Hello. Thanks for your mod, this game can certainly use a NG+ making life easier, changing a gameplay and not relying solely on a memory to do that. I really never used a CheatEngine and used Trainers for my gaming when I stuck, so it a first one when I need to use it to modify your mod to my difficulty liking. And frankly I can't get a bearing on it. Would it be to much to ask you to make a 3-1-1-3 version of the mod, please? I did like some combat in my first walkthrough, and hated to love puzzles in the end. While cyberspace and navigating aspects didn't appeal much to me. Thanks and best wishes. Regardless.
You can use the cheat table posted in the thread and enable the console, once enabled, use the command SetDifficultyValues Combat Mission Puzzle Cyber. Replace the combat/mission/puzzle/cyber with the difficulty level you want, starting at 0 or just subtract 1 from the level you see in the menu when normally selecting the difficulty. If you wish to play on hard mission difficulty, you'll also need to enter a second command to start the 10 hour timer and that command is InitializeGameCountdownTimer.
I changed the difficulty switches, but I'm not going to redo all the weapons, that took me like 10 minutes. I'd have to basically start from scratch so the room would be contaminated with a bunch of weapons. It's under Optional as 3-2-2-2. If you'd like, you can use the Cheat Table we've released on Fearless Revolution to spawn yourself the weapons you want without mods. Let me know if the difficulty switch change actually took, all I can tell is that it was changed in memory.
Much appreciated. It appears to work as it should.
I had already seen the thread in Fearless but was intimidated out of it. All in vain it seems. Decided to take another look at it after your response here and it wasn't nearly as bad to set up as I suspected. The table along with the list you posted there provides all the customizability for a new game.
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Thanks for your mod, this game can certainly use a NG+ making life easier, changing a gameplay and not relying solely on a memory to do that.
I really never used a CheatEngine and used Trainers for my gaming when I stuck, so it a first one when I need to use it to modify your mod to my difficulty liking. And frankly I can't get a bearing on it.
Would it be to much to ask you to make a 3-1-1-3 version of the mod, please? I did like some combat in my first walkthrough, and hated to love puzzles in the end. While cyberspace and navigating aspects didn't appeal much to me.
Thanks and best wishes. Regardless.
Item List.
I had already seen the thread in Fearless but was intimidated out of it. All in vain it seems. Decided to take another look at it after your response here and it wasn't nearly as bad to set up as I suspected. The table along with the list you posted there provides all the customizability for a new game.
Much appreciated!