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manu0099

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manu0099

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About this mod

A flavor mod that adds recruitable Church, Mason and Ranger captain squads to the beginning of the campaign. Furthermore, it adds a working smoke launcher upgrade for your trusty Abrams MBT or M113 APC, APS for Bradley and a new type of engine efficiency upgrade for all vehicles.


Use at your own discretion.

Permissions and credits
Changelogs
Contents 1.0
This mod adds:

1) Location "Near Abiquiu"
- 2x Ranger captain squad
- 1x Lt. Church squad
- 1x Sgt. Mason squad

This is the first location on the campaign map. I added just enough Goodwill points, so you can buy them all.

Note: you will have to load any save file BEFORE completing Haven Base, i.e. while you are still in the base, or start a new campaign.

2) Location "Taos/ Main Integrator Camp" - each visit
- 1x Abrams smoke launcher

This should be plenty for most of the Abrams one can acquire. If you need more, feel free to edit shop_presets.xml (search for: abrams_smoke_gl_item:1 and replace 1 with a higher number).

New in Update 1.1
- APS for Bradley
Aquiring this follows the same rules as with the Abram's APS but at a 2:1 ratio. This means that you get 2 Bradley APS, if you don't sell to the Integrators or if you do sell, you can acquire more during the course of your campaign should you stay friendly to "those Integrator freaks"

- Tank smoke launcher
It can now be used on both Abrams and M113, giving the latter a bit more usability on the battlefield

- Engine efficiency upgrade (Fuel and supply consumption -10 % each)
A second engine upgrade, which can be slotted alongside the boost upgrade.
Please note, that I have changed the inventory icon of the boost upgrade to a more suitable one, that I found in the game files, while the new upgrade gets the old icon.

New in Update 1.2
- Shop added to Oklahoma after clearing the mission (300k supply)
This is mainly meant to give the player an opportunity to dump some of the many vehicles that can be acquired in the mission

- Bugfix: previously the first shop didn't activate when skipping the tutorial missions. This was due to the game loading a predefined save in this case, which then didn't load parts of my mod. I have changed the method of how the shop is added to a better one
Note: when updating from a previous version, please delete the file "[Terminator Install Dir]\basis\spawns\global_map.sws"

Installation
Download the .zip file and unpack it to the root folder of the game

Compatibility
Not compatible with other mods that change any of the same files as this mod