Hi, this mod doesn't work If this can help, here's the error in the log: [2024-09-09 21:48:27] Event loop start [2024-09-09 21:49:32] [Lua] Initializing chat[2024-09-09 21:49:32] Error: [Lua::call_function] lua_pcall returned [push_structproperty::lua_to_memory] Parameter must be of type 'StructProperty' or table stack traceback: [C]: in method 'ServerChat' Mods\BDL\scripts\chat_interface.lua:88: in function 'ChatSendServer' ...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:46: in function 'PrintIntro' ...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:63: in function <...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:62> [2024-09-09 21:49:39] Error: [Lua::call_function] lua_pcall returned [push_structproperty::lua_to_memory] Parameter must be of type 'StructProperty' or table stack traceback:
It seems to work fine for me in solo player mode, although I am wondering if it contributes to the load times for the fog walls and portal travel.
I do know in multiplayer both when I was hosting and when I was playing on someone else's server it I was experiencing incredibly long load times, sometimes so long the game would crash. As in an entire day spent loading a wall. And I'm pretty sure this mod was the issues as first, it is the only mod I installed and second the load times improved dramatically as soon as I removed it. When I was hosting - everyone would be getting multi-minute load times for walls and portals. When I was playing while someone else hosted, the rest of the group was fine but I would experience load times of 5+ minutes regularly and often get game crashed.
Sp, I do recommend this game for solo play as, at least in my experience there are no proven issues. But I would not recommend it for multiplayer, at least not without doing a test to see if you get the issues I did.
I was really looking forward to this mod. It was my first that I wanted since I am still going through the game for the first time and don't want the cheats. Unfortunately, it does not work for me. I even tried pulling the folder from the other mod listed below. I load in and move around in game but pressing P has no effect.
Here is the end of the UE4SS file: [2024-01-19 01:09:51] m_shared_functions: 0x7ffb11ca9300 [2024-01-19 01:09:51] Enabling custom events [2024-01-19 01:09:51] Starting mods (from mods.txt load order)... [2024-01-19 01:09:51] No mods.txt file found... [2024-01-19 01:09:51] Starting mods (from enabled.txt, no defined load order)... [2024-01-19 01:09:51] Mod 'BD_GamePauser' has enabled.txt, starting mod. [2024-01-19 01:09:51] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart [2024-01-19 01:09:51] Event loop start
Thanks for making this mod! It's great to be able to AFK without worrying. Like others have said below, it's missing a file in the zip (the UE4SS_Signatures folder), which you can get from this other mod by the same creator
I downloaded the mod and it did not work for me either. I then went and found the author's BD Peaceful Mode mod to scavenge the UE4SS_Signatures directory and just added that to my install. Once I did that, it started working just fine.
If you are updating an old version, you can skip that step. If you are installing 0.4 for the first time, you will need the extra step to get it to work.
Stealing UE4SS_Signatures folder from the Peaceful mod got this mod working for me also. However, I use a controller and this mod doesn't interact well. Often I get trapped in the menu screen. Or the controller becomes unresponsive. Or the keyboard. Or the mouse. Usually it's not all my input devices, so I can recover input somehow. Seems random what will finally restore control. I suspect it has to do with how you're using x_input. This mod also sometimes interferes with renaming things in the map. Seems I only get one rename per launch. Relaunching the game or uninstalling the mod are the only fixes that work so far.
No UE4SS_Signatures folder in your latest version [Uploaded Dec 20th]. Is this intentional? This version doesn't seem to work for me. The earlier versions worked sporadically. Closing the game and launcher, then re-launching, would fix it for a little while. Thanks for keeping the mod up-to-date tho.
You make some pretty awesome mods! I was wondering, would something along the lines of allowing Masterworks to be stored in chest, or somehow flagging them as regular items so a solo player could carry / equip more than one at a time be possible? My fiance and I play this game together just the two of us find juggling one Masterwork at a time between base runs to be really tedious.
Love the mods you've made so far though, regardless! This one is by far my favorite when venturing on our game on my own.
