When you upload your mod(s), please do not include other people's mods. Please remove all .dll files and other files that you did not create yourself from your zip files. This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
Hello, I was wondering if there is any downloadable template for the boosterpacks which are displayed in the "order stock" menu? Or do you have any idea how to edit my own work accordingly? (read its done with blender?, But no idea what to do there..) Also for some reason replacing a booster pack doesn't work, it still displays the same artwork in the stock menu...
Like for example, tried to swap out this package from the pokemon tcg mod:
But it didn't work, do I need to do something else but changing the Png's name?
Hello :), I don't quite understand what you mean. Do you have the Pokémon mod and want to change the icons and textures? Or change the meshes in Blender? Because Blender is only for 3D meshes, not really for editing textures.
If you change the .png files, make sure to overwrite them if they already exist. Otherwise, you'll have multiple .png files with the same filename. The mod will only consider one of them.
There are several .png files in objects_textures\Pokemon\boosterpacks\. The ones starting with "Pack" are for the icons, and the ones starting with "T_Card" are the textures for the 3D meshes (the packs on the shelf or in your hand ingame).
Thanks for the reply! Glady at least I figured out myself already how to replace the icons as well as the textures. Yes, I'm using the Pokemon mod and trying to create a version rather focused on Gen 1- 4 only. With that being said, I want to replace these :
I somewhat managed to replicate it by using another program, but it's not 100% accurate as you can probably see here:
So I was wondering if it's possible with blender? Or another program to get the exact same result to have any booster package come with the same angle and height/width?
So it won't work exactly like the Pokémon picture; it seems they used a different mesh than the original.
But it's basically possible with Blender, but too much to explain. It's best to watch YouTube tutorials. You'll need CardPackStatic_Mesh.obj and your texture T_CardPackFantasy.png.
Or try this site: https://3dviewer.net/ Drag and drop the three files (CardPackStatic_Mesh.mtl, CardPackStatic_Mesh.obj, and T_CardPackCommon.png) simultaneously into the page. Rotate the object so it looks like the original. Then click the camera icon (Create snapshot) and select custom 1024x1024 and Transparent. And then click 'Create'. https://i.imgur.com/cxKJCfP.png
(The mesh is for all booster packs. If you want to change the texture, open the CardPackStatic_Mesh.mtl file with Notepad/Editor and change the name T_CardPackCommon.png.)
EDIT: If you want to remove the shine/gloss from the light, then open CardPackStatic_Mesh.mtl and change this: Ns 250.000000 to Ns 0.000000
Has anyone managed to edit the NPC models? It doesn't seem to be as simple as editing the .obj file and placing it in the folder like with other models.
Hi, the mod can only change static objects, unfortunately not NPCs (they have bones for example, and that doesn't work with .obj). Textures should work, though.
why are bug reports posted as not a bug by the mod maker?
bugs that are clearly bugs, like cards not showing, or in my case, the cards are twice the size, back of card is correct size, foil shows correct size, card is too big.
dont be a crappy mod owner that clicks on not a bug, when its clearly a bug. at least put an explanation why
Hello :) Because mostly it's not a bug. Check the settings again. Maybe you downloaded another mod with a shaklin.TextureReplacer.cfg file which changes the settings. Or you accidentally activated something.
Or another mod is overwriting something or making it incompatible. I don't see it as a bug, even though I always try to collaborate with other modders.
Otherwise, more information for modders would be helpful. Why don't you show pictures or your mod settings? Which mods do you use? That would be much more helpful.
If you're using Pokémon mod 1.2, my mod won't be used for the cards, but rather the mods: 'Add Entirely New Cards Mod' and 'More Card Expansions'. My mod is only used with the Pokémon mod to replace other textures (phones, posters, plushies, etc.).
Make sure you install everything correctly. I saw that the Pokémon mod also includes the shaklin.TextureReplacer.cfg, so you should use this as well to ensure everything is set up correctly.
So if your cards aren't displaying correctly, make sure all *.ini files for 'Add Entirely New Cards Mod' and 'More Card Expansions' are installed correctly.
