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About this mod
Enhances Valheim's biomes by introducing a plethora of new features, including Vegetation, Mobs, Weapons, Boss Altars, and Mini-bosses meticulously integrated into the Mistlands, Deepnorth, and Ashlands.
- Requirements
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Nexus requirements
Mod name Notes Jotunn the Valheim Library This is a must Off-site requirements
Mod name Notes BepInExPack Valheim Mods requiring this file
Mod name Notes Super practical seaside villa not essential - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Mr-Rageous & ByGodAndGamecube for creating ValheimExpanded & It's ideas.
Belasias for creating monsternomicon, Which was used previously for T6-7-8 bosses.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 2.1.2
- Added missing visual effects (VFX) that were causing errors.
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Version 2.1.1
- Defeating the Deepnorth boss now unlocks the spawning of ocean creatures, instead of defeating the Ashlands boss.
- Added missing sound effects (SFX) that were causing errors.
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Version 2.1.0
- Adjusted the progression in EVA to align with the recent Ashlands update. Previously, the mod followed a progression path of Mistlands > Deepnorth > Ashlands. However, with the game's new update, the progression path is now Mistlands > Ashlands > Deepnorth. As a result, I have readjusted the stats of EVA Ashlands & Deepnorth weapons, tools, harvestable resources, food, mobs, and bosses to match the new progression route introduced by the Ashlands update.
- Feel free to comment on the mod page if I missed anything. Please provide details, and I'll patch any mistakes.
- EVA Ashlands is toggled off by default now in newly created JSON settings. By default, this mod only has Deepnorth and Ocean content enabled.
- If you choose to re-enable Mistlands or Ashlands, they will still function normally, but there is no need unless you want extra content beyond what is already available in vanilla.
- Nerfed the Frostwing Fae by not increasing health and damage during the progression stat swap.
- Instead of directly swapping the damage between Heldemon and Jotunn, as they attack quite differently, I've nerfed Heldemon's damage by around 30-40% and buffed Jotunn's damage by 20-30%.
- EVA Ashlands recipes now use the new Flametal bar.
EVA Ashlands shield and tower shield have been renamed, with the newly introduced ones matching the exact names. - EVA Deepnorth shields have also been renamed in anticipation of a similar update in the future.
- Added Golden-mini boss altars to the Upgrade world EVA_upgrade command, which were previously missing.
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Version 2.0.1
- Reduced the frequency of new mob spawns, placing them farther away from both the player and other mobs of the same type.
- Some of the new mobs may now appear between levels 1 and 3.
- Corrected an issue where burning trees had an invisible sphere collider that caused camera glitches and prevented projectiles from passing through.
- Fixed an issue where certain new mob drops could not be automatically picked up.
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Version 2.0.0
- New Content and Features:
- .
- Introduced five new mobs:
- Ashlands: "Magma Skarab" and "Infernal Minotaur."
- Deep North: "Crystalhide Ursar" and "Frostwing Fae."
- Ocean: "Draugr Mariner."
- Enhanced the Ash Lands and the Deep North with new vegetation, adding depth and realism to the environment.
- Reworked the burning trees in the Ashlands, offering three distinct tree variations with improved VFX and SFX.
- Burning Trees now have a dangerous burning radius, adding urgency to chop them down quickly.
- Added pickable vegetation to both the Ashlands and Deep North, enabling their use in new food recipes.
- Vegetation in the Ashlands can now drop seeds and be cultivated within the Ashlands.
- New mobs in EVA drop items necessary for crafting new food recipes.
- Introduced three new food items in the Ashlands (Health, Stamina, Eitr).
- Introduced three new food items in the Deep North (Health, Stamina, Eitr).
- Players can now tame, command and raise cubs from the "Crystalhide Ursar" mob in the Deep North.
- Deep Abyss Essence can no longer be crafted and must be smelted from new drops obtained from Ocean mobs.
- Bosses now drop "Pickaxe Heads" and "Axe Heads" (per player) to craft the tools required to progress to the next tier, instead of solely relying on the boss's trophy.
- Introduced custom Axe models for Heavymetal, Frometal, and Flametal.
- Introduced custom Pickaxe models for Heavymetal, Frometal, and Flametal.
