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render variables are set to cinematic group which is not used in games on unreal engine + shadow fix and several unused variables increasing visual quality.I did not use antialiasing group (epic by default), it loads VRAM quite heavily.I recommend video cards with 6GB VRAM or more.
Installation: extract archive, copy file "ZCineSet_P.pak" to game directory "TheKillingAntidote\Content\Paks\~mods" Game version 0.5.1.1+
ZCineSet_P - DoF on (max quality), Lens Flare on (max quality)
ZCineSetAA_P - DoF on (max quality), Lens Flare on (max quality), AA (max quality)
ZCineSetMax_P - DoF on (max quality), Lens Flare on (max quality), AA (max quality), Shadow Maps Maximum Resolution x2 = 8192
ZCineSetOpti_P - Shadow Maps Resolution /2 = 2048, This should unload the GPU and VRAM a bit. You can still use the in-game DLSS/FSR and AA settings. If this does not solve the problem, do not use this mod. The game looks pretty good anyway. Don't forget that the main thing in the game is the gameplay and the main character =)