The configs are here: 📁 patchers 📁 TCGShopNewCardsModPreloader 📄 Config.ini 📁 MonsterConfigs 📄 Aerodactyl.ini 📄 Articuno.ini 📄 Ditto.ini and so on..
and: 📁 plugins 📁 CustomExpansionPackImages 📁 Configs 📁 Custom A lot of ini config-files
Hi! I have some old plushies from a mod that is no longer active. I love them, but they were never updated to be rotated the right way. Is there a way I can do this myself? Is it hard? I use Gimp for editing some stuff but meshes are beyond my wavelength thus far
Hi! Just wondering how to make custom deco? I saw it was updated in the last one but I didn't see any example in the main file or the example folder. I wasn't sure what size they needed to be. Thanks!
is it possible to change the name for the cards separately for each rarity? eg piggy common, silver, gold, ex, etc? specifically cuz of the artexpander mod! (best case here would be to enable modders to use a list instead of seperate txt files)
also is there a way to edit the posters yet? i cant find em in the example file!
Ever since the wall and floor update my guess is that a lot of people are having similar issues that I'm having. I told the mod what floor I want but for some reason "Floor1" or "Floor 1" doesn't work anymore. how do you fix this? Same with walls. Is it just another name now?
yes, you can download the Example file. You can find it in: vanilla\objects_textures\Patterns\Ceiling vanilla\objects_textures\Patterns\Floor vanilla\objects_textures\Patterns\Wall
Hey would it be possible to make the classes in the mod Public? Im attempting to patch them so that the dll can work with thunderstore's system, I just can't find a way to patch it without having to carry over the entirety of your pre existing code. I could easily be missing something but from what I can tell patching private classes is near impossible to do.
The main thing im trying to do with it is change 3 Variable to account for the pathing issues
to be essentially the same thing but with + "..\\..\\" + Plugin.TextureReplacerMod.Valueafter the directory fetch
For reference this is what the `TextureReplacerMod.Value` is;
TextureReplacerMod = Config.Bind<string>("API Settings", "Texture Replacer Mod ID", DLLName, "What mod should be used for Texture Replacer? [Insert the Thunderstore Dependency String, without the version peice, for example; BepInEx-BepInExPack]");
for testing: https://drive.google.com/file/d/16-FJWTiQ97uSmPj8WWrHM6hSOmjMf2V9/view?usp=sharing EDIT: If you still need the test file, write me a pm : )
625 comments
When you upload your mod(s), please do not include other people's mods.
Please remove all .dll files and other files that you did not create yourself from your zip files.
This causes problems because when user unpack your zip files, they overwrite the original creator's mods and yours may no longer be up to date.
Also, please respect other people's work and do not distribute it as if it were your work.
Thank you very much!
Or do you have any idea how to edit my own work accordingly? (read its done with blender?, But no idea what to do there..)
Also for some reason replacing a booster pack doesn't work, it still displays the same artwork in the stock menu...
Like for example, tried to swap out this package from the pokemon tcg mod:
But it didn't work, do I need to do something else but changing the Png's name?
Do you have the Pokémon mod and want to change the icons and textures?
Or change the meshes in Blender? Because Blender is only for 3D meshes, not really for editing textures.
If you change the .png files, make sure to overwrite them if they already
exist. Otherwise, you'll have multiple .png files with the same
filename. The mod will only consider one of them.
There are several .png files in objects_textures\Pokemon\boosterpacks\.
The ones starting with "Pack" are for the icons, and the ones starting with
"T_Card" are the textures for the 3D meshes (the packs on the shelf or
in your hand ingame).
Glady at least I figured out myself already how to replace the icons as well as the textures.
Yes, I'm using the Pokemon mod and trying to create a version rather focused on Gen 1- 4 only.
With that being said, I want to replace these :
I somewhat managed to replicate it by using another program, but it's not 100% accurate as you can probably see here:
So I was wondering if it's possible with blender? Or another program to get the exact same result to have any booster package come with the same angle and height/width?
But it's basically possible with Blender, but too much to explain. It's best to watch YouTube tutorials.
