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Advize

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1720 comments

  1. O2thequarteT
    O2thequarteT
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    Is it possible to change the drop amount and regrowth time for recipies added via the extra resources config?
    1. Advize
      Advize
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      If the prefab has a Plant component, yes. If it only has a Pickable component, not currently.
    2. O2thequarteT
      O2thequarteT
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      So e.g. a dandelion would work and a stone would not?
      Trying to implement the Herbalist mod, so if my assumption is right, there should be a plant component.
      I don't know what lines I have to write or where to find an overview to all the possible parameter names.
      So how do I do it exactly?
    3. Advize
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      Sadly, a dandelion also is merely a pickable and not a plant. A plant goes through growth stages before maturing into a pickable (crops, saplings). A pickable only has 2 states, picked and unpicked.
    4. O2thequarteT
      O2thequarteT
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      Ah, I see. Thanks for your reply.
  2. Shadespir3
    Shadespir3
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    how can I remove the timer so I cannot see how long until plants regrow/respawn? I find it immersion breaking.
    1. Advize
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      [UI] category of settings within the mod config.
  3. VerrikRC
    VerrikRC
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    Love this mod, thank you for making it! One question: 

    Is there a way to make the magic mushrooms added by the Wizardry mod (Witcheye, Deathcap, Wizardbutter and Devilstongue) re-grow after being picked, rather than just a one-time pickup? 

    I can plant them but when I harvest them they're gone, the stem doesn't stay to re-grow like the default red mushrooms do. 

    Thanks. 
    1. Advize
      Advize
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      No. Therzie's mushrooms are modeled after vanilla crops, not vanilla mushrooms. They have Plant components which follows a growth stage until mature which then produces a single use Pickable.
    2. VerrikRC
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      Ah that's unfortunate there's no way to get them to re-grow

      Thanks for the reply
  4. kha1eesi11
    kha1eesi11
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    Hi!! I've been using Plant Everything for a while now, but have never been able to figure out something. Does anyone know if Plant Everywhere will allow you to plant on wood floors? I'm trying to make a flower box inside my home and want to plant carrot seeds on a wood base to create the look. Is there anyway to do that with this mod? 
    1. Advize
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      This isn't officially in the mod atm. I experimented with this in the past and confirmed it was possible but ultimately couldn't settle on some design decisions. I think I partially implemented this but it was primarily for tree saplings and can be enabled via [Difficulty]PlaceAnywhere. It's been so long since I worked on this that I'm not even entirely sure how it functions anymore.
  5. devo4ka31
    devo4ka31
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    Can you tell me how to grow massively, what needs to be enabled or which mod to add?
    1. Advize
      Advize
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      Eat lots and don't exercise? Your question is too vague.
    2. devo4ka31
      devo4ka31
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      How to plant en masse
    3. Advize
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      Those features are in my PlantEasily mod or in another alternative.
    4. devo4ka31
      devo4ka31
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      Thanks for the answer
  6. BowTieDaniels
    BowTieDaniels
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    Is there any way to customize recipes? I'd like to change the recipes to require materials from their biome so things like the ashlands fern and plains bush are not available in a survival play through until I've actually reached those biomes.
    1. Advize
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      Not at the moment, sorry. It's definitely planned for the future. A mod like this should allow you to edit the recipe in the meanwhile. https://www.nexusmods.com/valheim/mods/1825
    2. BowTieDaniels
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      Awesome thank you!
  7. bass437
    bass437
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    Using gamepad controls, how do I access the planting grid?
    1. Advize
      Advize
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      It's not available in this mod. For that you need a mod like PlantEasily.
  8. HixlerDixler
    HixlerDixler
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    This mod sadly does not work online. If me and my Girlfriend install the mod, she cant connect to my server anymore. If we deinstall the mod we can connect just fine. All other Mods we have installed works online too.
    1. Advize
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      There were some networking changes in the latest game update, mostly with regard to crossplay. ServerSync, an external library many mods use to synchronize config settings, updated in response to this and I bundled it into 1.18.4. First ensure you're both using 1.18.4 of the mod. If that doesn't work, try disabling crossplay (done during chracter/world select, there's a checkbox for it). If that doesn't work, try downgrading to 1.18.3 on both clients and let me know what works for you in the end.
  9. deadlyjoaquin
    deadlyjoaquin
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    Help!!!
     
    So I've changed the time for growing crops and it's not working. Everything I plant says 1h20min minimum. I use r2modman to install all my mods. I do not get any errors on the console. Am I doing something wrong?

    This are the lines I changed.

    ## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
    # Setting type: Single
    # Default value: 4000
    CropGrowTimeMin = 900
    ## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
    # Setting type: Single
    # Default value: 5000
    CropGrowTimeMax = 1000
    1. Advize
      Advize
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      Did you set [Crops]EnableCropOverrides to true?
    2. deadlyjoaquin
      deadlyjoaquin
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      Ah!!

      Thank you so much for pointing that out. I totally missed that line.
      Now I'm wondering how it ended up changed since I've used the mod for so long and I've never messed with that setting.
      In any case, I have to thank you again, not only for helping me with my issue, but also for for your mods. I can tell you I really appreciate your time and effort on them as you make my time playing Valheim so much more enjoyable. My hat is off for you sir!!!
  10. Folacore
    Folacore
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    Hello, sorry to bother you but i am running into an error when bepin tries to load your mod

    [Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'SoftReferenceableAssets, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
    Stack trace:
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.GameObject:.cctor()
    SteamManager:Initialize()
    PlatformInitializer:InitializePlatform()

    I'm not savvy with code so i'm not sure what this error means. I've tried downloading from the thunderstore with r2modman and installing manually but it just doesn't wanna run right for some reason. I'm on the public test version of valheim, not sure if that matters. any help you can provide would be appreciated.
    1. Advize
      Advize
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      The mod needs an update for the PTB because IronGate changed the name of the assembly from SoftReferencableAssets to SoftRef. This actually affects a lot of mods. As modders we were given advance notice of this change by the game devs, but unfortunately I can't do anything about it until the changes are finalized and the PTB is pushed to live.
    2. Folacore
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      oh okay so i just need to go back to a stable version of the game instead of the public test version?
    3. Advize
      Advize
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      Yes.
    4. Folacore
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      Awesome that fixed it thanks a bunch for your time! i simply cannot play without this mod! thanks so much for your work.