmods.com/sunhaven/mods/30?tab=description