-Cybernetic Upgrades Basemod - this is required for any of the implants to work. It enables an engineering project called "Advanced Cybernetic Implants" that will be unlocked after your faction researched "Cybernetic Implants". This research unlocks the implants below.
-Deep Learning AI - This reduces councilor augmentation cost by 50%. Attention: This stacks with any trait that also reduces augmentation cost.
-Expert AI - This adds +5 to each of the councilors stats
-Advanced Loyalty Monitor: Upgrades the vanilla Loyalty Monitor, the advanced version does not reduce loyalty anymore but increases it slightly by +1.
-Operations AI: Adds these missions: "Unrest", "Public Campaign", "Stabilize", "Advise", "Defend Interests", "InvestigateAlienActivity" and "AssaultAlienAsset" to the councilor. Why these? These are typically the ones each councilor should have to bunch up for concentrated power operations in a single country.
-Subterfuge AI: Adds +3 Investigation bonus to detecting other faction's councilors and +3 Espionage bonus against being detected by other faction's councilors.
To install:
-extract the rar file you downloaded into your \Steam\steamapps\common\Terra Invicta\Mods\Disabled folder or the equivalent GOG install path. It should result in a folder structure like \Mods\Disabled\CyberneticUpgradesBaseMod.
-Start the game and enable the Cybernetic Upgrades Basemod and any submods you installed from inside the game's mod manager. You will have to exit and restart the game for the changes to take effect.
Mod the Mod:
if you feel extra cheaty or want to simply customize values to your liking, you can at any point go to the specific implants mod's folder and edit the TITraitTemplate.json file with any text editor. It should be fairly self explanatory what you can change easily there, for example the amount of loyalty added by the advanced loyalty monitor is obviously this part:
"statMods": [
{
"stat": "Loyalty",
"operation": "Additive",
"strValue": "1",
"condition": {
"$type": "",
"strIdx": "",
"sign": "",
"strValue": ""
}
},
and changing the 1 to any other number changes the bonus the implant gives. Just be careful not to remove/add any commas or other elements - JSON is VERY sensitive in this regard. Or go wild, add your own Implants submods :)
Any changes will take effect on a game restart if the mod is enabled, even on a saved game.
Compatibility Info:
This mod only adds new elements and thus should be super compatible with everything.
Exception: The Adv. Loyalty Monitor submod includes a tiny edit (that is cosmetic and has no potential of breaking anything) to the vanilla Loyalty Monitor.
Have fun making the A's explode :)