momenaya I am running a dedicated server my self and i would love to get this mod working are you able to share the source code for this mod as i would like to work on updating it and maintaining it as my friends all play this game with me and it is awesome.
You will need to extract the updated game files using FModel, see script1.py to get the file names. If an update breaks one of the buffs or you want to add a new buff, you will need to find the buff file using FModel and use HxD to get the pattern and place it in Script2.py
the pattern I use is a single (float32) 4 bytes buff duration plus a few extra bytes to ensure only the buff duration is changed.
example: I want to mod the "Rested" buff, I search in fmodel for word "Rested", I look at the results and try to see which file has the duration for the rested buff, in this case the file is "GE_Rested.uasset", in fmodel json preview I can see that the duration is 180.0, then using HxD search for the number and find the hex representation is "00 00 34 43", copy a few extra bytes from the front in case there is another 180 in the other buff files that's not a duration, the pattern becomes: "52 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 34 43" copy the buff file and add the path and name to Script1.py and add the pattern to Script2.py if it doesn't exist already.
try without the mod installed and see if its a bug in the game, since the mod only modifies the duration. also try other versions and see if it still happens.
this one only works on client-host for self server it crash and cannot start
there is crash log there is only this mod in server files ... Log file open, 02/20/25 02:11:30 LogMoriaNet: Display: Changed maximal size of networked big data to 10485760 B (10MB.) LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/global.utoc LogIoDispatcher: Display: Mounting container 'global' in location slot 0 LogPakFile: Display: Initialized I/O dispatcher LogPakFile: Display: Found Pak file ../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak. LogPakFile: PakFile PrimaryIndexSize=114 LogPakFile: PakFile PathHashIndexSize=8 LogPakFile: PakFile FullDirectoryIndexSize=4 LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/z_10xLongerBuffs_P.utoc LogIoDispatcher: Display: Mounting container 'z_10xLongerBuffs_P' in location slot 0 LogPakFile: Display: Mounted IoStore environment "../../../Moria/Content/Paks/z_10xLongerBuffs_P" LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak' (chunk index -1, root '../../../') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak) LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: Display: Found Pak file ../../../Moria/Content/Paks/Moria-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../Moria/Content/Paks/Moria-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=66778 LogPakFile: PakFile PathHashIndexSize=128230 LogPakFile: PakFile FullDirectoryIndexSize=92064 LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/Moria-WindowsServer.utoc LogIoDispatcher: Display: Mounting container 'Moria-WindowsServer' in location slot 1 LogPakFile: Display: Mounted IoStore environment "../../../Moria/Content/Paks/Moria-WindowsServer" LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../Moria/Content/Paks/Moria-WindowsServer.pak' (chunk index -1, root '../../../') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../Moria/Content/Paks/Moria-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000059 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogInit: Display: Moria Windows (Epic/Other) Shipping 1.4.3.186308 Thu Feb 13 06:49:55 UTC 2025
Seconding this, if it's even technically possible.
@momenaya: I was able to get your other mod "Fat Stacks" working on my dedicated server with no issues. And I can use (and love) this mod in my single player offline game. But if I put this one in the /~mods folder of my dedicated server it will not even start.
Bummer it's not the other way around, I'd rather use this than Fat Stacks if I had to choose.
Thanks for all the work you've done already anyway!
I don't play the game anymore or even know how to setup a dedicated server to test the mod. So if you're willing to test I can make a version without the traveler buff since its mentioned in the log and send it to you. also you can try to see if the issue still happens with the other versions (2x ,3x, etc) because for the 99999x version I changed "EGameplayEffectDurationType::HasDuration" to "EGameplayEffectDurationType::Infinite" instead of just modifying the seconds like the other versions, so maybe that's the issue.
it would be great if it was possible to reduce the size of the buff icons and text font size. they fill the entire left side of the screen top to bottom, can't read other stuff overlapping there.
More buffs seemingly not yet supported by this mod: (my first day playing the game, so i'm not far into progress, so i will bump this comment if i find more)
1. "Rested" (sleep in a Bedroll)
2. "Hoard-fierce" (admire Treasure Cache, Treasure Pile, or Treasure Trove)
3 4 5 6 7 8 ------ All of the various "Abakh" temporary buffs (i've found 7 so far, but please don't mod the "Fury" one because it deals damage to player :D )
a buff from singing in certain circumstances, like finding certain locations, repairing Durin Monuments (i found 2nd and 3rd monuments) (reference in "Goals > Mysteries > Durin's Return)
is host side.... on dedicated make crash and server wont start... on client-host work and for others players who join without mod to host with mod also works ...
