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Goghor

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Goghor

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32 comments

  1. Goghor
    Goghor
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    Locked
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    Updated to latest FSR 2.1.1
  2. BlubbBlubber
    BlubbBlubber
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    Well.. it doesn't seem to properly work on #72946. There is Raytracing available for my AMD GPU, but DLSS remains locked.

    I must remember to read the setup instructions more carefully.
  3. JohnGalt3369
    JohnGalt3369
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    Hey there!
    As I'm running Fedora 40 (RX7600) I had to wing the installation a bit. But unfortunately I can't get it activated. I proceeded as follows:
    I copied the files from step 1 to "steamapps/common/The Ascent"(= where the .exe is located), then used winetricks to import EnableSignatureOverride.reg and applied steam launch option, but DLSS stays greyed out.
  4. srexmc11
    srexmc11
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    Hi. Is it possible to use this for Marvels Avenger. That game use 1.0 so it would be nice to add 2.1.1 to the game
  5. fantonV4
    fantonV4
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    PSA to people using RDNA 3 cards. Download the RDNA 2 Version of the FSR Patcher. The Non-RDNA 2 Version will lead to artifacts. Maybe the Mod author can update the description when they have the time. :)
  6. NeatWolf
    NeatWolf
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    Hi!

    a little OT:
    I was just wondering - does the DLL work on Unreal Engine 4/5 powered games only?
    I've been trying to force it on Unity (which also supports FSR 1  and DLSS - via nvngx_dlss.dll) forcing DX12 but I keep getting crashes as the games (and also  the actual Unity editor) keep crashing :/
    1. Goghor
      Goghor
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      It's made for specific games.
  7. BlubbBlubber
    BlubbBlubber
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    Works like a charm, just as it already did with Cyberpunk. Amazing work.
  8. kenny29800
    kenny29800
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    hello, i dont understand why it dont work for me, i have a rx 6700xt, the latest version 72946 (build 9339875) put -dx12 and dx12 un the game option but dlss stil greyed.

     maybe there is something i dont understand...
    1. Goghor
      Goghor
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      Are you sure you've copied all files into The Ascent\TheAscent\Binaries\Win64 folder?
    2. kenny29800
      kenny29800
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      i put it in the wrong folder, thanks xD
      but now with dlss activated the game crash when monster use a ground smash attack.. do you have any idea on what is the problem?
    3. Goghor
      Goghor
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      What's your GPU?
    4. kenny29800
      kenny29800
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      it's an amd rx 6700xt (sapphire pulse)
  9. wickedsicklol
    wickedsicklol
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    Can this be done for The Monster Hunter World??
    Thanks!!
    1. Goghor
      Goghor
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      Don't have the game, can not tell. Try to see if it works for yourself.
  10. donjeuw
    donjeuw
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    Did someone manage to make this mod work on the Microsoft  Game Pass version of the game?

    I tried without success to add the mod in the following folder:
    \XboxGames\The Ascent\Content\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64

    I also tried to add my own folder named Win64 here, didn't work either:
    \XboxGames\The Ascent\Content\TheAscent\Binaries\Win64

    The ingame DLSS menu remains greyed.
    1. Goghor
      Goghor
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      Xbox Game Pass games got all files encrypted, unfortunately we can't work with that.
    2. donjeuw
      donjeuw
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      Thanks for you quick reply Goghor! Too bad, Gonna write a short suggestion to Microsoft support, the Game Pass is cool, but not supporting reshades and useful mods like this one is a serious downside.
  11. terry98240
    terry98240
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    I noticed that you changed "r.NGX.DLSS.DilateMotionVectors  = 0" to "r.NGX.DLSS.DilateMotijavascript-event-stripped0".. I tried this and the graphical glitches came back... that setting doesn't seem to work. I'm using official steam version 72946.
    1. Goghor
      Goghor
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      That's the Nexus site bug, use r.NGX.DLSS.DilateMotionVectors  = 0
    2. terry98240
      terry98240
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      got it, also check the readme inside the files because I think is wrong too.