Hi Kiwi, I have been using your mod to gather information to help with the MoreBuildings mod. Thank you, it works great.
I have a question/issue. I can target, say, a large broken pillar, and hide and undo it just fine. However, if I delete it, the entire environment will disappear.Any idea why? Could this be a bug?
hey! was looking for the 4th durin's axe piece - typed in: Game/LevelDesign/Challenges/AxeHunt/Fourth/CBP_DurinAxeFragment_D.CBP_DurinAxeFragment_D_C
However it does not seem to spawn, despite saying Success. Wondering if this is due to the recent patch adjusting how easy it would be to find the piece? Anyone else have this issue?
Hello Kiwi, can I request for either an update (or a guide) that adds the Muznakan's Chests? They are generally easy to find, but the one from Garin's is known to be incredibly frustrating.
I just want to either have a pre-made teleport for them already, which I don't think it's possible knowing how random seeds are, or perhaps it is possible by just pre-adding the codename? Or well, at least add it to the X-Ray, which I am not sure if it is there because I can't read the codenames.
By the way, I run at 1920x1080 and the text resolution is rather bad, may be a bug.
I'm missing one of the muznakan chests, but you can add the following entries to the XRAY tool (bottom left of the Debug Menu) to reveal most of the muznakans, and the figurines: /Game/Items/Pickup/AltarFigurines/BP_PickupAltarFigurine.BP_PickupAltarFigurine_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar.BP_ChallengeAltar_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Belegost.BP_ChallengeAltar_Belegost_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Durin.BP_ChallengeAltar_Durin_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_DwalinBalin.BP_ChallengeAltar_DwalinBalin_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Narvi.BP_ChallengeAltar_Narvi_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Ori.BP_ChallengeAltar_Ori_C /Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Telchar.BP_ChallengeAltar_Telchar_C
After adding these to the field, clicking the 'Start' button, next to XRAY, should highlight them in blue.
172 comments
First off, I adore this mod! It has been so incredibly useful!
Second, any chance this will be updated to include the stuff from the DLCs?
I have been using your mod to gather information to help with the MoreBuildings mod. Thank you, it works great.
I have a question/issue. I can target, say, a large broken pillar, and hide and undo it just fine. However, if I delete it, the entire environment will disappear.Any idea why? Could this be a bug?
Mereak Firmaxe ...
%LocalAppData%\Moria\Saved\SaveGamesEpic\Teleports.sav
Edit
Never mind
However it does not seem to spawn, despite saying Success. Wondering if this is due to the recent patch adjusting how easy it would be to find the piece? Anyone else have this issue?
I just want to either have a pre-made teleport for them already, which I don't think it's possible knowing how random seeds are, or perhaps it is possible by just pre-adding the codename?
Or well, at least add it to the X-Ray, which I am not sure if it is there because I can't read the codenames.
By the way, I run at 1920x1080 and the text resolution is rather bad, may be a bug.
/Game/Items/Pickup/AltarFigurines/BP_PickupAltarFigurine.BP_PickupAltarFigurine_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar.BP_ChallengeAltar_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Belegost.BP_ChallengeAltar_Belegost_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Durin.BP_ChallengeAltar_Durin_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_DwalinBalin.BP_ChallengeAltar_DwalinBalin_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Narvi.BP_ChallengeAltar_Narvi_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Ori.BP_ChallengeAltar_Ori_C
/Game/LevelDesign/Challenges/Altars/BP_ChallengeAltar_Telchar.BP_ChallengeAltar_Telchar_C
After adding these to the field, clicking the 'Start' button, next to XRAY, should highlight them in blue.