43 comments
Script2.py - mod the game files 2x, 3x, etc...
Script3.bat - pack the modded files to .pak .ucas .utoc
You will need to extract the updated game files using FModel, see script1.py to get the file names.
If an update breaks one of the buffs or you want to add a new buff, you will need to find the buff file using FModel and use HxD to get the pattern and place it in Script2.py
the pattern I use is a single (float32) 4 bytes buff duration plus a few extra bytes to ensure only the buff duration is changed.
example:
I want to mod the "Rested" buff, I search in fmodel for word "Rested", I look at the results and try to see which file has the duration for the rested buff, in this case the file is "GE_Rested.uasset", in fmodel json preview I can see that the duration is 180.0, then using HxD search for the number and find the hex representation is "00 00 34 43", copy a few extra bytes from the front in case there is another 180 in the other buff files that's not a duration, the pattern becomes:
"52 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00 00 34 43"
copy the buff file and add the path and name to Script1.py and add the pattern to Script2.py if it doesn't exist already.
Times 10 is too short,
and times 99999 is too long.
it will duplicate, (once you sleep more than once in a good bed)
showing itself more than once in the buff list on the left of the players screen.
https://imgur.com/a/jjQiGoS (screenshot)
this one only works on client-host
for self server it crash and cannot start
there is crash log there is only this mod in server files ...
Log file open, 02/20/25 02:11:30
LogMoriaNet: Display: Changed maximal size of networked big data to 10485760 B (10MB.)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/global.utoc
LogIoDispatcher: Display: Mounting container 'global' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher
LogPakFile: Display: Found Pak file ../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak.
LogPakFile: PakFile PrimaryIndexSize=114
LogPakFile: PakFile PathHashIndexSize=8
LogPakFile: PakFile FullDirectoryIndexSize=4
LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/z_10xLongerBuffs_P.utoc
LogIoDispatcher: Display: Mounting container 'z_10xLongerBuffs_P' in location slot 0
LogPakFile: Display: Mounted IoStore environment "../../../Moria/Content/Paks/z_10xLongerBuffs_P"
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak' (chunk index -1, root '../../../') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../Moria/Content/Paks/z_10xLongerBuffs_P.pak)
LogPakFile: OnPakFileMounted2Time == 0.000033
LogPakFile: Display: Found Pak file ../../../Moria/Content/Paks/Moria-WindowsServer.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Moria/Content/Paks/Moria-WindowsServer.pak.
LogPakFile: PakFile PrimaryIndexSize=66778
LogPakFile: PakFile PathHashIndexSize=128230
LogPakFile: PakFile FullDirectoryIndexSize=92064
LogIoDispatcher: Display: Reading toc: ../../../Moria/Content/Paks/Moria-WindowsServer.utoc
LogIoDispatcher: Display: Mounting container 'Moria-WindowsServer' in location slot 1
LogPakFile: Display: Mounted IoStore environment "../../../Moria/Content/Paks/Moria-WindowsServer"
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../Moria/Content/Paks/Moria-WindowsServer.pak' (chunk index -1, root '../../../') mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:../../../ File:../../../Moria/Content/Paks/Moria-WindowsServer.pak)
LogPakFile: OnPakFileMounted2Time == 0.000059
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogInit: Display: Moria Windows (Epic/Other) Shipping 1.4.3.186308 Thu Feb 13 06:49:55 UTC 2025
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin SteamShared
LogPluginManager: Mounting plugin GameplayAbilities
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LogPluginManager: Mounting plugin DataRegistry
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LogPluginManager: Mounting plugin OpenColorIO
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LogPluginManager: Mounting plugin MoriaCustomShaders
LogPluginManager: Mounting plugin MeshModelingToolsetExp
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin RuntimePhysXCooking
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LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin WindowsMoviePlayer
[2025.02.20-01.11.31:388][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2025.02.20-01.11.31:388][ 0]LogMemory: Process Physical Memory: 158.76 MB used, 158.77 MB peak
[2025.02.20-01.11.31:388][ 0]LogMemory: Process Virtual Memory: 160.48 MB used, 160.48 MB peak
[2025.02.20-01.11.31:388][ 0]LogMemory: Physical Memory: 3746.46 MB used, 12539.89 MB free, 16286.35 MB total
[2025.02.20-01.11.31:389][ 0]LogMemory: Virtual Memory: 134204696.00 MB used, 13028.15 MB free, 134217728.00 MB total
[2025.02.20-01.11.32:135][ 0]LogStreaming: Warning: CreateExport: /Game/Items/GE_HightSpiritsBrew_Traveler (0x1466C674BEC56B77) - Skipped failed export MoriaGameplayEffectUIData_0
[2025.02.20-01.11.33:579][ 0]LogWindows: Error: === Critical error: ===
[2025.02.20-01.11.33:579][ 0]LogWindows: Error:
[2025.02.20-01.11.33:579][ 0]LogWindows: Error: Fatal error!