48 comments
If this can help, here's the error in the log:
[2024-09-09 21:48:27] Event loop start
[2024-09-09 21:49:32] [Lua] Initializing chat[2024-09-09 21:49:32] Error: [Lua::call_function] lua_pcall returned [push_structproperty::lua_to_memory] Parameter must be of type 'StructProperty' or table
stack traceback:
[C]: in method 'ServerChat'
Mods\BDL\scripts\chat_interface.lua:88: in function 'ChatSendServer'
...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:46: in function 'PrintIntro'
...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:63: in function <...Moria\Binaries\Win64\Mods\BD_GamePauser\scripts\main.lua:62>
[2024-09-09 21:49:39] Error: [Lua::call_function] lua_pcall returned [push_structproperty::lua_to_memory] Parameter must be of type 'StructProperty' or table
stack traceback:
I do know in multiplayer both when I was hosting and when I was playing on someone else's server it I was experiencing incredibly long load times, sometimes so long the game would crash. As in an entire day spent loading a wall. And I'm pretty sure this mod was the issues as first, it is the only mod I installed and second the load times improved dramatically as soon as I removed it. When I was hosting - everyone would be getting multi-minute load times for walls and portals. When I was playing while someone else hosted, the rest of the group was fine but I would experience load times of 5+ minutes regularly and often get game crashed.
Sp, I do recommend this game for solo play as, at least in my experience there are no proven issues. But I would not recommend it for multiplayer, at least not without doing a test to see if you get the issues I did.
Unfortunately, it does not work for me. I even tried pulling the folder from the other mod listed below. I load in and move around in game but pressing P has no effect.
Here is the end of the UE4SS file:
[2024-01-19 01:09:51] m_shared_functions: 0x7ffb11ca9300
[2024-01-19 01:09:51] Enabling custom events
[2024-01-19 01:09:51] Starting mods (from mods.txt load order)...
[2024-01-19 01:09:51] No mods.txt file found...
[2024-01-19 01:09:51] Starting mods (from enabled.txt, no defined load order)...
[2024-01-19 01:09:51] Mod 'BD_GamePauser' has enabled.txt, starting mod.
[2024-01-19 01:09:51] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2024-01-19 01:09:51] Event loop start
If you are updating an old version, you can skip that step. If you are installing 0.4 for the first time, you will need the extra step to get it to work.
Very helpful mod, BTW. Thanks!
[2024-01-05 01:30:19] Setting up mods...
[2024-01-05 01:30:19] Cppsdk not present, cpp mods will not be loaded
[2024-01-05 01:30:19] Starting mods (from mods.txt load order)...
[2024-01-05 01:30:19] No mods.txt file found...
[2024-01-05 01:30:19] Starting mods (from enabled.txt, no defined load order)...
[2024-01-05 01:30:19] Console created
[2024-01-05 01:30:19] UE4SS - v2.5.1 Beta #0 - Git SHA #1481302
[2024-01-05 01:30:19] WITH_CASE_PRESERVING_NAME: No
[2024-01-05 01:30:19] No specific game configuration found, using default configuration file
[2024-01-05 01:30:19] Config: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64\UE4SS-settings.ini
[2024-01-05 01:30:19] root directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64
[2024-01-05 01:30:19] working directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64
[2024-01-05 01:30:19] game executable directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64
[2024-01-05 01:30:19] mods directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64\Mods