- Added Custom "Upgrade world" console commands: "EVA_upgrade_mistlands," "EVA_upgrade_deepnorth," "EVA_upgrade_ashlands," and "EVA_upgrade." These commands generate locations and vegetation in your world if you have the mod "Upgrade world" installed.
- Added a de-mister effect to the "SvartalfarQueen_Altar" in the Mistlands.
- Added arrows to Deep North, Ashlands, and Deep Abyss tiers.
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- Item Rebalance:
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- Rebalanced all EVA Weapons, Tools, and Shields to mimic the way vanilla weapons receive slight damage increases per biome, reducing the drastic differences. Additionally, heavily nerfed the stat gains per level upgrade.
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- Animations and Configurations:
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- Reworked the animations and stats of EVA greatswords to better align with Valheim's new greatsword.
- Added all the new mobs into the configuration file, "Huntard.EpicValheimsAdditions.json."
- Included new configurations in "Huntard.EpicValheimsAdditions_Content.json" to enable or disable the new mobs. Efforts have been made to ensure that the new .json file generated will preserve your previous .json bool changes, if any were made.
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- Gameplay Adjustments:
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- Reduced the health of EVA bosses to align with the way vanilla gradually increases boss health per biome:
- Svartalfar Queen: 15,000 -> 12,500
- Jotunn: 22,500 -> 15,000
- Hel Demon: 30,000 -> 17,500
- These changes ensure that the mod's boss health progression is consistent with the vanilla game.
- To implement these changes, delete the previous "Huntard.EpicValheimsAdditions.json" configuration file. If you didn't have one before, you're all set.
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- Bug Fixes and Enhancements:
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- Resolved the issue where felled trees failed to synchronize in multiplayer, leading to tree log invisibility for some players.
- Fixed multiple synchronization issues related to elements of EVA in multiplayer.
- Adjusted SFX to respect user-set volume settings, preventing excessively loud sounds.
- Added various new visual effects (VFX) to enhance the mod's immersion.
- Defeating the Ashlands boss now triggers the spawning of new mobs in the Ocean, creating dynamic gameplay.
- The Ashlands boss now displays a notification upon defeat, signifying the breaking of the seal.
- Updated crafting recipes for all weapons and tools in the mod to include items dropped by the new mobs.
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- Optimizations:
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- Despite significant new content, the mod's size has only modestly increased from 175MB to 190MB due to extensive optimizations. Without these efforts, the mod could have easily exceeded 500MB.
- The mod's code has been massively improved.
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Version 1.9.5
- General Updates:
- Updated code references for enhanced functionality.
- Upgraded Unity Project Editor Version to 2020.3.45f1 for better compatibility.
- Updated Assembly_Valheim.dll to the latest version.
- Improved and corrected grammar in most item descriptions.
- .
- Balance and Gameplay Changes:
- Adjusted Abyss Great Sword's special attack, providing it with increased area of effect (AOE) and extended range.
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- Bug Fixes:
- Fixed an issue where Vegvisirs were not correctly marking corresponding boss altar locations on the map.
- Corrected the use of bows by integrating them into the Unity project instead of relying solely on code.
- Addressed a bug where Mistlands, Deep North, and Ash Lands boss combat music would stop prematurely after their spawn.
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- Item and Lore Enhancements:
- Added new descriptions for all Weapons & Tools to provide players with more information.
- Introduced new discoverable lore text for all Vegvisirs, enriching the in-game experience.
- .
- Resource and Crafting Adjustments:
- Increased the drop rate of Primordial Ice from icebergs from 5% to 35%, making it more accessible.
- Slightly adjusted the crafting and upgrade cost of Primordial Ice for better balance.
- Significantly increased the spawn rate of heavymetal veins in the Mistlands, when the feature is enabled.
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Version 1.9.4
- Fixed missing lightning texture on Thors forge introduced in version 1.9.3
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Version 1.9.3
- Added golden miniboss altar locations locally, no need to use JTV Biomes.
- These altars should work with altars generated by JTV Biomes.
- Added new golden VFX to all minibosses.
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Version 1.9.2
- Updated Jotunn dependency
- Fixed bows not being able to be drawn, they were shooting instantly.
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Version 1.9.1
- If EVA Mistlands locations are disabled, the new Blackmetal Pickaxe introduced in mistlands will be able to mine frometal ore.
- Added a description to the new content .json to help clarify what the toggles do.
