Hey there! As I'm running Fedora 40 (RX7600) I had to wing the installation a bit. But unfortunately I can't get it activated. I proceeded as follows: I copied the files from step 1 to "steamapps/common/The Ascent"(= where the .exe is located), then used winetricks to import EnableSignatureOverride.reg and applied steam launch option, but DLSS stays greyed out.
PSA to people using RDNA 3 cards. Download the RDNA 2 Version of the FSR Patcher. The Non-RDNA 2 Version will lead to artifacts. Maybe the Mod author can update the description when they have the time. :)
a little OT: I was just wondering - does the DLL work on Unreal Engine 4/5 powered games only? I've been trying to force it on Unity (which also supports FSR 1 and DLSS - via nvngx_dlss.dll) forcing DX12 but I keep getting crashes as the games (and also the actual Unity editor) keep crashing :/
hello, i dont understand why it dont work for me, i have a rx 6700xt, the latest version 72946(build 9339875) put -dx12 and dx12 un the game option but dlss stil greyed.
i put it in the wrong folder, thanks xD but now with dlss activated the game crash when monster use a ground smash attack.. do you have any idea on what is the problem?
Did someone manage to make this mod work on the Microsoft Game Pass version of the game?
I tried without success to add the mod in the following folder: \XboxGames\The Ascent\Content\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
I also tried to add my own folder named Win64 here, didn't work either: \XboxGames\The Ascent\Content\TheAscent\Binaries\Win64
Thanks for you quick reply Goghor! Too bad, Gonna write a short suggestion to Microsoft support, the Game Pass is cool, but not supporting reshades and useful mods like this one is a serious downside.
I noticed that you changed "r.NGX.DLSS.DilateMotionVectors = 0" to "r.NGX.DLSS.DilateMotijavascript-event-stripped0".. I tried this and the graphical glitches came back... that setting doesn't seem to work. I'm using official steam version 72946.
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Well.. it doesn't seem to properly work on #72946. There is Raytracing available for my AMD GPU, but DLSS remains locked.
I must remember to read the setup instructions more carefully.As I'm running Fedora 40 (RX7600) I had to wing the installation a bit. But unfortunately I can't get it activated. I proceeded as follows:
I copied the files from step 1 to "steamapps/common/The Ascent"(= where the .exe is located), then used winetricks to import EnableSignatureOverride.reg and applied steam launch option, but DLSS stays greyed out.
a little OT:
I was just wondering - does the DLL work on Unreal Engine 4/5 powered games only?
I've been trying to force it on Unity (which also supports FSR 1 and DLSS - via nvngx_dlss.dll) forcing DX12 but I keep getting crashes as the games (and also the actual Unity editor) keep crashing :/
maybe there is something i dont understand...
but now with dlss activated the game crash when monster use a ground smash attack.. do you have any idea on what is the problem?
Thanks!!
I tried without success to add the mod in the following folder:
\XboxGames\The Ascent\Content\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
I also tried to add my own folder named Win64 here, didn't work either:
\XboxGames\The Ascent\Content\TheAscent\Binaries\Win64
The ingame DLSS menu remains greyed.