[2024-01-05 01:30:19] log directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64
[2024-01-05 01:30:19] object dumper directory: D:\Program Files (x86)\Epic Games\ReturnToMoria\Moria\Binaries\Win64
[2024-01-05 01:30:19] Scan attempt 1/60
[2024-01-05 01:30:20] Engine Version: 4.27 <- Built-in
[2024-01-05 01:30:20] StaticConstructObject_Internal address: 0x7ff735160660 <- Built-in
[2024-01-05 01:30:20] FName::ToString address: 0x7ff734f51130 <- Built-in
[2024-01-05 01:30:20] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:20] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:20] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:20] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:20] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:20] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:20] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:20] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:20] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:21] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:21] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:21] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:21] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:21] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:21] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2024-01-05 01:30:21] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:21] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] GMalloc address: 0x7ff734e415d0 <- Built-in
[2024-01-05 01:30:21] GUObjectArray address: 0x7ff739cde640 <- Built-in
[2024-01-05 01:30:21] FName::FName address: 0x7ff734f44500 <- Built-in
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.Class
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.Struct
[2024-01-05 01:30:22] Already constructed: /Script/Engine.Pawn
[2024-01-05 01:30:22] Already constructed: /Script/Engine.Character
[2024-01-05 01:30:22] Already constructed: /Script/Engine.Actor
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.Vector
[2024-01-05 01:30:22] Need to construct: /Script/Engine.Default__DefaultPawn
[2024-01-05 01:30:22] Already constructed: /Script/Engine.HitResult
[2024-01-05 01:30:22] Need to construct: /Script/Engine.Default__MaterialExpression
[2024-01-05 01:30:22] Already constructed: /Script/Engine.ActorComponent
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.OrientedBox
[2024-01-05 01:30:22] Already constructed: /Script/Engine.MovementComponent
[2024-01-05 01:30:22] Already constructed: /Script/Engine.HUD
[2024-01-05 01:30:22] Already constructed: /Script/Engine.PlayerController
[2024-01-05 01:30:22] Already constructed: /Script/Engine.PlayerCameraManager
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.EInterpCurveMode
[2024-01-05 01:30:22] Already constructed: /Script/Engine.ENetRole
[2024-01-05 01:30:22] Already constructed: /Script/MovieScene.MovieSceneEditorData
[2024-01-05 01:30:22] Already constructed: /Script/UMG.Widget
[2024-01-05 01:30:22] Already constructed: /Script/UMG.ComboBoxString
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.Interface
[2024-01-05 01:30:22] Already constructed: /Script/CoreUObject.DynamicClass
[2024-01-05 01:30:22] Constructed 0 of 2 objects
[2024-01-05 01:30:22] ProcessInternal address: 0x7ff735158770 <- Built-in
[2024-01-05 01:30:22] ProcessLocalScriptFunction address: 0x7ff735158880 <- Built-in
[2024-01-05 01:30:22] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
[2024-01-05 01:30:22] Adding GUObjectArray listeners
