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************************************************************** Full changelog **************************************************************
Supported DLCs: Metal Terror, Into the Dark and Heart of the Swamp
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========================================================== Overall changes in gameplay ======================================================
===============================================================================================================================================
Overall changes:
- Increased all costs of main buildings to reflect other changes in economy and add new flavor to the gameplay
- Increased building times by various factors
- Doubled (or more) almost all costs of buildings from resource and energy categories, increased production rates, but increased consumption of resources and energy
- Increased the repair range of repair towers by 100%, while adding few drones for each level (less towers, but same performance)
- Increased the mine field range from mine towers by 30%
- Increased max. range of energy connectors by 400%, increased their HP
- Increased range of Cryo Stations by 50%
- Decreased min. spacing between pumps by 75%, increased costs and production rates
- Storage and ammo production facilities cost a lot more, but also add a lot more storage space and have increased production rates
- Increased player health by 50%, speed by 25%, pickup radius by 150% and added regeneretation after 10s of not taking damage (very slight amount for those out of medkits ...)
- Reduced cooldown times on Orbital strike and Bombardment by 50%, while slightly increasing the duration for each level. In their original state I almost never used them ...
- Increased range of all towers by 25%, except Artillery Turret that was increased by 33%
- Decreased min range of Heavy Artillery Turret by 75% (max range wasn't changed)
- Increased range and health of Tesla Turret, Mobile Turret (player consumable towers)
- Increased health of all walls
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========================================================= Changes in consumables ============================================================
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[Mini Miner]
Increased yield for each level, while decreasing used resource
[Tesla Tower]
Slightly increased range
[Mobile Turret]
Slightly increased range
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========================================================== Changes in buildings =============================================================
==============================================================================================================================================
In case of some buildings, build costs has been significantly increased to balance the gameplay and further reduce building spam ... thus reducing the CPU/GPU load.
Increasing values for each level are showed like this: LV1(x) > LV2(x) > LV3(x), where LV is the uprgade level new value and (x) is the original value.
------------========= Main Buildings ===========-----------
Attention!! No specific values will be written with this type of buildings ... discover it yourself :)
[Headquarters]
Building costs significally increased
Building time increased exponentially
Increased storage and max AI cores
Increased health
[Outpost]
Building costs significally increased
Building time increased
Increased storage and max AI cores
Increased health
[Laboratory]
Building costs significally increased
Increased requiered energy & water
Sped up analysis times
Increased health
[Armory]
Building costs significally increased
Increased resources & energy required
Increased resource production
Increased player ammo production
Increased health
[Communications Hub]
Building costs significally increased
Increased resources & energy required
Increased health
[Cryo Station]
Building costs significally increased
Increased range of the cooled area
Increased health
[Fusion Field Accelerator]
Building costs significally increased
Increased health
[Quantum Gate Stabilizer]
Building costs significally increased
Increased health
[Rift Magnetic Stabilizer]
Building costs significally increased
Increased water/coolant & energy required
Increased health
[Rift Magnetic Stabilizer]
Building costs significally increased
Increased health
[Rift Station]
Building costs significally increased
Increased resources & energy required
Increased health
[Planetary Scanner]
Building costs significally increased
Increased health
[Research Station]
Building costs significally increased
Increased energy required
Increased health
[Portal]
Building costs significally increased
Increased health
[Mining Elevator]
Building costs significally increased
Increased health
[Repellent Drone Hub]
Building costs significally increased
Increased health
[Seismic Laboratory]
Building costs significally increased
Increased health
[Weather Controller]
Building costs significally increased
Increased health
------------========= Defense Buildings ===========-----------
Most defensive towers have increased range by 25% (very few have a bit higher changes)
[All defensive walls, gates and floor excluding crystal]
Doubled all max health values
[Crystal walls]
Tripled all max health values
Increased regen from 2nd level by 30% for each upgrade
Decreased regen cooldown on max upgrade lvl by 50%
Increased build cost by 300%
[Vine walls]
Doubled all max health values
Increased regen from 2nd level by 50% for each upgrade
Decreased regen cooldown on max upgrade lvl by 50%
Increased build cost by 200%
[AI HUB]
Significantly increased build costs for each level
AI cores increase: 30(4) > 60(8) > 100(16)
[Repair Facilities]
Doubled building costs
Increased Health: 1500 (500) > 2500 (750) > 3500 (1000)
Reapair radius - 50(25)
Repair drones - 3(1) > 6(3) > 10(7)
Added self regen
[Shield Generator]