You'll need CardPackStatic_Mesh.obj and your texture T_CardPackFantasy.png.
Or try this site: https://3dviewer.net/
Drag and drop the three files (CardPackStatic_Mesh.mtl, CardPackStatic_Mesh.obj, and T_CardPackCommon.png) simultaneously into the page.
Rotate the object so it looks like the original.
Then click the camera icon (Create snapshot) and select custom 1024x1024 and Transparent.
And then click 'Create'.
https://i.imgur.com/cxKJCfP.png
If you need the files:
https://drive.google.com/file/d/1ektdELN6-EBLoIDbrfi5CN5puoS1Qwov/view?usp=sharing
(The mesh is for all booster packs.
If you want to change the texture, open the CardPackStatic_Mesh.mtl file with Notepad/Editor and change the name T_CardPackCommon.png.)
EDIT:
If you want to remove the shine/gloss from the light, then open CardPackStatic_Mesh.mtl and change this:
Ns 250.000000
to
Ns 0.000000
and drag&drop the files again into the site
Textures should work, though.
bugs that are clearly bugs, like cards not showing, or in my case, the cards are twice the size, back of card is correct size, foil shows correct size, card is too big.
dont be a crappy mod owner that clicks on not a bug, when its clearly a bug. at least put an explanation why
Maybe you downloaded another mod with a shaklin.TextureReplacer.cfg file which changes the settings.
Or you accidentally activated something.
Or another mod is overwriting something or making it incompatible.
I don't see it as a bug, even though I always try to collaborate with other modders.
Otherwise, more information for modders would be helpful. Why don't you show pictures or your mod settings?
Which mods do you use?
That would be much more helpful.
'Add Entirely New Cards Mod' and 'More Card Expansions'.
My mod is only used with the Pokémon mod to replace other textures (phones, posters, plushies, etc.).
Make sure you install everything correctly. I saw that the Pokémon mod also includes the shaklin.TextureReplacer.cfg, so you should use this as well to ensure everything is set up correctly.
So if your cards aren't displaying correctly, make sure all *.ini files for 'Add Entirely New Cards Mod' and 'More Card Expansions' are installed correctly.
The configs are here:
📁 patchers
📁 TCGShopNewCardsModPreloader
📄 Config.ini
📁 MonsterConfigs
📄 Aerodactyl.ini
📄 Articuno.ini
📄 Ditto.ini
and so on..
and:
📁 plugins
📁 CustomExpansionPackImages
📁 Configs
📁 Custom
A lot of ini config-files
Import your .obj (do not forget to select 'Split by Group')
then click on the rotate symbol and on the right side write 180 (Z) and press enter
Then export it (here do not forget to click on 'Object Groups')
Icon_Poster 1.png
Poster_1.png
Icon_Poster 2.png
Poster_2.png
etc
until 72
specifically cuz of the artexpander mod!
(best case here would be to enable modders to use a list instead of seperate txt files)
also is there a way to edit the posters yet? i cant find em in the example file!
Floor 1.png
Wall 1.png
yes, you can download the Example file. You can find it in:
vanilla\objects_textures\Patterns\Ceiling
vanilla\objects_textures\Patterns\Floor
vanilla\objects_textures\Patterns\Wall
The main thing im trying to do with it is change 3 Variable to account for the pathing issues
private static string path_tex = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "objects_textures/");
private static string path_mes = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "objects_meshes/");
private static string path_nam = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "objects_data/");
to be essentially the same thing but with
+ "..\\..\\" + Plugin.TextureReplacerMod.Value
after the directory fetchFor reference this is what the `TextureReplacerMod.Value` is;
TextureReplacerMod = Config.Bind<string>("API Settings",
"Texture Replacer Mod ID",
DLLName,
"What mod should be used for Texture Replacer? [Insert the Thunderstore Dependency String, without the version peice, for example; BepInEx-BepInExPack]");
for testing:https://drive.google.com/file/d/16-FJWTiQ97uSmPj8WWrHM6hSOmjMf2V9/view?usp=sharing
EDIT: If you still need the test file, write me a pm : )