This page was last updated on 13 April 2025, 4:37AM
Changelogs
Version 1.2.4
Plugin: Removed randomness from Coral charms (by default they activate at random intervals), now if you buy one its passive effect will always be active, all other conditions still remain (e.g. how potent their bonuses are still depends on dialog choices).
Version 1.2.3
Removed special encounters option from plugin as it caused transition errors
Added option to enable game internal logging that can be useful for debugging issues (as the one above)
Version 1.2.2
Updated plugin to 1.2.0.13 game version
Added new encounters related option to plugin
Version 1.1
Moved all globals modifications to be applied at main menu window creation
Carry weight update now works properly (by modifying two related global variables)