The mod works well, but there are visual artifacts on the lights of the game, it looks like big squares all over the lights do you know any way of fixing this?
I had an issue where the framegen gets disabled after take damage, now is working properly after disable the "low hp blood screen" in accessibility settings
Also the Frame Generation in game from the settings doesn't seem to work. I enabled it, but the game is distinctly 60FPS feeling. I disable it, and it just renders the actual frames. Do I need to set a cap in OptiScaler itself or am I doing something wrong?
Hi, You mentioned: "The mod converts FSR into DLSS, so if you choose FSR AA, so it will be DLAA (DLSS at 100% resolution)"
Could you please clarify: is this work even if I see in top of the Settings menu that the resolution is lower than 1080? (not 100% of that I chose as monitor resolution)
The resolution you see listed in the settings (something like "Rendered Resolution") is the resolution being rendered according to the FSR profile (quality, balanced, performance, etc.). So it's expected that the resolution you're seeing is lower—that's how upscaling is supposed to work, unless you're using the anti-aliasing option (in which case the resolution will be 100%).
does it work with DLAA? if yes how can i do that? Chris, I m sorry brother, i don t know what happened and why it spammed like that with this comment, i don t know how to delete them either
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Edit: I undid the mipmap changes it says to do in the OP and just set it back to 0 and unticked both boxes and it seems to have fixed it
You mentioned: "The mod converts FSR into DLSS, so if you choose FSR AA, so it will be DLAA (DLSS at 100% resolution)"
Could you please clarify: is this work even if I see in top of the Settings menu that the resolution is lower than 1080? (not 100% of that I chose as monitor resolution)
missing the dllsg_to_fsr3_amd_is_better.dll file