When you upload your mod(s), please do not include other people's mods. Please remove all .dll files and other files that you did not create yourself from your zip files. This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
As you can see, it does not interact with the statue podium mesh. I looked through the assets and the only mesh that looks similar to this is the playmat mesh. The scene hierarchy for a statue that used it (PiggyD) has statue podium with statue podium (2) attached to it seen here.
From what I see, the following statues have this extra support mesh.
Do we have a way to adjust that yet? Using MonsterStatue_PiggyD_Podium_Mesh will allow us to control the larger bottom podium while the other one remains static.
Has anyone had issues with the game not rendering transparent textures properly. With the new update, I am trying to use some more complicated 3D models, but am finding that on some, the game will render transparent meshes as just black.
I am unsure if this is just a limitation on the game, or if I need to get better with my blender skills.
Hello, I noticed that you updated the mod so that the statues have different Meshes and Textures than the figurines, which is great!
But I have a question. From what I understand, the base/pedestal of each statue is a file called StatuePodium, but its size is changed by the game itself. Is it possible to include an individual file for the base of each statue in this mod just like you did with the statue meshes, so that we can assign different sizes as we prefer?
Hey not sure what happened, After I updated the mod, my custom mesh textures for the Deck Box's broke. It was working prior to the update, its like the Uvs on the mesh broke. Oddly its only the deckboxes the rest of my custom mesh textures are working just fine.
So I modeled my own deckbox.obj and then created my own textures for it. It was working just fine prior to the update but now the Textures or the png image file is not correctly mapping on the model. I have not made any changes to those files recently. It only broke after I updated the mod. I was thinking maybe something in the modding code messed up the texture rotation or something.
I've figured out how to edit the pictures on the cards and playmats with other guides but the newness of the posters for the wall leads to not much help out there for a guy like me lol.
hey i've recently updated and after the update most of the cards names aren't replaced anymore xS. do you know how to fix that?_? (I think only the names of the first 3 or 4 cards are replaced while the rest are the normal names.
Does anyone know how to change the shop floor/ceiling textures after the new update, or if it is even possible currently? I seem to not be able to unless i am doing something wrong.
All walls, floors and ceilings are now patterns. They are all in the Example file. The wood one for exmaple: 0_wall_icon.png 0_wall_mainTexture.png 0_wallbar_mainTexture.png
hey my friend, happy you still here updating your mod :)
With the new update i have some conflicts between new decoration statues and my figurines. Some of them appears to use same model and the size is not correct for the new statues that use same model. Is possible to add an option forthose models use different obj to avoid this bug?
I dont know if possible but probably you can xD
Edit: there are some that use different model but same texture than figurine
Hi Shaklin, great mod! I would like to second this. It would be nice to have the option to have dedicated textures and meshes for statues that use pre-existing textures and models from the figurines/plushies section in the original shop
Here is a list with their prefab name in code that use pre-existing textures/meshes: (Each statue has 4 child objects, one is the StatuePodium, and the other is the object on top of the statue base. Example: Statue21_PiggyA uses PiggyA_IdlePose.obj, and Statue29_ShinyPiggyA uses PiggyA_IdlePose.obj, and both still use the texture for PiggyA_Mesh.obj)
With the new update, I cannot seem to find the correct title for the wood texture (the wood slats on the walls). It just defaults back to the original, and it isn't included in the example zip file with the new names. I got every other texture to covert to the new names except this one.
All walls, floors and ceilings are now patterns. They are all in the Examples. The wood one: 0_wall_icon.png 0_wall_mainTexture.png 0_wallbar_mainTexture.png
603 comments
When you upload your mod(s), please do not include other people's mods.
Please remove all .dll files and other files that you did not create yourself from your zip files.
This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
Thank you very much!
Is there a mesh file for this mesh?
As you can see, it does not interact with the statue podium mesh. I looked through the assets and the only mesh that looks similar to this is the playmat mesh. The scene hierarchy for a statue that used it (PiggyD) has statue podium with statue podium (2) attached to it seen here.
