If anyone is using mods that add new units paste these lines for each mod into my shop_presets.xml. I posted a screenshot of how it should look and where to paste it. Example what to copy/paste : For Founder Heavy Weapon Team paste this into every shop you want Fnd_heavy_weapon_squad:2 For Cyber soldier mod paste this into every shop you want: Cyber_weapon_squad:1,Cyber_rangers:1,Cyber_infantry:2,Cyber_infantry_H:1,Cyber_guerrilla:1,Cyber_snipers:1
You don't have to do anything. The solution is simple. The player must shove the "crew" into the equipment for the Legion during the transition between missions. Disembark the crew before or during a combat mission. The Legion's equipment that appeared in battle automatically receives a crew of drones. The units that you have called into battle automatically receive a crew from the same repair drones until the end of the game.
its in sticky comment on top and theres a posted picture of how it should look in images tab. its for other mods but you can extrapolate on how to do it. if you have more questions msg me on official terminator discord
UnlockAllShop mod and many other mod don't work anymore, could get them working even after I redownloaded the game three times and having almost 10 fresh start.
If its possible for a future update with unlock all shop could we get an Unlock all shop ultimate version that is supportive of most mods that use new units?
this is just my answer when the game has been fully updated enough and when the mods on nexus mods for terminator: dark fate; defiance mods have been concluded?
(I know there maybe another update incoming for the "next battle" but its something ive had on my mind for some time now)
i tried to do that before but saw a lot of mods that add new units but arent compatible with one another so would have to make a version for each of them. i will try when the game reaches the end game with new content and patches and see which big overhaul mods survive it. if theres just a few of them i will make compatibility patches.
Hi, yes started a new game (just clicked on the checkbox to skip the opening missions), the only thing I've used now is a trainer to get through quickly, and I again have absolutely everything in the store, except the spider(
I downloaded the latest version of UnlockAllShop 2.8, to see if it works or not, but unfortunately, again everything is there, but he is not (what is so special about this spider that he hides ?) ).
thats weird cause i just tried the same way you did and he is in taos shop the first time you visit it. its his special ability lol. wait did you download the UnlockAllShop 2.8 version or the UnlockAllShop MadRobot version.
I downloaded this version of UnlockAllShop 2.8 and since Taos doesn't go immediately, I opened the store at the outpost by the movement, but even if I go to the integrators immediately, it still won't be there=(
Damn it, I should have downloaded UnlockAllShop MadRobot, there it is (but why then two versions is not clear =) ), I apologize for making me tense, well apparently I need to be more careful)
If that is the correct path for the Mod, it isn't doing anything for me. Not a single thing showing to buy, just the vanilla stuff.
By the way. Is "Patch 6" the v1.00.987.01 patch of the game? "Patch 6" sounds like something a torrent page will use to name a patch instead of the official game version. (I have the latest update posted by GOG)
if you look at game folder you will see pak files named patch_001,002,003 all to 006. thats why i said patch 6 and yes thats v1.00.987.01 version. when game updates they just make another pak file named patch_00*.pak and i have steam version so idk if having gog version handles files different. did you start new game, thats the main reason ppl dont get new items or atleast visit new shops cause if its visited you get old items.
i did write in description you need new game or atleast visit new shops for it to work :) il put it in colored text so its more visible and glad you got it working
Big thanks to author for this mod! It not only allowed me to test giant robot and many vehicles after finishing vanilla campaign, but also helped unlock last entry in encyclopedia (1 of 4 heavy intergator automobiles with spider robot corpus on top). If nayone have save game before Abikiu, completing that mission unlocks first shops, and mod is working.
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For Founder Heavy Weapon Team paste this into every shop you want
Fnd_heavy_weapon_squad:2
For Cyber soldier mod paste this into every shop you want:
Cyber_weapon_squad:1,Cyber_rangers:1,Cyber_infantry:2,Cyber_infantry_H:1,Cyber_guerrilla:1,Cyber_snipers:1
If its possible for a future update with unlock all shop could we get an Unlock all shop ultimate version that is supportive of most mods that use new units?
this is just my answer when the game has been fully updated enough and when the mods on nexus mods for terminator: dark fate; defiance mods have been concluded?
(I know there maybe another update incoming for the "next battle" but its something ive had on my mind for some time now)
And the store itself is working properly (all units are available), but the main culprit of the celebration is not =).
Edit: if you still cant find it i posted a screenshot of how it looks in shop
If that is the correct path for the Mod, it isn't doing anything for me. Not a single thing showing to buy, just the vanilla stuff.
By the way. Is "Patch 6" the v1.00.987.01 patch of the game? "Patch 6" sounds like something a torrent page will use to name a patch instead of the official game version. (I have the latest update posted by GOG)
By the way, you should clarify in the description that it only works on a new game.