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devopsdinosaur

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devopsdinosaur

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43 comments

  1. thijl200
    thijl200
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    the customers keep buying 1 booster. Yes i changed the item grab reduction but it still wont work...
  2. afinsttz1
    afinsttz1
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    why it not work?
  3. ttttuuuuooooohai
    ttttuuuuooooohai
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    可以请你做一个提供一万倍体验的现代的吗?谢谢
  4. jon3s115
    jon3s115
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    I hardly tweak the settings and I'm still getting people buying entire shelves

    Are the settings default ACTUALLY the default? Wording in the settings are also kinda confusing xD 

    My Buy Item Chance is 10 (9 over default which I assume this only increases the chance for a person to come and actually buy something instead of walk out)
    My Chance to Continue is 55 (5 over default which it appears to be the setting that makes a guest pick up more than 1 item or so)
    My Per Item Chance Reduction is 4 (1 below default, which also apparently affects how many items a guest will pick up?)

    Barely tweaked yet I'm still getting people grabbing entire shelves about 80% of the time... am I missing something?
    1. devopsdinosaur
      devopsdinosaur
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      I haven't looked at the game source in a while.  Odds are the decision code has changed a fair amount.  I will check it out and upload a fixed mod version ASAP. -- dd
  5. Vene1993
    Vene1993
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    i think the default Values are not more correct 50.4. Because 1x Customer buy all on default settings.

    Atm Settings:
    Per Item Grab Chance Reduction = 8
    Chance to Continue Shopping = 20
    Buy Item Chance Multiplier = 2
  6. MrTeaBags24
    MrTeaBags24
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    [void]
  7. Joeyryh
    Joeyryh
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    so uhh, i made 100 million in one day when i cranked the settings up, i think i made the costumers take life ending loans and making the entire city broke, yikes
    10/10 mod, i can go retire now
    1. Joeyryh
      Joeyryh
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      am deleting that save btw, that is just too insane, i feel guilt
  8. zachzandl
    zachzandl
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    Hi there. I may be missing it, but is there a way to have this mod only affect a certain percentage of customers? I don't want to cheese my game and make everyone buy a ton, but I would like the occasional "whale" customer at a rate of, say, 3-5%. It would keep checkout from becoming too monotonous without a disregard for any game difficulty.
  9. smokemaka
    smokemaka
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    Hi! This mod is promising but it doesn't seem to work properly or the values ​​given are not the vanilla values, which means that I can't set it up correctly so that my customers buy different items with a maximum of 5 or 6 items. If someone can give me or help me find the exact values ​​to get ro
    
    ughly the result I want that would be really cool!!However, thank you for this mod and your work!

    EDIT:
    For those who want settings for more RP gameplay:
    Chance to buy items in multiplayer = 1.0
    Chance to continue making purchases = 50
    Chance to drop per item = 25 or 30
    1. devopsdinosaur
      devopsdinosaur
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      Sorry.  You're not the first to mention this.  Could be the game code has changed and I didn't notice.  I'll take a look. -- dd
    2. smokemaka
      smokemaka
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      hi! thanks for the answer, let me know if you found something and if you make an update, I find your mod essential!
  10. you055411090
    you055411090
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    Does not work on version 50.1
    1. devopsdinosaur
      devopsdinosaur
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      Thanks for the heads up.  I'm not seeing the issue or errors in the logs.  Can you send me a list of your mods and your logs please?  Best place to do that is on GitHub here. Thanks! -- dd