[2024-01-05 01:30:22]
##### MEMBER OFFSETS START #####
[2024-01-05 01:30:22] UObjectBase::ClassPrivate = 0x10
[2024-01-05 01:30:22] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
[2024-01-05 01:30:22] UObjectBase::InternalIndex = 0xC
[2024-01-05 01:30:22] UObjectBase::AutoReceiveInput = 0xF3
[2024-01-05 01:30:22] UObjectBase::ObjectFlags = 0x8
[2024-01-05 01:30:22] UObjectBase::OnEndCursorOver = 0x186
[2024-01-05 01:30:22] UObjectBase::CustomTimeDilation = 0x98
[2024-01-05 01:30:22] UObjectBase::NamePrivate = 0x18
[2024-01-05 01:30:22] UObjectBase::Role = 0xF0
[2024-01-05 01:30:22] UObjectBase::ControllingMatineeActors = 0x138
[2024-01-05 01:30:22] UObjectBase::bCanBeInCluster = 0x5B
[2024-01-05 01:30:22] UObjectBase::bAllowTickBeforeBeginPlay = 0x59
[2024-01-05 01:30:22] UObjectBase::bForceNetAddressable = 0x58
[2024-01-05 01:30:22] UObjectBase::InputPriority = 0xF4
[2024-01-05 01:30:22] UObjectBase::OuterPrivate = 0x20
[2024-01-05 01:30:22] UObjectBase::OnInputTouchEnd = 0x18A
[2024-01-05 01:30:22] UObjectBase::bHasDeferredComponentRegistration = 0x5C
[2024-01-05 01:30:22] UObjectBase::AttachmentReplication = 0xA0
[2024-01-05 01:30:22] UObjectBase::DetachFence = 0x210
[2024-01-05 01:30:22] UObjectBase::CreationTime = 0x9C
[2024-01-05 01:30:22] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5E
[2024-01-05 01:30:22] UObjectBase::InitialLifeSpan = 0x94
[2024-01-05 01:30:22] UObjectBase::bAutoDestroyWhenFinished = 0x59
[2024-01-05 01:30:22] UObjectBase::Tags = 0x170
[2024-01-05 01:30:22] UObjectBase::InputComponent = 0xF8
[2024-01-05 01:30:22] UObjectBase::OnTakePointDamage = 0x181
[2024-01-05 01:30:22] UObjectBase::LastRenderTime = 0x114
[2024-01-05 01:30:22] UObjectBase::RemoteRole = 0x5F
[2024-01-05 01:30:22] UObjectBase::Layers = 0x150
[2024-01-05 01:30:22] UObjectBase::MinNetUpdateFrequency = 0x10C
[2024-01-05 01:30:22] UObjectBase::TimerHandle_LifeSpanExpired = 0x148
[2024-01-05 01:30:22] UObjectBase::OnTakeAnyDamage = 0x180
[2024-01-05 01:30:22] UObjectBase::NetCullDistanceSquared = 0x100
[2024-01-05 01:30:22] UObjectBase::OnActorEndOverlap = 0x184
[2024-01-05 01:30:22] UObjectBase::NetDormancy = 0xF1
[2024-01-05 01:30:22] UObjectBase::NetDriverName = 0xE8
[2024-01-05 01:30:22] UObjectBase::NetTag = 0x104
[2024-01-05 01:30:22] UObjectBase::NetPriority = 0x110
[2024-01-05 01:30:22] UObjectBase::PrimaryActorTick = 0x28
[2024-01-05 01:30:22] UObjectBase::NetUpdateFrequency = 0x108
[2024-01-05 01:30:22] UObjectBase::OnClicked = 0x187
[2024-01-05 01:30:22] UObjectBase::OnActorBeginOverlap = 0x183
[2024-01-05 01:30:22] UObjectBase::OnActorHit = 0x18D
[2024-01-05 01:30:22] UObjectBase::OnBeginCursorOver = 0x185
[2024-01-05 01:30:22] UObjectBase::OnDestroyed = 0x18E
[2024-01-05 01:30:22] UObjectBase::OnInputTouchEnter = 0x18B
[2024-01-05 01:30:22] UObjectBase::OnEndPlay = 0x18F
[2024-01-05 01:30:22] UObjectBase::OnInputTouchBegin = 0x189
[2024-01-05 01:30:22] UObjectBase::OnInputTouchLeave = 0x18C
[2024-01-05 01:30:22] UObjectBase::OnReleased = 0x188
[2024-01-05 01:30:22] UObjectBase::OnTakeRadialDamage = 0x182
[2024-01-05 01:30:22] UObjectBase::ParentComponent = 0x160
[2024-01-05 01:30:22] UObjectBase::ReplicatedMovement = 0x60
[2024-01-05 01:30:22] UObjectBase::RootComponent = 0x130
[2024-01-05 01:30:22] UObjectBase::bBlockInput = 0x5A
[2024-01-05 01:30:22] UObjectBase::SpawnCollisionHandlingMethod = 0xF2
[2024-01-05 01:30:22] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5D
[2024-01-05 01:30:22] UObjectBase::bNetStartup = 0x58