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Version 1.9.0
- Updated for 212.7 (Mistlands)
- Added a new .json configuration to enable/disable EVA Mistlands / Deepnorth / Ashlands content, By default EVA Mistlands is disabled, If you'd like to continue using EVA Mistlands content, re-enable the Mistlands configuration here "bepinex/config/Huntard.EpicValheimsAdditions_Content".
- Removed Worldtreefragments.
- Updated all recipes that used Worldtreefragments and replaced them with the new Mistlands Yggdrasil wood.
- DeepAbyss Essence is only craftable with Deepnorth / Ashlands enabled.
- Removed scale recipes
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Version 1.8.6
- Updated the model for thors forge slightly
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Version 1.8.5
- Fixed purple textures on golden mini bosses ragdolls
- Updated dependencies
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Version 1.8.4
- Added better colliding boxes for Thors forge
- Fixed placement orientation with Thors forge
- Fixed an issue where Thors forge could only be placed on the ground or on stone.
- Thors forge no longer needs a roof to be used.
- Updated mod pages pictures to better represent what the weapons look like in-game since updates.
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Version 1.8.3
- Updated dependencies
- Fixed Frometal color for everything.
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Version 1.8.2
- Fixed Thors forge visual bug
- Updated Jotunn dependency
- Updated for 0.209.10
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Version 1.8.1
- Toned down Flametal weapons/tools blinding brightness
- Increased the amount of light Flametal weapons/tools give off.
- Removed poison damage from Frometal bow when upgraded.
- Updated for 0.209.10
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Version 1.8.0
- Re-enabled the ability to customize boss health in the .json configuration.
- Increased the minimum distance altars spawn from each other.
- Increased the minimum distance Vegvisirs spawn from each other.
- Increased the exterior radius for altar locations, should prevent other locations from spawning too close.
- Decreased the exterior radius for Vegvisir locations, should spawn other locations closer.
- Decreased the amount of Vegvisirs that can spawn, there were way too many given the amount of area they could spawn in.
- Changed the location of where Vegvisirs spawn. The Vegvisir for the Mistlands altar now spawns in the Mistlands spawned previously in the Plains, same goes for the Deepnorth altar Vegvisir & Ashlands altar Vegvisir, they're changed to their respective altars biome.
- To apply these changes to your current world, use the command from this mod 'upgrade world' command: 'upgrade EVA', Locations in already explored areas will stay the same, so for example if you've already found a Mistlands altar Vegvisir in the plains, It'll stay there but anymore new Mistlands altar Vegvisirs you find will be in the Mistlands, same goes for all types Vegvisir's.
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Version 1.7.9
- Adjusted the boss altar locations, added a flatten radius & adjusted smooth radius/strength, shouldn't get locations that you can see underneath anymore and terrain around locations should look better.
- Updated dependency's
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Version 1.7.8
- Following changes are to the T6-7-8 Boss mobs.
- While previously I had derived the T6-7-8 Boss mobs from monsternomicon, I want to separate my mobs from theirs to avoid confusion.
- I've renamed each of the boss mobs. Except for names that are in norse mythology. E.g Jotunn, Svartalfar.
- Name changes: "The Mourning Queen" -> "Svartalfar Queen", "Blazing Damned One" -> "Hel Demon".
- New textures for each of the bosses created by myself.
- Vegvisirs are updated to display the new names.
- Bosses and Boss items have had ID name changes. E.g Weapons/Trophies/Bosses (Previous trophies you've collected/attached to item frames will disappear, I recommend spawning them back in with in-game commands)
- Any modpacks using my mod will need to update the Boss names and Boss item ID's in their respective configuration. I've released the updated item ID changes on my nexus mod page, under "Articles".
- With this update each of my boss mobs are unique visually and with their attacks, with added/changed attacks.
- .
- Updates below are just normal changes.
- Updated code.
- Updated drops from golden mini-bosses to have a 100% chance to drop coins.
- Removed code making dandelions edible.
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Version 1.7.7
- Important Update!
- Updated the health of all bosses. SvartalfrQueen from 2.8k > 15k, Jotunn from 6k > 22.5k, BlazingDamnedOne from 8k > 30k.