[2025.02.20-01.11.33:579][ 0]LogWindows: Error:
[2025.02.20-01.11.33:579][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000026c2885567c
[2025.02.20-01.11.33:579][ 0]LogWindows: Error:
[2025.02.20-01.11.33:579][ 0]LogWindows: Error: [Callstack] 0x00007ff752b66570 MoriaServer-Win64-Shipping.exe!FAsyncPackage2::Event_ProcessExportBundle() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:3671]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752b73071 MoriaServer-Win64-Shipping.exe!FAsyncLoadEventQueue2::PopAndExecute() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:3203]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752b75f00 MoriaServer-Win64-Shipping.exe!FAsyncLoadingThread2::ProcessAsyncLoadingFromGameThread() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4401]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752b80e7b MoriaServer-Win64-Shipping.exe!FAsyncLoadingThread2::TickAsyncLoadingFromGameThread() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4770]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752b6b7fb MoriaServer-Win64-Shipping.exe!FAsyncLoadingThread2::FlushLoading() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6007]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752d04404 MoriaServer-Win64-Shipping.exe!LoadPackageInternal() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1166]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752d0405a MoriaServer-Win64-Shipping.exe!LoadPackage() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1488]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752d0cc69 MoriaServer-Win64-Shipping.exe!ResolveName() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:807]
[2025.02.20-01.11.33:580][ 0]LogWindows: Error: [Callstack] 0x00007ff752d11a0b MoriaServer-Win64-Shipping.exe!StaticLoadObjectInternal() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:869]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff752d1107a MoriaServer-Win64-Shipping.exe!StaticLoadObject() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:944]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff754142b98 MoriaServer-Win64-Shipping.exe!UGameEngine::Init() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1129]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff750c64b7e MoriaServer-Win64-Shipping.exe!FEngineLoop::Init() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4020]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff750c6abb4 MoriaServer-Win64-Shipping.exe!GuardedMain() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Launch\Private\Launch.cpp:160]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff750c6ad4a MoriaServer-Win64-Shipping.exe!GuardedMainWrapper() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff750c6bd14 MoriaServer-Win64-Shipping.exe!LaunchWindowsStartup() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff750c73e64 MoriaServer-Win64-Shipping.exe!WinMain() [E:\Perforce\Mor_DedServer\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:321]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ff75559ab7e MoriaServer-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.02.20-01.11.33:581][ 0]LogWindows: Error: [Callstack] 0x00007ffba4dd7374 KERNEL32.DLL!UnknownFunction []
[2025.02.20-01.11.33:582][ 0]LogWindows: Error: [Callstack] 0x00007ffba6d5cc91 ntdll.dll!UnknownFunction []
[2025.02.20-01.11.33:582][ 0]LogWindows: Error:
[2025.02.19-23.01.57:134][893]LogCore: Warning: *** INTERRUPTED *** : SHUTTING DOWN
@momenaya: I was able to get your other mod "Fat Stacks" working on my dedicated server with no issues. And I can use (and love) this mod in my single player offline game. But if I put this one in the /~mods folder of my dedicated server it will not even start.
Bummer it's not the other way around, I'd rather use this than Fat Stacks if I had to choose.
Thanks for all the work you've done already anyway!
they fill the entire left side of the screen top to bottom,
can't read other stuff overlapping there.
(my first day playing the game, so i'm not far into progress, so i will bump this comment if i find more)
1. "Rested" (sleep in a Bedroll)
2. "Hoard-fierce" (admire Treasure Cache, Treasure Pile, or Treasure Trove)
3 4 5 6 7 8 ------ All of the various "Abakh" temporary buffs (i've found 7 so far, but please don't mod the "Fury" one because it deals damage to player :D )
"Undaunted"
a buff from singing in certain circumstances, like finding certain locations, repairing Durin Monuments
(i found 2nd and 3rd monuments)
(reference in "Goals > Mysteries > Durin's Return)
- all of my buffs are lost if i log out (gone when log back in)
means i must use consumables, etc to rebuff each time i log in to play....
on client-host work and for others players who join without mod to host with mod also works ...
Mulled cider and smoked mead
I'll try to add support for them soon.