[2024-01-05 01:30:22] UObjectBase::bActorIsBeingConstructed = 0x168
[2024-01-05 01:30:22] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5B
[2024-01-05 01:30:22] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
[2024-01-05 01:30:22] UObjectBase::bActorEnableCollision = 0x5C
[2024-01-05 01:30:22] UObjectBase::bActorInitialized = 0x5B
[2024-01-05 01:30:22] UObjectBase::bActorIsBeingDestroyed = 0x5C
[2024-01-05 01:30:22] UObjectBase::bActorSeamlessTraveled = 0x5B
[2024-01-05 01:30:22] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5C
[2024-01-05 01:30:22] UObjectBase::bAlwaysRelevant = 0x58
[2024-01-05 01:30:22] UObjectBase::bCanBeDamaged = 0x5A
[2024-01-05 01:30:22] UObjectBase::bCollideWhenPlacing = 0x5A
[2024-01-05 01:30:22] UObjectBase::bEnableAutoLODGeneration = 0x5A
[2024-01-05 01:30:22] UObjectBase::bExchangedRoles = 0x59
[2024-01-05 01:30:22] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
[2024-01-05 01:30:22] UObjectBase::bHasFinishedSpawning = 0x5B
[2024-01-05 01:30:22] UObjectBase::bHidden = 0x58
[2024-01-05 01:30:22] UObjectBase::bIgnoresOriginShifting = 0x5A
[2024-01-05 01:30:22] UObjectBase::bIsEditorOnlyActor = 0x5A
[2024-01-05 01:30:22] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
[2024-01-05 01:30:22] UObjectBase::bNetLoadOnClient = 0x59
[2024-01-05 01:30:22] UObjectBase::bNetTemporary = 0x58
[2024-01-05 01:30:22] UObjectBase::bNetUseOwnerRelevancy = 0x59
[2024-01-05 01:30:22] UObjectBase::bOnlyRelevantToOwner = 0x58
[2024-01-05 01:30:22] UObjectBase::bRelevantForLevelBounds = 0x59
[2024-01-05 01:30:22] UObjectBase::bRelevantForNetworkReplays = 0x59
[2024-01-05 01:30:22] UObjectBase::bReplayRewindable = 0x59
[2024-01-05 01:30:22] UObjectBase::bReplicateMovement = 0x58
[2024-01-05 01:30:22] UObjectBase::bReplicates = 0x5B
[2024-01-05 01:30:22] UObjectBase::bRunningUserConstructionScript = 0x5C
[2024-01-05 01:30:22] UObjectBase::bTearOff = 0x58
[2024-01-05 01:30:22] UObjectBase::bTickFunctionsRegistered = 0x5C
[2024-01-05 01:30:22] UScriptStruct::StructFlags = 0xB0
[2024-01-05 01:30:22] UScriptStruct::CppStructOps = 0xB8
[2024-01-05 01:30:22] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
[2024-01-05 01:30:22] UScriptStruct::ICppStructOps::Alignment = 0xC
[2024-01-05 01:30:22] UScriptStruct::ICppStructOps::Size = 0x8
[2024-01-05 01:30:22] FField::ClassPrivate = 0x8
[2024-01-05 01:30:22] FField::NamePrivate = 0x28
[2024-01-05 01:30:22] FField::FlagsPrivate = 0x30
[2024-01-05 01:30:22] FField::Next = 0x20
[2024-01-05 01:30:22] FField::Owner = 0x10
[2024-01-05 01:30:22] FOutputDevice::bAutoEmitLineTerminator = 0x9
[2024-01-05 01:30:22] FOutputDevice::bSuppressEventTag = 0x8
[2024-01-05 01:30:22] FEnumProperty::Enum = 0x80
[2024-01-05 01:30:22] FEnumProperty::UnderlyingProp = 0x78
[2024-01-05 01:30:22] UStruct::DestructorLink = 0x80
[2024-01-05 01:30:22] UStruct::Children = 0x48
[2024-01-05 01:30:22] UStruct::ChildProperties = 0x50
[2024-01-05 01:30:22] UStruct::PostConstructLink = 0x88
[2024-01-05 01:30:22] UStruct::UnresolvedScriptProperties = 0xA0
[2024-01-05 01:30:22] UStruct::MinAlignment = 0x5C
[2024-01-05 01:30:22] UStruct::PropertiesSize = 0x58
[2024-01-05 01:30:22] UStruct::PropertyLink = 0x70
[2024-01-05 01:30:22] UStruct::RefLink = 0x78
[2024-01-05 01:30:22] UStruct::Script = 0x60
[2024-01-05 01:30:22] UStruct::ScriptAndPropertyObjectReferences = 0x90
[2024-01-05 01:30:22] UStruct::SuperStruct = 0x40
[2024-01-05 01:30:22] UFunction::EventGraphCallOffset = 0xD0
[2024-01-05 01:30:22] UFunction::EventGraphFunction = 0xC8