- This was a major oversight as Yagluth has 10k HP and SvartalfrQueen was intended to be a stronger boss, to enforce these changes with as little complications as possible, I will temporarily disable the ability to customise the health of bosses, so these values will change in everybody's configuration without having to delete/replace anything, I will enable boss health customisation in future updates, but only when I feel like enough time has passed and nobody has the old values. If you don't customise any boss values this won't affect you in any way, other than having harder bosses.
- Fixed code.
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Version 1.7.5
- Adjusted the colliders on the Jotunn altar to prevent the chance of loot dropped from Jotunn appearing underneath the altar, preventing the user from looting it.
- Removed the chance to stagger T6-7-8 bosses with high amounts of damage.
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Version 1.7.4
- Updated Dependency's.
- Updated FrostInfusedDarkMetal & DeepAbyssEssence to be teleportable.
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Version 1.7.3
- Added floating script to T9 weapons.
- Added AdminFood for mod testing, only obtainable with commands.
- Mocked all sfx, This possibly fixes sounds being x2 louder than normal.
- Updated jotunn dependency to 2.6.1.
- Fixed ErrorDrops color.
- Removed Flee if low health from Jotunn boss.
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Version 1.7.2
- Added new T9 Deep Abyss GreatSword, incredibly overpowered and expensive. Has the block power of a tower shield and can parry like a normal shield and has damage in every element and damage type.
- Added same tier Boss Trophies to Pickaxes & Axes recipes for Heavymetal/Frometal/Flametal, so players can't skip to T7 and get frometal ore before killing T6 boss.
- Fixed BlazingDamnedOnes stagger animation.
- Updated all Heavymetal/Frometal/Flametal Great Sword secondary attack multiplier to 2.5x instead of 0.5x, was an oversight the secondary attack was intended todo alot of damage.
- Updated per level upgrades for all Heavymetal/Frometal/Flametal Shields Block power/Deflection force.
- Updated Frometal Ore destruction/hit vfx.
- Removed fire damage from Abyss weapons when upgraded.
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Version 1.7.1
- Added 2 new weapons for T9 a Trident & Bow, craftable with a new T9 resource that's obtained after killing the blazingdamnedone.
- Added new T9 resource Deep Abyss Essence.
- Fixed golden Wraiths pink visuals when getting hit.
- Updated & mocked all EVA mobs animations to 207.20, This fixes issues of mobs just walking in place when idle and so much more.
- Updated all 3 bosses to not get staggered when blocked.
- Increased BlazingDamnedOnes Walk/run speed.
- Overhauled the look of the BlazingDamnedOne Altar.
- Removed SvartalfarCourt event from SvartalfrQueen
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Version 1.7.0
- Added the 3 golden minibosses to the Json configuration
- Overhauled the look of the Jotunn Altar. (I love it)
- Updated all 3 altars to be no build zones.
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Version 1.6.7
- Fixed the [Warning: HarmonyX] on mod load.
- Fixed the [Error : Unity Log] NullReferenceException: errors, you'd get when bosses are spawned and attacking.
- Fixed a potential issue for some, to where changing the bosses damage in the json didn't work.
- Slightly changed the way the configs work by switching to LitJson instead of Newtonsoft.json. Shouldn't effect your previous configs.
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Version 1.6.6
- Fixed an issue where Implementing Jotunn configs caused an FPS loss of around 10-20 and would only progressively get worse overtime, by changing the way configs are implemented.
- Complete overhaul on how this mod generates configs, changed to Json configuration.
- If you've previously customised the configuration for this mod, you'll have to re-apply your settings as this new method will generate a new json file called "Huntard.EpicValheimsAdditions.json" in your "BepInEx/config" folder.
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Version 1.6.5
- Nerfed Frometal ore drop rate, should get 10-16 ore per Frometal node now.
- Added a small chance of crystals to drop from Frometal nodes.
- Buffed the Block power & Deflection force on Two Handed Battleaxes & Greatswords.
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Version 1.6.4
- Fixed bosses faction tag to correctly be a boss.
- Fixed Crafting tables being able to be crafted without consuming materials.
- Fixed Thors forge lightning VFX.
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Version 1.6.3
- Fixed an error appearing on server side clients.
- Updated all Heavymetal/Frometal/Flametal weapon / tool stamina usage to be better than their vanilla counter parts and to be incrementally better the higher tier you go.
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Version 1.6.2
- Fixed an issue where thors forge and inscription table had no icons.