From what I see, the following statues have this extra support mesh.
MonsterStatue_PiggyD_Mesh
MonsterStatue_BatD_Mesh
MonsterStatue_BugC_Mesh
MonsterStatue_BugD_Mesh
MonsterStatue_DragonFire_Mesh
MonsterStatue_DragonWater_Mesh
Please let me know if you have any information.
seems the same mesh StatuePodium, but scaled.
I am unsure if this is just a limitation on the game, or if I need to get better with my blender skills.
Example: The image I am expecting Here
The image I am getting in game Here
If I just need to get better, let me know.
But I have a question. From what I understand, the base/pedestal of each statue is a file called StatuePodium, but its size is changed by the game itself. Is it possible to include an individual file for the base of each statue in this mod just like you did with the statue meshes, so that we can assign different sizes as we prefer?
Anyway, thanks for the update!
How would I edit the posters in the new update?
I've figured out how to edit the pictures on the cards and playmats with other guides but the newness of the posters for the wall leads to not much help out there for a guy like me lol.
Thanks!
(X = number):
Icon_Poster X.png
Poster_X.png
All walls, floors and ceilings are now patterns. They are all in the Example file.
The wood one for exmaple:
0_wall_icon.png
0_wall_mainTexture.png
0_wallbar_mainTexture.png
With the new update i have some conflicts between new decoration statues and my figurines. Some of them appears to use same model and the size is not correct for the new statues that use same model. Is possible to add an option forthose models use different obj to avoid this bug?
I dont know if possible but probably you can xD
Edit: there are some that use different model but same texture than figurine
oh didnt know that, I will look at it!
Here is a list with their prefab name in code that use pre-existing textures/meshes:
(Each statue has 4 child objects, one is the StatuePodium, and the other is the object on top of the statue base. Example: Statue21_PiggyA uses PiggyA_IdlePose.obj, and Statue29_ShinyPiggyA uses PiggyA_IdlePose.obj, and both still use the texture for PiggyA_Mesh.obj)
Pigni Statue (Statue21_PiggyA) - Texture
Burpig Statue (Statue22_PiggyB) - Mesh and Texture
Inferhog Statue (Statue23_PiggyC) - Texture
Blazoar Statue (Statue24_PiggyD) -Texture
Minstar Statue (Statue31_StarfishA) - Mesh and Texture
Kingstar Statue (Statue32_StarfishD) - Mesh and Texture
Nanomite Statue (Statue20_GolemA) - Mesh and Texture
Dracunix Statue (Statue1_BatD) - Texture
Blazoar Statue 2 (Statue25_PiggyD2) - Texture
Pigni Statue 2 (Statue29_ShinyPiggyA) - Texture
Minstar Statue 2 (Statue30_ShinyStarfishA) - Mesh and Texture
Nanomite Statue 2 (Statue28_ShinyGolemA) - Mesh and Texture
Drilceros Statue (Statue4_Beetle) - Texture
Drilceros Statue 2 (Statue5_Beetle2) - Texture
And here is a harmony patch for where the prefabs are instantiated when grabbing them from the deco inventory:
[HarmonyPostfix]
[HarmonyPatch(typeof(ShelfManager), "SpawnDecoObject")]
public static void InventoryBase_SpawnDecoObject_Postfix(InteractableObject __result, EDecoObject objType)
Thank you!
I'll replace it without Harmony, as I want to avoid overriding functions.
I'll change them directly.
With the new update, I cannot seem to find the correct title for the wood texture (the wood slats on the walls). It just defaults back to the original, and it isn't included in the example zip file with the new names. I got every other texture to covert to the new names except this one.
Any help would be appreciated :)
All walls, floors and ceilings are now patterns. They are all in the Examples.
The wood one:
0_wall_icon.png
0_wall_mainTexture.png
0_wallbar_mainTexture.png