[2024-01-05 01:30:22] UFunction::RPCId = 0xBA
[2024-01-05 01:30:22] UFunction::FirstPropertyToInit = 0xC0
[2024-01-05 01:30:22] UFunction::Func = 0xD8
[2024-01-05 01:30:22] UFunction::FunctionFlags = 0xB0
[2024-01-05 01:30:22] UFunction::NumParms = 0xB4
[2024-01-05 01:30:22] UFunction::ParmsSize = 0xB6
[2024-01-05 01:30:22] UFunction::RPCResponseId = 0xBC
[2024-01-05 01:30:22] UFunction::ReturnValueOffset = 0xB8
[2024-01-05 01:30:22] UField::Next = 0x28
[2024-01-05 01:30:22] FProperty::ArrayDim = 0x38
[2024-01-05 01:30:22] FProperty::DestructorLinkNext = 0x68
[2024-01-05 01:30:22] FProperty::ElementSize = 0x3C
[2024-01-05 01:30:22] FProperty::NextRef = 0x60
[2024-01-05 01:30:22] FProperty::Offset_Internal = 0x4C
[2024-01-05 01:30:22] FProperty::PostConstructLinkNext = 0x70
[2024-01-05 01:30:22] FProperty::PropertyLinkNext = 0x58
[2024-01-05 01:30:22] FProperty::PropertyFlags = 0x40
[2024-01-05 01:30:22] FProperty::RepIndex = 0x48
[2024-01-05 01:30:22] FProperty::RepNotifyFunc = 0x50
[2024-01-05 01:30:22] UWorld::bAllowAudioPlayback = 0x10E
[2024-01-05 01:30:22] UWorld::ActiveLevelCollectionIndex = 0x158
[2024-01-05 01:30:22] UWorld::AudioTimeSeconds = 0x5AC
[2024-01-05 01:30:22] UWorld::CommittedPersistentLevelName = 0x610
[2024-01-05 01:30:22] UWorld::bInTick = 0x10B
[2024-01-05 01:30:22] UWorld::CleanupWorldTag = 0x61C
[2024-01-05 01:30:22] UWorld::BuildStreamingDataTimer = 0x3D0
[2024-01-05 01:30:22] UWorld::bPlayersOnly = 0x10D
[2024-01-05 01:30:22] UWorld::DeltaTimeSeconds = 0x5B0
[2024-01-05 01:30:22] UWorld::ExtraReferencedObjects = 0x68
[2024-01-05 01:30:22] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x598
[2024-01-05 01:30:22] UWorld::NextSwitchCountdown = 0x5DC
[2024-01-05 01:30:22] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x10F
[2024-01-05 01:30:22] UWorld::RealTimeSeconds = 0x5A8
[2024-01-05 01:30:22] UWorld::NextURL = 0x5F0
[2024-01-05 01:30:22] UWorld::NumStreamingLevelsBeingLoaded = 0x5EA
[2024-01-05 01:30:22] UWorld::OriginOffsetThisFrame = 0x5D0
[2024-01-05 01:30:22] UWorld::PauseDelay = 0x5B4
[2024-01-05 01:30:22] UWorld::PerModuleDataObjects = 0x78
[2024-01-05 01:30:22] UWorld::bIsDefaultLevel = 0x10C
[2024-01-05 01:30:22] UWorld::PlayerNum = 0x558
[2024-01-05 01:30:22] UWorld::PreparingLevelNames = 0x600
[2024-01-05 01:30:22] UWorld::bAggressiveLOD = 0x10C
[2024-01-05 01:30:22] UWorld::StreamingLevelsPrefix = 0xC0
[2024-01-05 01:30:22] UWorld::bTriggerPostLoadMap = 0x10B
[2024-01-05 01:30:22] UWorld::bIsLevelStreamingFrozen = 0x10B
[2024-01-05 01:30:22] UWorld::StreamingVolumeUpdateDelay = 0x55C
[2024-01-05 01:30:22] UWorld::bIsBuilt = 0x10B
[2024-01-05 01:30:22] UWorld::TimeSeconds = 0x5A0
[2024-01-05 01:30:22] UWorld::UnpausedTimeSeconds = 0x5A4
[2024-01-05 01:30:22] UWorld::ViewLocationsRenderedLastFrame = 0xF8
[2024-01-05 01:30:22] UWorld::bActorsInitialized = 0x10C
[2024-01-05 01:30:22] UWorld::bIsTearingDown = 0x10D
[2024-01-05 01:30:22] UWorld::bAreConstraintsDirty = 0x10E
[2024-01-05 01:30:22] UWorld::bBegunPlay = 0x10D
[2024-01-05 01:30:22] UWorld::bDebugPauseExecution = 0x10D
[2024-01-05 01:30:22] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x10C
[2024-01-05 01:30:22] UWorld::bRequestedBlockOnAsyncLoading = 0x10C
[2024-01-05 01:30:22] UWorld::bDropDetail = 0x10C
[2024-01-05 01:30:22] UWorld::bMatchStarted = 0x10D
[2024-01-05 01:30:22] UWorld::bIsCameraMoveableWhenPaused = 0x10E
[2024-01-05 01:30:22] UWorld::bIsRunningConstructionScript = 0x10C
[2024-01-05 01:30:22] UWorld::bShouldSimulatePhysics = 0x10C
