I double-checked, and the mod is definitely still working with the latest hotfix (health/mana/damage, at least). Note that all this mod does is change the values in memory during the game. It does not add any skill points that can be allocated or anything like that. -- dd
hello! The crafting speed function in this mode and the crafting speed function in the https://www.nexusmods.com/sunhaven/mods/23 mode overlap, so you cannot set the crafting speed individually. Can I just disable this feature?
Just curios are that really all stats? Because theoretically should´nt there be more cause there are way more skills that gives you passive stats.And also how did you find out the exact stat id´s? Anyways really nice mod :)
I'm trying to use this on steam deck. I have no idea how. It's installed correctly but what file do I try and open and edit? I've opened every configuration file in the game folders but see none of the mentioned options. Can you please state exactly what file I'm supposed to open and where it is located? I have to launch the game first before I see these options available on said configuration file?
I don't have the Deck, so I can't tell you exactly what to do. Yes you do have to open and close the game once to create the config file. If you have BepInEx and mods already working then you just find the 'BepInEx/config' directory and edit 'devopsdinosaur.sunhaven.player_stats.cfg'. -- dd
I've used this mod a lot and it's pretty handy when I'm lazy, like running around mines spamming Vacuumulus to 1 shot every rock and enemy among other things.
I've tested a handful of stats in this mod including: Health <Seems 1 for 1 but something modifies the value and doubles it for me. HealthRegen <-1.0 feels like 1% of your HP per second. Mana <Seems 1 for 1 but something modifies the value and doubles it for me. ManaRegen <1.0 Feels like 1% of your MP per second. AttackDamage <- Modifies your Base Attack Value SpellDamage <- Modifies your Base Spell Attack Value Crit <- Setting to 1.0 was 100% Melee Crit Rate CritDamage <- Seems to be 1.0=100% more crit damage Stun <- 1.0 Means every hit stuns Dodge <- 1.0 = 100% Dodge Rate (Crazy OP btw. Take no damage from anything) MiningCrit <- Setting to 1.0 was 100% Crit Rate MiningDamage <- Setting to 3.0 Made me able to 1-Shot most Rocks WoodcuttingCrit <- 1.0 = 100% Crit Rate WoodcuttingDamage <- Setting to 3.0 Made me able to 1-shot Trees. FreeAirSkipChance <- Setting to 1.0 Made Air Skip skill free. EnemyGoldDrop <=Setting to 1.0 made every enemy always drop Gold TripleGoldChance <- Setting to 1.0 Made enemies always drop Triple Gold, if they dropped gold. ExtraForageableChance <- Setting to 1.0 Made Forageables always proc that skill in Skill Tree
The ones I've messed with but can't confirm are: BonusCombatEXP BonusWoodcuttingEXP BonusFishingEXP BonusMiningEXP BonusCraftingEXP BonusFarmingEXP These seem to give you X.X bonus experience for every task. EG. (BonusCombatEXP 5.0 is equal to 5 more Combat EXP every time you gain some.)
Anyways, thought I'd share. Thanks again for this mod!
Thank you for this info. I was too lazy to test them all out before posting the mod, so other users will really appreciate the feedback on what to actually change and use. -- dd
13 comments
Since I'm probably doing something wrong can you tell me:
What value do I change and do I save the file afterwards?
Anyways really nice mod :)
I've tested a handful of stats in this mod including:
Health <Seems 1 for 1 but something modifies the value and doubles it for me.
HealthRegen <-1.0 feels like 1% of your HP per second.
Mana <Seems 1 for 1 but something modifies the value and doubles it for me.
ManaRegen <1.0 Feels like 1% of your MP per second.
AttackDamage <- Modifies your Base Attack Value
SpellDamage <- Modifies your Base Spell Attack Value
Crit <- Setting to 1.0 was 100% Melee Crit Rate
CritDamage <- Seems to be 1.0=100% more crit damage
Stun <- 1.0 Means every hit stuns
Dodge <- 1.0 = 100% Dodge Rate (Crazy OP btw. Take no damage from anything)
MiningCrit <- Setting to 1.0 was 100% Crit Rate
MiningDamage <- Setting to 3.0 Made me able to 1-Shot most Rocks
WoodcuttingCrit <- 1.0 = 100% Crit Rate
WoodcuttingDamage <- Setting to 3.0 Made me able to 1-shot Trees.
FreeAirSkipChance <- Setting to 1.0 Made Air Skip skill free.
EnemyGoldDrop <=Setting to 1.0 made every enemy always drop Gold
TripleGoldChance <- Setting to 1.0 Made enemies always drop Triple Gold, if they dropped gold.
ExtraForageableChance <- Setting to 1.0 Made Forageables always proc that skill in Skill Tree
The ones I've messed with but can't confirm are:
BonusCombatEXP
BonusWoodcuttingEXP
BonusFishingEXP
BonusMiningEXP
BonusCraftingEXP
BonusFarmingEXP
These seem to give you X.X bonus experience for every task. EG. (BonusCombatEXP 5.0 is equal to 5 more Combat EXP every time you gain some.)
Anyways, thought I'd share. Thanks again for this mod!