When you upload your mod(s), please do not include other people's mods. Please remove all .dll files and other files that you did not create yourself from your zip files. This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
I'm working on a mod but I can't figure out how everyone makes the store/phone icons for card boxes/packs after you've edited the base texture - any tips?
Hi this mod is amazing and I am having a fantastic time playing around with textures and meshed for the first time. does anyone know where the textures for the new posters and statues are? I cannot seem to find them
I'm making a custom mod and want to be able to give the artists proper credit since a lot of the art is fanmade. What do I need to do in order to change the name on the artist credit?
That is really unfortunate. I saw the More Cards has it but they are missing a lot of things that this mod has. Is it possible to do in an update? Like changing card names
i have no errors in console, i have a lot of things in my shop, everything unlocked and i have the warehouse in the street with a lot of articles. and only happen when update last texture replacer 1.1.9, with 1.1.8 and before is ok.
I use texture replacer, sound replacer, weather, more card expansion , art expander and nerd shirts
Is possible you can add an option with GameStartBG.png like the sound replacer, to make a playlist and change background each time you enter the game? I don´t know if is possible
Can you make the same with customer bags? IDK if is possible because there are two png´s one for open bag and other for closed, and maybe if you add the numbers they changed between closed and open different bags, but idk , you must be known better xD
That should work too. If no two are the same, then a random one is selected. so if, for example, T_PaperBagAlbedoClosed3.png exists but T_PaperBagAlbedoOpen3.png doesn't, then a random one is selected for T_PaperBagAlbedoOpen.
But I can't update that often, I'll maybe collect ideas first or wait a few days and then publish them. Except for bug fixes, those are updated immediately.
- The Card in loading Screen, CardBack.png - The Customers play table, wood1.png - The customers Credit Card , credit_card_D.png - The building billboard in the end of the main street, mcp_building_32_billboards_d.png
One thing: random textures apply to all meshes. For example, if a red texture is randomly selected for the bags, then every customer will have the color red. If you go back to the main menu, a new texture is selected, e.g. the blue one, but then every customer has the color blue. Because my mod changes the render that the object uses, not the object itself.
It´s ok man :) One bag for each time you play for me is ok, same for cardback, billboards, credit card , etc. I think the game is more enjoyable if those things can change between plays ;)
I need something to edit, the dev is going slow with updates and i dont know what to do xD
Can someone help me i cant unzip my folder i am on windows 11 laptop and when i unzip my folder some thing in that folder wont appear pls help me cause i love modding.
Just a heads up, this mod: https://www.nexusmods.com/tcgcardshopsimulator/mods/282 is including your mod in their mod.
I posted on their mod to remove all the mods that they don't own from their mod and they blocked me from commenting on their mod, so don't expect a friendly response from them.
529 comments
When you upload your mod(s), please do not include other people's mods.
Please remove all .dll files and other files that you did not create yourself from your zip files.
This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
Thank you very much!
Edit: nvm fixed
and a quick question, is there a max value to how many GameStartBG_Blur and PhoneBG files we can add?
Do you see any errors in the console? And what mods do you have?
I use texture replacer, sound replacer, weather, more card expansion , art expander and nerd shirts
Thank you very much for your test :)
Is possible you can add an option with GameStartBG.png like the sound replacer, to make a playlist and change background each time you enter the game? I don´t know if is possible
Can you make the same with customer bags? IDK if is possible because there are two png´s one for open bag and other for closed, and maybe if you add the numbers they changed between closed and open different bags, but idk , you must be known better xD
But I can't update that often, I'll maybe collect ideas first or wait a few days and then publish them. Except for bug fixes, those are updated immediately.
I like your ideas, thanks for that :)
- The Card in loading Screen, CardBack.png
- The Customers play table, wood1.png
- The customers Credit Card , credit_card_D.png
- The building billboard in the end of the main street, mcp_building_32_billboards_d.png
If you go back to the main menu, a new texture is selected, e.g. the blue one, but then every customer has the color blue.
Because my mod changes the render that the object uses, not the object itself.
I need something to edit, the dev is going slow with updates and i dont know what to do xD
If you can't open zip files, then you can download the free tool 7zip:
https://7-zip.org/download.html
Just wanted to ask: for figures (Like the cute Cat you have in the previews) I not only need a texture but also a 3D model Mesh?
The cat example you can see in the optional file Example.zip
But you can also just change the textures (e.g. change the color), but the 3D model remains the original.
I posted on their mod to remove all the mods that they don't own from their mod and they blocked me from commenting on their mod, so don't expect a friendly response from them.
But most were cooperative. Thank you very much for your advice :)