[2024-01-05 01:30:22] UWorld::bIsWorldInitialized = 0x10B
[2024-01-05 01:30:22] UWorld::bKismetScriptError = 0x10D
[2024-01-05 01:30:22] UWorld::bMarkedObjectsPendingKill = 0x618
[2024-01-05 01:30:22] UWorld::bWorldWasLoadedThisTick = 0x10B
[2024-01-05 01:30:22] UWorld::bPlayersOnlyPending = 0x10D
[2024-01-05 01:30:22] UWorld::bPostTickComponentUpdate = 0x10B
[2024-01-05 01:30:22] UWorld::bRequiresHitProxies = 0x10E
[2024-01-05 01:30:22] UWorld::bShouldForceUnloadStreamingLevels = 0x10E
[2024-01-05 01:30:22] UWorld::bShouldForceVisibleStreamingLevels = 0x10E
[2024-01-05 01:30:22] UWorld::bShouldTick = 0x10E
[2024-01-05 01:30:22] UWorld::bStartup = 0x10D
[2024-01-05 01:30:22] UWorld::bStreamingDataDirty = 0x10E
[2024-01-05 01:30:22] UWorld::bTickNewlySpawned = 0x10B
[2024-01-05 01:30:22] UClass::ClassConstructor = 0xB0
[2024-01-05 01:30:22] UClass::ClassAddReferencedObjects = 0xC0
[2024-01-05 01:30:22] UClass::bCooked = 0xC8
[2024-01-05 01:30:22] UClass::ClassConfigName = 0xE8
[2024-01-05 01:30:22] UClass::ClassDefaultObject = 0x118
[2024-01-05 01:30:22] UClass::ClassFlags = 0xCC
[2024-01-05 01:30:22] UClass::ClassGeneratedBy = 0xE0
[2024-01-05 01:30:22] UClass::ClassUnique = 0xC8
[2024-01-05 01:30:22] UClass::ClassVTableHelperCtorCaller = 0xB8
[2024-01-05 01:30:22] UClass::ClassWithin = 0xD8
[2024-01-05 01:30:22] UClass::FirstOwnedClassRep = 0x110
[2024-01-05 01:30:22] UClass::Interfaces = 0x1D8
[2024-01-05 01:30:22] UClass::NetFields = 0x100
[2024-01-05 01:30:22] UClass::SparseClassData = 0x120
[2024-01-05 01:30:22] UClass::SparseClassDataStruct = 0x128
[2024-01-05 01:30:22] UEnum::CppForm = 0x50
[2024-01-05 01:30:22] UEnum::CppType = 0x30
[2024-01-05 01:30:22] UEnum::EnumDisplayNameFn = 0x58
[2024-01-05 01:30:22] UEnum::Names = 0x40
[2024-01-05 01:30:22] UEnum::EnumFlags_Internal = 0x54
[2024-01-05 01:30:22] FObjectPropertyBase::PropertyClass = 0x78
[2024-01-05 01:30:22] FDelegateProperty::SignatureFunction = 0x78
[2024-01-05 01:30:22] FMulticastDelegateProperty::SignatureFunction = 0x78
[2024-01-05 01:30:22] FSetProperty::ElementProp = 0x78
[2024-01-05 01:30:22] FStructProperty::Struct = 0x78
[2024-01-05 01:30:22] FArrayProperty::Inner = 0x78
[2024-01-05 01:30:22] FMapProperty::KeyProp = 0x78
[2024-01-05 01:30:22] FMapProperty::ValueProp = 0x80
[2024-01-05 01:30:22] FBoolProperty::FieldMask = 0x7B
[2024-01-05 01:30:22] FBoolProperty::ByteMask = 0x7A
[2024-01-05 01:30:22] FBoolProperty::FieldSize = 0x78
[2024-01-05 01:30:22] FBoolProperty::ByteOffset = 0x79
[2024-01-05 01:30:22] FByteProperty::Enum = 0x78
[2024-01-05 01:30:22] FClassProperty::MetaClass = 0x80
[2024-01-05 01:30:22] FSoftClassProperty::MetaClass = 0x80
[2024-01-05 01:30:22] FInterfaceProperty::InterfaceClass = 0x78
[2024-01-05 01:30:22] FFieldPathProperty::PropertyClass = 0x78
[2024-01-05 01:30:22]
##### MEMBER OFFSETS END #####
[2024-01-05 01:30:22] m_shared_functions: 0x7ffe803d9300
[2024-01-05 01:30:22] Enabling custom events
[2024-01-05 01:30:22] Starting mods (from mods.txt load order)...
[2024-01-05 01:30:22] No mods.txt file found...
[2024-01-05 01:30:22] Starting mods (from enabled.txt, no defined load order)...
[2024-01-05 01:30:22] Mod 'BD_GamePauser' has enabled.txt, starting mod.
[2024-01-05 01:30:22] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2024-01-05 01:30:22] Event loop start
Here's my log from tonight. Fresh install of the mod still isn't working. Sry for the wall of text. How do I hide it?Love the mods you've made so far though, regardless! This one is by far my favorite when venturing on our game on my own.