Its doesnt work, the mouse just disapears in the main menu... and nothing can be pressed. Ho well... Just wanted to play the main campaign with the ( amt hardballer )... Any other solutions for spawning this DLC pistol ?
- download UE4SS and unZip somewere - copy its files to: Terminator - Resistance\Terminator\Binaries\Win64 - back to the folder were UE4SS is unZip, go to: " UE4SS_v3.0.1\Mods\ConsoleEnablerMod\Scripts " you can open the file "main.lua" with visual Studio, to see the code "F10". - In game press "F10" to open console - type AddWeapon WP_AMTHardballer - You can also summon/spawn all the rest of the krap... :D
unzip UE4SS into "\Terminator\Binaries\Win64" go into the mods folder and open mods.txt, change "BPModLoaderMod :" from 0 to 1 save and close now goto "\Terminator\Content\Paks" create a folder named "LogicMods" The "TerminatorMenu.pak" goes in there.
This should have been included in a install guide.
Yep it works now thanks to the guide, cant pick up spawned weapons for some reason but you can spawn terminators kill execute and take their guns fine by me thx.
I may create a savegame for everyone who's not getting this to work.
Ran into some problems. The weapons spawn and just float in mid air. You cant pick them up. Also changing player mode crashes the game, and do we really need the "made by robin" on permanent display?
Hello! Well, it didn't work for me either, the menu doesn't appear when I press L. But well, maybe I didn't download the correct version of UE4SS, I have never modeled games with this base.
Anyway, it's great news to know that users are creating mods for this superb game! The truth is, with the successful story it has, and the playable base, it really catches my attention that a higher number of mods has not yet appeared. A shame!
But I believe that this Menu that you are developing, both from its use and from the Scripting base, is an important step in the future development of these long-awaited Mods.
There is no information on installing the mod. Information on installing UE4SS is also missing. The author sends to search for a question on the Internet not even related to the game Terminator: Resistance. The author does not fully understand how to describe the installation of the mod, writes just nonsense. It is immediately obvious that a person creates fashion in the first days and I do not understand how to explain. Through the comments, you only need to understand what needs to be done, that there was a difficulty, and it is also to describe what people did not break their heads.
You just have to find out how to install UE4SS, it's not that difficult, there are many tutorials but just because you don't understand them doesn't mean you don't have them.
27 comments
Ho well...
Just wanted to play the main campaign with the ( amt hardballer )...
Any other solutions for spawning this DLC pistol ?
- download UE4SS and unZip somewere
- copy its files to: Terminator - Resistance\Terminator\Binaries\Win64
- back to the folder were UE4SS is unZip, go to:
" UE4SS_v3.0.1\Mods\ConsoleEnablerMod\Scripts " you can open the file "main.lua" with visual Studio, to see the code "F10".
- In game press "F10" to open console
- type AddWeapon WP_AMTHardballer
- You can also summon/spawn all the rest of the krap... :D
WP_AMTHardballer
WP_AMTHardballer
WP_AMTHardballer
weapon strings to use with AddWeapon:
also can you spawn ammo?
unzip UE4SS into "\Terminator\Binaries\Win64"
go into the mods folder and open mods.txt, change "BPModLoaderMod :" from 0 to 1 save and close
now goto "\Terminator\Content\Paks"
create a folder named "LogicMods"
The "TerminatorMenu.pak" goes in there.
This should have been included in a install guide.
I may create a savegame for everyone who's not getting this to work.
Well, it didn't work for me either, the menu doesn't appear when I press L.
But well, maybe I didn't download the correct version of UE4SS, I have never modeled games with this base.
Anyway, it's great news to know that users are creating mods for this superb game!
The truth is, with the successful story it has, and the playable base, it really catches my attention that a higher number of mods has not yet appeared. A shame!
But I believe that this Menu that you are developing, both from its use and from the Scripting base, is an important step in the future development of these long-awaited Mods.
I congratulate you, sincerely!!!