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Changelogs
Version 3.016
Bug fix where the mod manager could fail to save the file with "custom game" information when quitting.
Renamed "RE: Resistance" to "Resident Evil: Resistance"
Fixed a memory leak related to loading mod preview images.
Added mod managing support for Tekken 7.
Made it possible to open a Windows File Explorer instance that opens up the game install directory via the Options menu.
Made it possible to install mods for MT Framework games while the game is running.
Added popup message when user tries to install a mod while a game is running when it's not supported.
Made the mod manager skip PAK modification and allow mod installs while the game is running if FirstNatives is installed.
Added warning if user tries to drag'n'drop a mod with the same name as a mod that's already installed while the game is running.
Renamed Resident Evil HD to Resident Evil 1 HD so it has a more intuitive position in the game list.
There will now be a symbol highlighting the buttons for downloading Fluffy Mod Manager if a new version is available.
Added a simple warning message if the "natives" folder still exists after uninstalling all mods for an RE Engine game.
Added a warning message for when user starts another instance of Fluffy Mod Manager with mods still installed.
Merged the "install prompt" and "uninstall prompt" toggles into one.
Implemented a system called "mod presets" where the user can save a custom set of installed mods and then install that set in one go.
Game asset backups are now automatically deleted when they're no longer needed. This behaviour can be changed in Advanced Options.
Added a toggle in Advanced Options for turning off loading and displaying of mod preview screenshots.
Fixed a bug that made it impossible to manually choose the "!Other > Misc" category for a mod.
Made the "re-read game archives" button invisible for games that don't do archive entry invalidation.
SF6: Added "Stages" as category.
Made mod manager skip installing VR DLL files for RE Framework by default and added a toggle for it in Advanced Options.
Added direct downloads to RE Framework and FirstNatives in the Downloads menu.
SF6: The category system now checks directory names rather than filenames for identifying character categories.
Donations
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IMPORTANT NOTICE: The following link is the main entry for the mod manager on NexusMods. Go here for the latest version download, up-to-date usage information, and active post section: https://www.nexusmods.com/site/mods/818
Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
Before running the mod manager for the first time, ensure all PSARC files in your Uncharted install are unmodified (to easily do this, right-click the game in Steam and choose "verify file integrity").
Run the mod manager once and choose Uncharted as game.
You can drag'n'drop mods in RAR, 7Zip, or ZIP format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\UC4\Mods"
Click on mods in the mod list to install them. Click again to uninstall.
Note that mods in PSARC format are NOT supported to be installed by the mod manager
What to do if Uncharted gets patched when you don't have mods installed:
Click on "Re-read Game Archives" in the "manage mods" menu in the mod manager.
Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.
What to do if Uncharted gets patched when you have mods installed:
Try to uninstall a mod via the mod manager. You should get an error message about a PSARC file being different.
Turn on the "force uninstall" option at the top of the manage mods menu.
Click on "uninstall all mods".
This shouldn't be necessary, but just as a precaution, I suggest right-clicking the game in Steam and selecting "verify file integrity".
Click on "re-read game archives" in the "manage mods" menu in the mod manager.
Installing and uninstalling mods should work again. Note that some mods may not be compatible with a new version of the game.
Mods can be packaged into RAR, ZIP, or 7Zip archives.
Note: When packaging mods as RAR and 7Zip, I highly recommend creating them as non-solid archives to ensure single-file extraction is fast. WinRAR does this by default.
Note that the modinfo.ini file is optional (and all entries within it are optional too).
Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to use as mod preview image even if modinfo.ini doesn't exist.
You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is intended as an addon for another mod and then they'll be organized as a single menu button in the mod list. Replace "ModName" with the exact name for a mod this mod's an addon for.
Alternatively, you can add an entry like "NameAsBundle=NameHere" to a collection of mods to organize them into the same menu button. Replace "NameHere" with a name for the collection of mods, and make sure each mod in the collection has the exact name entry.