- Added cloth colliders to BlazingDamnedOne & it's ragdoll, should make the cape act normally.
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Version 1.6.1
- Fixed an issue where items were using old icons.
- Fixed an issue where you couldn't mine modded ore or fell modded trees.
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Version 1.6.0
- Added 3 new custom boss mobs SvartalfrQueen,Jotunn,BlazingDamnedOne, near copies of the EV RRR Versions with my own updates & changes.
- Added Boss trophies for each of the 3 new bosses.
- Added Droptables for each of the 3 new bosses, they're basic with only coins & Trophies (Intended to be customized).
- Added Ragdolls to SvartalfrQueen & BlazingDamnedOne, instead of exploding into dust.
- Added Bepinex configs.
- Added simple configs for each of the new bosses and all of their attacks.
- Updated all previous ragdolls to actually work.
- Updated & Added SvartalfrQueen's & BlazingDamnedOne's attacks (Summoning / new & updated ranged attacks / Longer reach on melee attacks).
- Updated mod references to most up-to-date.
- Removed dependency of RRR/monsternomicon/monsterlabz by creating my own creatures/npcs.
- Removed Recipes for ingots, since you smelt ore now.
- Removed HeatedIronBar, FlametalBar.
- Removed duplicate names & descriptions from code, that already had those names & descriptions in unity.
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Version 1.5.3
- Changed all Frometal / Flametal icons to have a higher quality & more consistent color scheme through out all items.
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Version 1.5.2
- Removed red from heavymetal tools.
- Fixed weapon & tools colors.
- Changed frometal vein color.
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Version 1.5.1
- Fixed a warning message that said some of the shields had over 256 polygons and couldn't use a convex mesh, changed to box collider.
- Fixed weird visual error on frometalveins.
- Changed visual of heavymetal weapons, added some red.
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Version 1.5.0
- Updated all Frometal recipes to require less Primordial Ice.
- Added a recipe to all Boss summoning items.
- Added Golden Greydwarf/troll/wraith miniboss to forgotten biomes altars, which previously spawned a useless stamina orb.
- Changed the hover text of forgotten biomes altars.
- Updated code References for bepinex/jotunn.
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Version 1.4.5
- Changed the droprate of primordial ice to 5%, making it a rare resource.
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Version 1.4.4
- Changed the unity project rendering color space to linear, should make the lighting for this mods objects/locations more realistic and fit more seamlessly into the game
- Changed Frometal Ore/Heavymetal Ore locations Hover text
- Updated Jotunn vegvisir flatten script
- Fixed an issue where GreatSwordHeavymetal and ShieldHeavymetal weren't able to be automatically picked up when dropped.
- Updated Icebergs, they can only be damaged by tooltier 5+ Pickaxes/Blunt Weapons
- Changed locations to be added when vanilla locations are available
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Version 1.4.3
- Reduced frometal ore drop rate by around 53%
- Slightly lowered the amount of heavymetal veins that spawn in the mistlands & lowered the chance of them spawning right next to each other.
- Tidied up the flattened areas around vegvisirs.
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Version 1.4.2
- Updated to work with newest jotunn version 2.4.6
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Version 1.4.1
- Fixed an issue where frometal deposits could get damaged by anything.
- Lowered the droprate of primordial ice.
- Added boss error checks for each altar.
- Added boss sized items.
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Version 1.4.0
- Renamed the 'Svartalfrqueenaltar' to 'SvartalfrQueenAltar_New', therefor removing the problem child of previous world incompatibilities
- on old world with previously generated 'Svartalfrqueenaltar'' locations generated with Upgradeworld, you'll need todo the same thing and generate these new locations 'SvartalfrQueenAltar_New'
- Added new resource to Ashlands, Burning Tree & Burning World Tree Fragments
- Flametal Bar replaced with Vanilla Flametal
- All Flametal Items now require Vanilla Flametal and Burning Tree resource to craft
- Fixed an issue where altar locations would spawn another altar location on top of the previous one when loaded in/out, causing permanent FPS drops around those altars
- Fixed an issue where Vegvisirs would spawn Invisible execpt for the Vegvisir tablet
- New visual designs for all Vegvisirs
- Added a better way to update the altars to summon rrrn_mobs
- Updated the entire Unity project to the most up-to-date (Let me know if anything is broken)
- Renamed and combined assetbundles
- Cleaned code
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Version 1.3.0
- Custom Boss Altars now spawn throughout the world on world generation.