Increased build costs for each level by 50%
Increased range by 50%
Increased health by 50%
Decreased plasma cost by 50%
[Short Range Radar]
Doubled building costs
Increased ranges for each level by 20% > 30% > 30% of the original values
Doubled Health
[Mine Layer Tower]
Increased radius from 20 to 30
Increased amount of bots
[Ligthning Tower]
Aside increased range at lv1, its range increases by 10% with each upgrade
[Railgun Tower]
Aside increased range at lv1, its range increases by 25% with each upgrade
Max hits increased by 30% with each level
[Drone Attack Tower]
Increased drone count: 3(2) > 4(2) > 5(2)
Increased building costs
Increased energy costs
Increaed AI cost
[Alien Tower]
Doubled the prices
Increased radius from 26 to 40 for both ofensive and passive abilities
Increased Morphium usage from 25 to 40
------------========= Energy Buildings ===========-----------
[Energy Connector]
Increased max distribution range by 4x
Increased build cost by 4x
Significantly Increased health
Added self regen
[Energy Pylon]
Increased build cost by x2
Significantly Increased health
Increased build time
[Energy Storage]
Increased energy storage by 10x
Increased build cost by 5x
[Carbonium Powerplant]
Doubled building costs
Increased generated energy for each level
[Animal Biomass Powerplant]
Doubled building costs
Increased generated energy for each level
Increased fuel usage for each level
[Gas Powerplant]
Doubled building costs
Doubled generated energy
Increased energy storage
[Wind Turbine]
Doubled building costs
Increased generated energy for each level
Increased energy storage
[Solar Panels]
Doubled building costs
Increased generated energy for each level
Increased energy storage
[Geothermal Powerplant]
Doubled building cost for the LV1 and further increased by 20% for LV2/lv3
Increased generated energy for each level
Increased generated mud for each level
[Fusion Powerplant]
Increased build costs for each level by 100%
Doubled generated energy for each level
Increased generated plasma for each level
Doubled Health
[Nuclear Powerplant]
Doubled building costs
Doubled generated energy for each level
Decreased used Uranium by 50%
Increased used water & supercoolant by 100%
Doubled Health
[Magma Powerplant]
Doubled building costs for first 2 levels and increased even more for the third one
Doubled magma usage
Increased generated energy for each level
[Morphium Powerplant]
Doubled building costs for first 2 levels and increased even more for the third one
Doubled morphium usage
Increased generated energy for each level
------------========= Resource Buildings ===========-----------
[Pipe Connectors]
Significantly Increased health
[Ammunition Storage]
Significantly increased build costs for each level
Increased Ammo storage 5(1) > 15(2) > 25(4)
[Solid Storage]
Increased build costs for each level by 5x > 7x > 10x
Increased storage by 10x
Increased health by 5x
[Liquid Storage]
Increased build costs for each level by 5x > 7x > 10x
Increased storage by 10x
[Carbonium Factory]
Doubled building costs
Increased yield: 2(1) > 4(2) > 6(4)
Double required energy
[Carbonium Synthesizer]
Doubled building costs
Increased yield: 4(2) > 6(3) > 8(4)
Required energy increased by 50%
[Steel Factory]
Doubled building costs
Increased yield: 2(1) > 4(2) > 6(4)
Double required energy
[Flora Collector]
Doubled building costs
Increased range for colletcting from 30 to 40,
Increased drone number: 3(2) > 5(3) > 7(4)
Increased required energy by 50%
Increased health by 100%
[Flora Cultivator]
Doubled building costs
Increased range for planting from 25 to 35
Increased drone number: 5(3) > 7(4) > 9(5)
Increased required energy by 50%
Increased health by 100%
[Gas Filtering Plant]
Doubled building costs
Increased yield by 150%
Double required energy & sludge
Increased health by 100%
[Ionizer]
Doubled building costs
Increased yield by 150%
Double required energy & titanium
Increased health by 100%
[Liquid Compressor]
Doubled building costs
Increased input liquid by 400%
Increased output liquid by 400%
3x required energy
Increased health by 100%
[Liquid Pump]
Doubled building costs
Doubled yield
Decreased min spacing between pumps by 75%
Double required energy
Significantly Increased health
[Plasma Converter]
Increased build costs for each level by 50% > 75% > 100%
Increased yield by 125%
Double required energy
Increased resources requirement by 50%
[Rare Element Mine]
Increased build costs for each level by 50% > 75% > 100%
Increased yield: 2(1) > 4(2) > 6(4)
Double required energy
[Tower Ammunition]
Increased building costs by 150%
Increased ammo production: 2(1) > 3.5(2) > 6(2.5)
Increased energy requirment by 3x
Increaased carbonium and steeel input: 1(1) > 4(2) > 8(3)
[Uranium Centrifuge]
Doubled building costs
Increased energy requirment by 2x
Increased yield: 2(1) > 5(2) > 9(4)
[Loot Collector]
Increased building costs by 50%
Increased energy requirment by 50%
Increased Range by around 50% for each stage
[Supercoolant Rafinery]
Increased building costs by 200%
Increased energy requirment by 200%
Increased yield by 300%
[Bio Composter]
Tripled building costs
Increased yield for each level
Double required energy, water and biomass
[Bio Composter]
Tripled building costs
Increased yield for each level
Double required energy, water and biomass
[Liquid Compressor]
Doubled building costs
Increased input mud by 200%
Increased output sludge by 200%
Increased health by 100%
[Drone Mine]
Doubled building costs
Doubled building health
Increased radius by 50%
Increased miner drones - 2(1) > 3(1) > 5(1)
Increased AI costs - 2(1) > 3(1) > 5(1)
[Crystal Collector]
Doubled building costs
Doubled building health
Increased radius by 50%
Increased crystal collectors - 2(1) > 4(2) > 6(3)
Increased AI costs - 2(1) > 4(1) > 6(1)
[Gas Extractor]
Doubled building costs
Increased yield by 150%
Double required energy
Increased health by 100%
[Ironium Synthesizer]
Increased building costs by 300%
Increased energy requirment by 80%
Increased yield by 120%