On any of the reserves below with any conflicting DB entries the save reverts to previous save after a few minutes pass or any animals are killed. For the maps that have 0 conflicting DB entries it works correctly. I am using the 2x 50go 100do maps, any way you can fix the ones with db conflict entries? I did 2.1x to be safe with mod builder, and did the launch options for mods in Steam.
Reserve and DB conflict entry count: Hirschfelden has 1 conflicting DB entries Layton Lake District has 3 Medved has 0 Vurhonga Savanna has 0 Parque Fernando has 35 Yukon Valley has 28 Cuatro Colinas has 0 Silver Ridge Peaks has 0 Te Awaroa has 2 Rancho del Arroyo has 1 Mississippi Acres has 0 Revontuli Coast has 21 New England Mountains has 2 Emerald Coast has 5 Sundarpatan has 32 Salzwiesen Park has 11
Where did you see this information? The population file was generated using Animal Population Changer, animal database was only updated to Emerald Coast. Now that some animals data has changed (such as weight, level), the game will automatically repair it and generate the same score of animals. You can enter the game to see if they exist
When you open each population file in Animal Population Scanner it shows the number of conflicting DB entries in the log where it shows player spawns/deaths. After some time or when you kill an animal, it'll show all of the ones from the pop files here die and it'll go back to the population files you had before, even though they were replaced.
I compared the population files before and after the game. For example, on the Sundarpatan, number of male Woolly Hare increased by 23 and male Greylag Goose decreased by 9, other animals did not change. I can’t figure out what happened. I have uploaded the APC, you can try using it to make population files
I kill the male alligator in Emerald Coast.but no matter how long I wait,the killed population can not be refreshed.I don't understand what caused this.
I downloaded that but the no option to turn red foxes and pheasants into GOs. Also, diamond red foxes and pheasants were reverting to default trophy states pre edit after exiting the game. I'm checking it via the Animal Population Scanner. I might be missing something in the Animal population changer, I'll check it again. Also, how do you increase the number of animals per species? I only use the sliders to increase/decrease the ration of male to female per species.
Edit: I saw a mod called Mod Builder that can increase the animal population in a reserve, will try that one out. Still having issues with the GO/Diamond spawns for red fox and pheasants though.
I recently uploaded the APC program, you can download for edit red fox and pheasant. Increasing the number of animals per species is cumbersome, can only be achieved by build mod.
Hey, the APC file you uploaded really worked for me. Spawned 5 GOs to hunt and they appear now in the Pop scanner even after game restart and steam cloud sync.
Thank You, ,Thank You, Thank You.... There is a GOD !! lol...This APC mod version is what I was searching for a long time. Now we can modify all the Great Ones including the Tahr, the Red Fox and Pheasant ! ( I verified it using the Animal Population Scanner )
There is so many variations of types of animals and amount of animals that you can create using this APC program that's beyond imagination!!
I will also take this opportunity to thank the original creator: Cpypasta ( RIP ) and also modder WithoutWeakness for his continuous work in maintaining the APC program and the " ModBuilder" program.
I truly believe that this is the best modding community where people here give selfishly for the betterment of the game,, THANK YOU ALL !!
If you are able and its possible, I am requesting a "specialty “ Animal Population File” just for the RED FOX and PHEASANT for the following parks: Hirshenfelden, ( 1 file ) Yukon Valley, (1 file ) New England Mountains ( 1 file ) Emerald Coast, ( 1 file ) Salzwiesen Park ( 1 ) file Cuatro Colinas ( 1 ) file Rancho El Arroyo ( 1 file )
4x the Amount of Total Animals per Park 10% Diamonds on all the species (including Red Fox and Pheasants ) 25% Red Fox and Pheasant Great Ones
This file that you created : AllMaps_2x_50%Go_100%Do 2x animals, 50% female animals change to male, 50% males change to great One, 100% males change to Diamond.
This file that you create is a GREAT file but I feel that there tooo many Diamonds !! for only having 2x of the total animal population..
Yeah I just need you to make the Diamonds are a low level so I can increase them slowly to the numbers I want.. The Pheasant and Red Fox Great Ones we can not change or modify so those keep them at a high level....
69 comments
very thanks for:
Animal Population Changer (original author is cpypasta)
Thankkkkkkssssssss I LOVE YOU !
global_animal_types.bl
global_animal_types.blo
Within these 2 files, the Whitetail Great Ones are all PIEBALD ...I am searching also for the " Whitetail Great One Melanistic and the Albino one.
Are you able to make/modify a mod or a global folder that would include the 3 of them ??..... Piebald, Melanistic, and Albino ??
Reserve and DB conflict entry count:
Hirschfelden has 1 conflicting DB entries
Layton Lake District has 3
Medved has 0
Vurhonga Savanna has 0
Parque Fernando has 35
Yukon Valley has 28
Cuatro Colinas has 0
Silver Ridge Peaks has 0
Te Awaroa has 2
Rancho del Arroyo has 1
Mississippi Acres has 0
Revontuli Coast has 21
New England Mountains has 2
Emerald Coast has 5
Sundarpatan has 32
Salzwiesen Park has 11
The population file was generated using Animal Population Changer, animal database was only updated to Emerald Coast. Now that some animals data has changed (such as weight, level), the game will automatically repair it and generate the same score of animals. You can enter the game to see if they exist
You can download the Mod Builder to make it.
Then I will not face this kind of problem?
https://www.nexusmods.com/thehuntercallofthewild/mods/440
Edit: I saw a mod called Mod Builder that can increase the animal population in a reserve, will try that one out. Still having issues with the GO/Diamond spawns for red fox and pheasants though.
Increasing the number of animals per species is cumbersome, can only be achieved by build mod.
Thank you!
There is so many variations of types of animals and amount of animals that you can create using this APC program that's beyond imagination!!
I will also take this opportunity to thank the original creator: Cpypasta ( RIP ) and also modder WithoutWeakness for his continuous work in maintaining the APC program and the " ModBuilder" program.
I truly believe that this is the best modding community where people here give selfishly for the betterment of the game,, THANK YOU ALL !!
Hirshenfelden, ( 1 file )
Yukon Valley, (1 file )
New England Mountains ( 1 file )
Emerald Coast, ( 1 file )
Salzwiesen Park ( 1 ) file
Cuatro Colinas ( 1 ) file
Rancho El Arroyo ( 1 file )
4x the Amount of Total Animals per Park
10% Diamonds on all the species (including Red Fox and Pheasants )
25% Red Fox and Pheasant Great Ones
This file that you created : AllMaps_2x_50%Go_100%Do
2x animals, 50% female animals change to male, 50% males change to great One, 100% males change to Diamond.
This file that you create is a GREAT file but I feel that there tooo many Diamonds !! for only having 2x of the total animal population..
Thank you Kindly :)