- Vegisirs(Give the location of Boss Altars) now spawn throughout the world on world generation.
- Heavymetal Ore Nodes spawn throughout the mistlands on world generation.
- Frometal Ore Nodes spawn throughout the DeepNorth on world generation.
- All Altars require 5 sacrifice items to summon the boss.
- All boss sacrifice items can now stack up to 10.
- Removing the ability to craft/place boss Altars manually.
- Removing the necessity of scales to drop from monsters with the new ores.
- Heavymetal / Frometal ores can be smelted at the Blast Furnace.
- Updated the look of the Mistlands Altar.
- Added a recipe at thors forge to convert vanilla flametal bars to modded bars to be used for crafting.
- Monsternomicon/MonsterLabZ and it's requirements are required to summon bosses from altars, you can skip these if you don't want them but you'll have errors in your console every now and then.
- Boss Altars can now summon bosses on multiplayer worlds / Dedicated servers.
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Version 1.2.8
- Fixed the boss altars to require the correct amount of sacrifices.
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Version 1.2.7
- Fixed an error with the inscription table not showing up, causing crafting stations and upgrade extensions to spam errors and not go past level 1
- This was caused by running this mod by itself and not having EpicLoot installed(removed EpicLoot requirement)
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Version 1.2.6
- Updated inscription table to require workbench to craft instead of artisan table .
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Version 1.2.5
- Added vulkan support, shouldn't have any pink visual errors anymore.
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Version 1.2.4
- Changed name/size of 'Alchemy Table' and is now 'Inscription Table'
- Added new crafting table 'Thors Forge' where you craft all new weapons/ingots/scales
- Inscription Table/Thors Forge share the vanilla forges extension upgrades with a radius of 50.
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Version 1.2.3
- Removed the use of all Valheim Expandeds assets, everything is now original assets and the size of the mod is down 22mbs.
- Updated the look of the alchemy table and Frometal/Flametal/Heavymetal scales/ingots.
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Version 1.2.2
- Updated the vfx on all Flametal weapons.
- Added a Flametal Greatsword.
- Updated the Heavymetal Greatsword model.
- Updated the Frometal/Flametal Knife models.
- Added Knife / Towershield to Heavymetal.
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Version 1.2.1
- Updated cursed effigy stack to 50 and weigh 15.
- Changed cursed altar sacrifice amount to 10.
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Version 1.2.0
- Removed the need for epic valheim modpack.
- Added New resource 'Primordial Ice' in the Deepnorth, from the icebergs.
- Revamped Frometal recipes to include the new Deepnorth resource.
- Added New craftable boss spawners for mistlands / deepnorth / ashlands.
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Version 1.1.3
- Fixed orientation of weapons when mounted on a itemstand.
- Removed HeatedIronBar from being able to be smelted.
- Added recipe to refund all HeatedIronBar back to Iron.
- Made dandelions edible.
- Updated movement speed penalty on weapons.
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Version 1.1.2
- Added neon blue lights to Frometal weapons.
- Changed Flametal weapons to have a mix of charred earth/fire.
- Added orange names for special Epic Valheim items.
- Added Epic Valheim recipes for items.
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Version 1.1.1
- Added new Frometal/Flametal Shield model/vfx.
- Added new Frometal/Flametal Tower Shield model/vfx.
- Added Secret Item.
- Removed Valex's weapons asset.
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Version 1.1.0
- Updated the models/vfx/Icons of all weapons.
- Rebalanced all recipes/stats.
- Fixed pickaxe's by replacing them with my assets.
- Reduced the amount of ValEx assets used.
- Added new Heavymetal Atgeir, Axe, Sledge.
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Version 1.0.4
- Added 2 new Greatswords in Frometal/Heavymetal
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Version 1.0.3
- Added new custom models for Heavymetal/Frometal/Flametal swords.
- Added new Icons for Heavymetal Shield, Heavymetal/Frometal/Flametal swords.
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Version 1.0.0
- released mod
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Showcase video updated for 2.0

ALL EVA MISTLANDS & ASHLANDS CONTENT IS DISABLED BY DEFAULT
The EVA Mistlands & Ashlands content has been seamlessly integrated into vanilla Mistlands & Ashlands, enhancing the existing experience. If you choose to re-enable Mistlands & Ashlands in the configuration, it will only further enrich the depth of the vanilla gameplay.
