After an extended absence I have returned with an update for Mistlands!
Apologies for the disappearance, however please understand that I may only be working on this mod while I'm enjoying the game and have time to do so. Thank you for your understanding, and I hope you enjoy this Update.
And a big Thank you! to everyone who has been trying to support this mod in my absence
We tried this mod today and cannot equip items with it! After testing, only this mod stopped us from doing it and sadly, once we got rid of it, our hotbar works.
Hello everyone, I believe that after 'Hildir's Request', the mod currently doesn't allow me to select any items or use any items in my inventory. I made sure it was this mod by swapping them out in the plugins folder and testing.
Yes, it has been updated on thunderstore by someone else, you just need to download the most up to date version from there and not the one made by this creator.
Feature request: option to disable guardian buffs from summon items until corresponding boss trophy is hung up. I.e. until the guardian buff is available vanilla-ly.
this mod is a really good addon for our games, but sadly it has conflict with mod "Passive Forsaken Powers" each time we consume a boss trophy to gain a lot of exp for faster leveling we also keep the boss buff on top of what we have, is there a way to disable gaining boss buffs from using items and trophies so we can keep using this mod?
Can't summon bosses while using this mod. Tried to summon the Elder. While clicking on an altar to use my seeds on it, instead of summoning it I get an Elder buff.
103 comments
Apologies for the disappearance, however please understand that I may only be working on this mod while I'm enjoying the game and have time to do so.
Thank you for your understanding, and I hope you enjoy this Update.
And a big Thank you! to everyone who has been trying to support this mod in my absence
[Error : Unity Log] MissingMethodException: Method not found: StatusEffect .ObjectDB.GetStatusEffect(string)
Stack trace:
(wrapper dynamic-method) Humanoid.DMD<Humanoid::UseItem>(Humanoid,Inventory,ItemDrop/ItemData,bool)
InventoryGui.OnRightClickItem (InventoryGrid grid, ItemDrop+ItemData item, Vector2i pos) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
InventoryGrid.OnRightClick (UIInputHandler element) (at <dbd2a6fbcde9498cadcacfb37ef883e3>:0)
UIInputHandler.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) (at <be4ef8fefefb41c4bb415483d0dd2cd7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <042da27c9af642978a8a5138113c4eed>:0)
UnityEngine.EventSystems.EventSystem:Update()
Is it possible to disable consuming specific trophies if I set the ExpScaling to zero?
I'm setting up a server to play with some friends and I wonder if this mod is client-side or needs to be included in the server. Thank you!
option to disable guardian buffs from summon items until corresponding boss trophy is hung up. I.e. until the guardian buff is available vanilla-ly.