Well, you want to export the model via QtRME, downscale it in Blender, and import it back. I have not yet touched it, as am waiting for SFO - but without custom skeleton should be straightforward.
Yeah I try that but I can’t extract the file for some reason, I will just wait for whenever you downscale it and when you do would you kindly upload it?
Is a downscaled version of this in the works? I opened up the packfile in QtRME but I have no idea what I am doing. For some reason, when I export all the files to blender the textures end up orange even though I converted all the ddx textures to tgas.
Found an easier way, it looks like the original model was not scaled up, so theres no need to use asset editor or blender to lower the size of the modelw. The table in variants_tables had its scale increased to 3, so just lower that value and should be good. I used 1.2 to make it about the size of vanilla and other lords.
There are a few other tables that need to be changed, like making the unit count as a small unit and changing the melee damage stats as they were changed to make her have splash attacks. Any table with the name "huge" can be safely removed, plus Ground Stat Effect Group in land_units_tables needs to be changed to small.
This is a really good mod, I love how it's not just a simple character change, there is also a change in the walking and idle animation which is just wonderful. Thank you very much for making this mod. Is the mod complete or will there be more in the future?
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I have not yet touched it, as am waiting for SFO - but without custom skeleton should be straightforward.
Would still like an official release.
There are a few other tables that need to be changed, like making the unit count as a small unit and changing the melee damage stats as they were changed to make her have splash attacks. Any table with the name "huge" can be safely removed, plus Ground Stat Effect Group in land_units_tables needs to be changed to small.