Thanks! But can you make a mod that just increases the enemies aggressiveness, faster attack interval, chanting etc. without all these other stats modification? Just wanted the AI to be more responsive thanks again!
Can the attack power and elementattack of unknown difficulty be changed to 2.5? Now he plays like dark souls. I can't beat the fire boss and the first shrem, but he makes me feel a lot of fun,thank you Can the attack power and elementattack of unknown difficulty be changed to 2.5? Now he plays like dark souls. I can't beat the fire boss and the first shrem, but he makes me feel a lot of fun
Im on my first playthrough. I was looking for a difficultly mod but I find hard mod still easy. I would keep the endurance on monster for the harder factor. But everything else is good.
I think a good way to do this is Normal--> hard Hard---> chaos Chaos---> unknown Unknown--> higher multiplier for new game plus/end game
9 comments
Is it possible if you could just make HP buff modifiers with + the Aggressive change without anything else on top off it?
2x/5x/7x/10x etc.
Enemies really need a health buff for new gameplays.
Also, if possible a Movement speed mod different variations of speed!
25%
30%
35%
40%
45%
50%
Just call it Tales of Arise Turbo Mod! Similar to games like Devil May Cry having its own Turbo option to increase speed!!
We really really need it!!
Just wanted the AI to be more responsive thanks again!
Can the attack power and elementattack of unknown difficulty be changed to 2.5? Now he plays like dark souls. I can't beat the fire boss and the first shrem, but he makes me feel a lot of fun
I think a good way to do this is
Normal--> hard
Hard---> chaos
Chaos---> unknown
Unknown--> higher multiplier for new game plus/end game