Why doesn't the wispsack have the fall damage protection, just like the feather cape, since you craft it? I haven't been able to do anything about it. ^^
After the release of patch 0.214.2 on March 13, backpacks stopped opening. The patch caught me not relocating and in the backpack was most of my trash, now it is not available - sadness.
Thank you, Adventure Backpacks works fine. It's a pity it didn't return the contents of the backpacks before the patch, but it's okay - junk, it will come with time.
Just as a warning, after the Mistlands update, dying with the backpack equipped erases everything inside the backpack. It didn't used to do that; not sure if its this mod or EIDF. Still useful as a mod, just gotta be careful with whats in it.
I have a Nitrado server game and would like to use this mod the same as I do in my local game. Does anyone know if this is possible as when I load the server game, it says that this mod is not recognised.
I'm having a problem with this mod and i've no idea how to fix it or correct the issue, i've managed to craft the rugged backpack, i can wear it and it looks great. only issue is i can't open the backpack, i know by default it's meant to be the "i" key but pressing it does nothing, i've tried every key on the keyboard and still nothing opens it. I've tried changing the hotkey in configs and still nothing. anyone know how to fix it? (playing on the new mistlands PTB if that means anything).
(sorry for any mistakes, first time commenting on nexus).
Here's some console bits that seem related:
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string) [Error : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory __instance, Boolean& __result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName) Stack trace: HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Patching exception in method null HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at <dfd72d765e1645ba9a4759fa398691c4>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor()
When i push the hotkey this message shows up in console:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0) JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
Backpacks Work Again.. Hooray I just tried the Extended Framework Beta and everything works again. Download the Extended Data Framework (2nd link), extract and drop the DLL into the bepinEx plugins folder
There's a Mistlands test version available for Extended Framework mod and Epic Loot on the creator's discord. Here's a link to the download (let me know if it doesn't work)
Discord link - https://discord.gg/Rh7W6Hyb Extended Data Framework Mistlands Test link - https://cdn.discordapp.com/attachments/1002227880136278037/1049107571455307856/ExtendedItemDataFramework-MistlandsTest.zip Epic Loot Mistlands Beta Test link - https://cdn.discordapp.com/attachments/1002227880136278037/1049105129833500823/EpicLoot-MistlandsBeta.zip
193 comments
https://www.nexusmods.com/valheim/mods/2204
Can we get a featherfall backpack as well?
I bet it'd look dope af.
https://valheim.thunderstore.io/package/Bjornheim/BjornheimArmorPack/
I have a Nitrado server game and would like to use this mod the same as I do in my local game. Does anyone know if this is possible as when I load the server game, it says that this mod is not recognised.
Thank you in advance for any advice.
Kyleb
how did you make that character window just to the right of the inventory that looks like randyknapp's "equipment and quick slot" mod?
Thank you in advance for an answer.
Cijun
(sorry for any mistakes, first time commenting on nexus).
Here's some console bits that seem related:
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string)
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory __instance, Boolean& __result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at <dfd72d765e1645ba9a4759fa398691c4>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
When i push the hotkey this message shows up in console:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string)
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory __instance, Boolean& __result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at <dfd72d765e1645ba9a4759fa398691c4>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
[Info : BepInEx] Loading [Epic Loot 0.8.9]
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
fastJSON.JsonParser..ctor (System.String json, System.Boolean AllowNonQuotedKeys) (at <967dff30df8e47cf958595b66efa7e1c>:0)
fastJSON.JSON.Parse (System.String json) (at <967dff30df8e47cf958595b66efa7e1c>:0)
EpicLoot.EpicLoot.LoadTranslations () (at <967dff30df8e47cf958595b66efa7e1c>:0)
EpicLoot.EpicLoot.Awake () (at <967dff30df8e47cf958595b66efa7e1c>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
I just tried the Extended Framework Beta and everything works again. Download the Extended Data Framework
(2nd link), extract and drop the DLL into the bepinEx plugins folder