This is honestly the best "mod" out there as it incorporates solutions to many of the issues I have with the base game and allows so much flexibility. The only thing missing, that I wish was built in, is an enemy multiplier like the Max mod to allow increased enemies, increased champions, or both. Honestly though, this is an amazing CT! Thanks for this! <3
Can you add %Max HP HealthRegen? I want to play the game without pots and have a high HealthRegen instead. Best if its editable, f.e. 10% maxhp per sec or "only" 3%maxhp per sec...
Many Iten missing when re-launch game. I found a bug with u try edit a inten on inventory if u have a eqquiped other one. That may change when Alt+Tab, i lose a Epic Iten Maron's Garment 0,02% drop rate and now i dnt find him on " Edit item list " to make another one.
Any idea, or anyone know where is Maron's Garment.dbr on list?
It does not work i can't activate anything https://imgur.com/63iIkMH Edit: Nevermind i had to change the memory scan option to TQ.exe now its working perfect and its working with the GOG version.
22 comments
Is it possible to add legendary item like "Spear of the Dryads" and Assassin's set ?
Thanks !
Any idea, or anyone know where is Maron's Garment.dbr on list?
Thnx in advanced
Edit: Nevermind i had to change the memory scan option to TQ.exe now its working perfect and its working with the GOG version.
does this mod work just with steam version or work with gog also?
Cheat Engine Error.
There is a newer version of Cheat Engine out. It's recommended to use thar version instead
This table failed to load: This is not a valid cheat table (Error reading FormItemEditor.ActiveControll: Unknow property: "ActiveControl")
Vielen Dank!
It's Cheat Engine. AV don't like it.
false detected
change your anti virus
Qualify Any Weapon for skills
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>99</ID>
<Description>"**Qualify Any Weapon [kpDel]"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : TQ.exe
Version:
Date : 2018-02-26
Author : Neherson
Qualify Any Weapon
}
define(origin_IsQualifyingWeapons,"Game.GAME::Skill::IsQualifyingWeapons")
define(bytes_IsQualifyingWeapons,8B 44 24 0C 53)
define(origin_CreateUpdateSkillBuff_CheckTypes,"Game.GAME::SkillServices_Character::CreateUpdateSkillBuff"+5D)
define(bytes_CreateUpdateSkillBuff_CheckTypes,0F 84 B0 00 00 00)
[ENABLE]
assert(origin_IsQualifyingWeapons,bytes_IsQualifyingWeapons)
assert(origin_CreateUpdateSkillBuff_CheckTypes,bytes_CreateUpdateSkillBuff_CheckTypes)
origin_IsQualifyingWeapons://///////////////////////////////////////////////////
//make any weapon qualified for use with any skill
mov al,1
ret 0C
origin_CreateUpdateSkillBuff_CheckTypes:////////////////////////////////////////
//make buffs ignore weapon type requirements
db 90 E9 //nop/jmp
[DISABLE]
origin_IsQualifyingWeapons:
db bytes_IsQualifyingWeapons
origin_CreateUpdateSkillBuff_CheckTypes:
db bytes_CreateUpdateSkillBuff_CheckTypes
{
// ORIGINAL CODE - INJECTION POINT: "Game.GAME::Skill::IsQualifyingWeapons"
// ---------- INJECTING HERE ----------
"Game.dll"+2209B0: 8B 44 24 0C - mov eax,[esp+0C]
"Game.dll"+2209B4: 53 - push ebx
// ---------- DONE INJECTING ----------
"Game.dll"+2209B5: 8B 08 - mov ecx,[eax]
"Game.dll"+2209B7: 8B 50 04 - mov edx,[eax+04]
"Game.dll"+2209BA: 2B D1 - sub edx,ecx
"Game.dll"+2209BC: C1 FA 02 - sar edx,02
"Game.dll"+2209BF: 56 - push esi
"Game.dll"+2209C0: 57 - push edi
"Game.dll"+2209C1: B3 01 - mov bl,01
"Game.dll"+2209C3: 85 D2 - test edx,edx
"Game.dll"+2209C5: 74 41 - je Game.dll+220A08
"Game.dll"+2209C7: 33 C0 - xor eax,eax
}
{
// ORIGINAL CODE - INJECTION POINT: "Game.GAME::SkillServices_Character::CreateUpdateSkillBuff"+5D
"Game.dll"+2429CD: 8B 4B 04 - mov ecx,[ebx+04]
"Game.dll"+2429D0: 8B 7D 08 - mov edi,[ebp+08]
"Game.dll"+2429D3: 8B 01 - mov eax,[ecx]
"Game.dll"+2429D5: 8B 80 44 01 00 00 - mov eax,[eax+00000144]
"Game.dll"+2429DB: FF D0 - call eax
"Game.dll"+2429DD: 84 C0 - test al,al
"Game.dll"+2429DF: 0F 84 3E 03 00 00 - je Game.dll+242D23
"Game.dll"+2429E5: 8B 75 0C - mov esi,[ebp+0C]
"Game.dll"+2429E8: 8B 06 - mov eax,[esi]
"Game.dll"+2429EA: 3B 46 04 - cmp eax,[esi+04]
// ---------- INJECTING HERE ----------
"Game.dll"+2429ED: 0F 84 B0 00 00 00 - je Game.dll+242AA3
// ---------- DONE INJECTING ----------
"Game.dll"+2429F3: 8B 4B 04 - mov ecx,[ebx+04]
"Game.dll"+2429F6: 81 C1 DC 02 00 00 - add ecx,000002DC
"Game.dll"+2429FC: E8 3F F0 F2 FF - call Game.dll+171A40
"Game.dll"+242A01: 50 - push eax
"Game.dll"+242A02: FF 15 B0 C0 DF 5D - call dword ptr [Game.dll+2CC0B0]
"Game.dll"+242A08: 8B C8 - mov ecx,eax
"Game.dll"+242A0A: E8 91 FE DC FF - call Game.dll+128A0
"Game.dll"+242A0F: 85 C0 - test eax,eax
"Game.dll"+242A11: 74 22 - je Game.dll+242A35
"Game.dll"+242A13: 8B 10 - mov edx,[eax]
}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>17</Key>
<Key>93</Key>
<Key>110</Key>
</Keys>
<ID>0</ID>
<ActivateSound TTS="EN">unqualified</ActivateSound>
<DeactivateSound TTS="EN">qualified</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatTable>