1.0 Updated to have proper .usmap for Forever Winter
1.02 Generated the .usmap myself with latest UE4SS experimental build, just being anal as I want to be 100% certain this .usmap is correrct, if the 1.0 .usmap works for you, there's no need to download the new .usmap
Credit Neptune.Colony- for providing the proper .usmap file for update 1.0 [Unkown]- For generating the .usmap file for update 1.0
A couple people have asked if mods get you banned and the answer is no, the game is a singleplayer+4 player co-op game
below is a link to the Q&A timestamp at 25:38 for full convo about first person where they bring up modding twice and mention they are not opposed to mods changing the gameplay loop/vision.
so the helmet cam mod they mentioned can be made without fear of being banned, but it will probably break as it is early access and stuff will probably change, so please be patient and delete any mods you have or future mods you may have and play the game to see if you can re-create the crash before sending a crash log to the devs :)
can someone tell me how to perform a simple model swap ? I want to try to swap one of the female soldiers from Eruskan to be as scav girl ? any guide on how to do that ?
When I want to export a model, the program asks me to select a version of UnrealEngine, but no matter which one I select, it always gives an error, below is an example. How can I fix this???
Hi, thank you so much for providing this infomation! I was a little lost without your help... Maybe I'm dumb, but I'm strugglng with textures.
I'm trying to export the Orgamech's model and textures to use in Blender. Model works perfectly, using UEViewer, but the textures are .uasset files, not .tga, which I can't use. I ended up saving the textures with Fmodel as a .png and then using an online converter to a .tga, which does work. The cloth works fine, but the main body is pretty messed up - not sure why. Everything seems like it's in the wrong place.
Also, what is a RMFT? The textures are named *name* C (for Color), *name* N (for Normal Map), and *name* RMFT. No idea what to do with these haha.
I was able to open the files and extract some of the models, however, the Europan Medium Mech is only showed as static mesh, a bunch or separated meshes. Can anyone with more experience point me if there's a way to download them and organizing like the proper in-game model? Thanks in advance.
Could anyone please tell if this is compatible with the current version of the game, also, I'm having a hard time extracting the 3d models. I will appreciate any help provided.
I'm having trouble with LODs. I'm trying export this tank Orgatank But on the model viewer it shows this (exported to blender as a gltf) LOD The mesh clearly is a lower lod unlike what you see ingame but the model viewer says it's the only lod. I've run into this problem with many other meshes and I don't know enough about UE or these tools to fix this.
Thanks for your help. This mod is really cool, but it doesn't seem to work properly after this update. Would you be willing to provide a corresponding version?
48 comments
1.02 Generated the .usmap myself with latest UE4SS experimental build, just being anal as I want to be 100% certain this .usmap is correrct, if the 1.0 .usmap works for you, there's no need to download the new .usmap
Credit
Neptune.Colony- for providing the proper .usmap file for update 1.0
[Unkown]- For generating the .usmap file for update 1.0
below is a link to the Q&A timestamp at 25:38 for full convo about first person where they bring up modding twice and mention they are not opposed to mods changing the gameplay loop/vision.
so the helmet cam mod they mentioned can be made without fear of being banned, but it will probably break as it is early access and stuff will probably change, so please be patient and delete any mods you have or future mods you may have and play the game to see if you can re-create the crash before sending a crash log to the devs :)
Access violation (C0000005) at umodel_materials_ue5.exe+0x11A1B0
UnPackage::LoadNameTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /ForeverWinter/Content/Character/Civilians_male/SK_CIV_Male_1.uasset, ver=524/0, game=ue5pv <- UnPackage::LoadPackage(info): /ForeverWinter/Content/Character/Civilians_male/SK_CIV_Male_1.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix134
Maybe I'm dumb, but I'm strugglng with textures.
I'm trying to export the Orgamech's model and textures to use in Blender. Model works perfectly, using UEViewer, but the textures are .uasset files, not .tga, which I can't use. I ended up saving the textures with Fmodel as a .png and then using an online converter to a .tga, which does work. The cloth works fine, but the main body is pretty messed up - not sure why. Everything seems like it's in the wrong place.
Also, what is a RMFT? The textures are named *name* C (for Color), *name* N (for Normal Map), and *name* RMFT. No idea what to do with these haha.
Sorry if I'm missing something obvious!
I'm trying export this tank
Orgatank
But on the model viewer it shows this (exported to blender as a gltf)
LOD
The mesh clearly is a lower lod unlike what you see ingame but the model viewer says it's the only lod.
I've run into this problem with many other meshes and I don't know enough about UE or these tools to fix this.
Any help is much appreciated.