New Content and Features
New Mobs:
- Ashlands: We've introduced two formidable creatures, the "Magma Skarab" and the "Infernal Minotaur."
- Deep North: Inhabitants of the Deep North now include the elusive "Crystalhide Ursar" and the ethereal "Frostwing Fae."
- Ocean: Witness the arrival of the menacing "Draugr Mariner."
New Weapons:
- We've expanded the weapon arsenal with the addition of 13 Weapons for each tier Mistlands (Heavymetal), Deep North (Frometal), and Ashlands (Flametal), including Bows, Atgeirs, Warhammers, Battleaxes, Spears, Knives, Spiked Maces, Greatswords, Swords, Shields, Tower Shields, Axes, and Pickaxes.
- In the depths of the Ocean (Deep Abyss), discover three new Weapons – Bows, Tridents, and Greatswords.
Environment Enhancements:
- Immerse yourself in enhanced environments as we've enriched the Ash Lands and Deep North with a variety of new vegetation, including bushes, trees, rocks, and pickable vegetation.
- In the Ashlands, you'll find Burning Trees with three distinct variations. Beware, as these trees have a dangerous burning radius, adding urgency to fell them swiftly.
- Both the Ashlands and Deep North now feature pickable vegetation, opening up new possibilities for crafting delectable recipes.
- Vegetation in the Ashlands can now drop seeds, enabling cultivation within this unique biome.
Vegvisirs and Altars:
- Navigate the challenging terrains of Mistlands, Deepnorth, and Ashlands with the help of custom Vegvisirs, which guide you to the nearest corresponding boss altar.
- Discover mysterious custom boss altars scattered throughout the Mistlands, Deepnorth, and Ashlands.
Golden Mini-bosses:
- Seek out golden mini-boss altars across the Meadows, Black Forest, and Swamp biomes. By offering the corresponding trophy, you can summon powerful golden mini-boss versions of these creatures.
Food and Recipes:
- New mobs & vegetation drop essential ingredients for crafting exciting food recipes.
- In the Ashlands, savor the introduction of three new food items – Health, Stamina, and Eitr-infused delicacies.
- The Deep North offers its own trio of new food items, providing boosts to Health, Stamina, and Eitr levels.
Creature Interaction:
- Forge a unique bond with the "Crystalhide Ursar" mob in the Deep North as you tame, command, and raise its cubs.
Resource Gathering:
- Explore the Mistlands to harvest precious Heavymetal veins for ingots.
- In the Deep North, gather resources from trees, icebergs, Frometal veins, and mushrooms.
- The Ashlands hold treasures in the form of trees, flowers, and meteorites for resource harvesting.
Crafting Changes:
- EVA Bosses now yield "Pickaxe Heads" and "Axe Heads" (per player), essential components for crafting tools to advance to the next tier.
- Introducing the "Thors Forge," a new crafting table for crafting Flametal, Frometal, and Heavymetal items.
World Upgrades:
- Enhance your world with ease using the custom "Upgrade world" console commands: "EVA_upgrade_mistlands," "EVA_upgrade_deepnorth," "EVA_upgrade_ashlands," and "EVA_upgrade." These commands generate locations and vegetation in your world when the "Upgrade world" mod is installed.

All EVA Progression is designed for end game players who have discovered everything there is todo in vanilla Valheim, then expand upon it.


Find your config files at "\Valheim\BepInEx\config"
'Huntard.EpicValheimsAdditions.json'
'Huntard.EpicValheimsAdditions_Content.json'
Example Config for SvartalfarQueen and one of her attacks.




- Huge thanks to @Horem, He always helps when I ask for help.
- @blaxxun
- @Azumatt
- @AeehyehssReeper for sharing his armor assets, which are used on the ashlands boss
- @Furok for creating the armor and sharing his assets
- @thedefside, creating json configuration for this mod.
- @Belasias for creating monsternomicon, Which was used previously for T6-7-8 bosses.

- Make sure you have installed all other requirement mods.
- Drag the .dll into your \Valheim\BepInEx\plugins folder.

If you like what I do and want to support me.


Feel free to submit bug reports or pull requests here.
https://github.com/swolewizard/EpicValheimAdditions