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FluffyQuack

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FluffyQuack

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45 comments

  1. FluffyQuack
    FluffyQuack
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    IMPORTANT NOTICE: I've got a new entry for the mod manager on NexusMods. If you want help using it, you should go to the post section for the new NexusMods entry: https://www.nexusmods.com/site/mods/818?tab=posts
  2. MellowVibes732
    MellowVibes732
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    Please make a fluffy mod manager for part 2! 
  3. Gaunt75
    Gaunt75
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    I love using this for Part I mods
    Will there be a version for part 2?
  4. TheSorrow55
    TheSorrow55
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    thank u 😉
  5. Cesar133113
    Cesar133113
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    @FluffyQuack Hello, sorry if my English is bad. I just wanted to make a small request, could you please create a mod to change the logo of the prologue (The last of us part 1) for the original logo (the last of us) as in the original game. The logo appears just after Sarah's death.
  6. Art2DWooky
    Art2DWooky
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    @FluffyQuack Is this mod Manager the most recent Compatible with Dragon's Dogma?
    Could you provide the correct link in case it isn't?
  7. Revy007
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    Hello, FluffyQuack.
    Sorry for the sudden contact.
    I am Japanese and I use the translation of DeepL to send English messages.
    Thanks a lot to Fluffy Mod Manager, I always enjoy playing the game and I appreciate it very much.
    The reason I contacted you this time is to help people in Japan by using Fluffy Mod Manager,
    The reason I contacted you this time is to ask for advice on how to reproduce the same environment for people in Japan using the Fluffy Mod Manager without deploying a psarc, which successfully avoids gore restrictions.
    I was hoping to get some advice on how to reproduce the same environment without deploying a psarc.
    I have extracted the core.psarc from The Last of Us Part I, which is gore-restricted in Japan, and replaced the language data and fonts.
    I was able to successfully circumvent the restrictions by actually displaying Japanese subtitles and UI,
    However, I could not solve the problem because only kanji, hiragana, and katakana characters were garbled with @ symbols even if I used Fluffy Mod Manager and placed them in the same path structure.
    I remember that I succeeded by replacing the font when the "@" was displayed, but the replaced font was not reflected or the characters were garbled.
    I would appreciate any solutions to this problem.
    1. FluffyQuack
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      I suggest finding someone who has made mods to help out. I personally don't own the game, so I know very little about how the game assets are structured.
    2. Revy007
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      Thanks for the answer.
      I will try to find someone who has made mods before.
      I wish you all the best in your future endeavors.
  8. rodrigoxm49
    rodrigoxm49
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    Fluffly is the guy! Hope sometone made a MOD to turn off ADS zoom. It's irritating all these stupid things from console.
  9. FluffyQuack
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    I uploaded a new version of the mod manager with an important fix that makes modification of mods ingame assets possible. People should make sure to upgrade if they don't have v3.006 already.
  10. OreVsWorld
    OreVsWorld
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    When are we going to get some crazy skins for this game?
    1. veironn
      veironn
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      sure , already saw joel as kratos and pedro pascal xD
  11. Chonkems
    Chonkems
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    Why can't I escape you, Fluffy?
    1. FluffyQuack
      FluffyQuack
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      I won't stop until the World Wide Web is renamed World Wide Fluff.
    2. Chonkems
      Chonkems
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      please spare me when your conquest is complete.