Works great, but I'm having issues with the key binding command. It always gives the following error (even using the provided "/bind n ore_support" example)
[Warning: Unity Log] The KeyCode: Hash, lacks a proper counterpart in the Key enum. Returning "Key.None".[Error : Unity Log] ArgumentOutOfRangeException: Specified argument was out of the range of valid values.Parameter name: keyStack trace:UnityEngine.InputSystem.Keyboard.get_Item (UnityEngine.InputSystem.Key key) (at <462ba9d290604c77b266e1c9744638cc>:0)ZInput.TryGetKeyStateLowLevel (UnityEngine.KeyCode keyCode, System.Func`2[T,TResult] stateCheckProperty, System.Boolean logWarning) (at <48b45ea2c1e84e7697578c19589630be>:0)ZInput.GetKeyDown (UnityEngine.KeyCode key, System.Boolean logWarning) (at <48b45ea2c1e84e7697578c19589630be>:0)Chat.Update () (at <c4162928ed6e42468a4d973647f3b73f>:0)
The mod works, shows the grid, shows supports mine rock. shows support for n/nn. But for a long time now, the grid has always black. Now there are no red, orange, or yellow colors. I deleted cfg and reinstalled the mod, nothing helps. But I'm still using this mod, I love it. I hope someday this problem will disappear. <3
Hit an Ore with a pickaxe once or twice, if you don't see the boxes popup hit "N" on your keyboard and it should popup... "N" again, when your done to make them disappear.
sorry for a delayed reply as i just found this mod. But the mod does indeed still work. to bind it you need to goto single player and use the bind command and then it works fine. just need to give the ores a love tap. thanks for such a useful mod. (tho i havent tested with the new mistland ores)
It's not working for me either. I've made sure ore_support is enabled in F5, but I don't know how to actually activate it. I'm supposed to bind a key to start it, but when I enter the code the console says /bind does not exist or something like that. No lines appear. If ore_support is enabled, does that mean that the lines should automatically appear? Is the key bind just to enable it and not have to enter it in F5?
When ore_support is enabled, the lines appear when you hit the ore / rock nodes. If the node has too many supports the lines won't appear, so you may need to clear around the node first.
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[Warning: Unity Log] The KeyCode: Hash, lacks a proper counterpart in the Key enum. Returning "Key.None".[Error : Unity Log] ArgumentOutOfRangeException: Specified argument was out of the range of valid values.Parameter name: keyStack trace:UnityEngine.InputSystem.Keyboard.get_Item (UnityEngine.InputSystem.Key key) (at <462ba9d290604c77b266e1c9744638cc>:0)ZInput.TryGetKeyStateLowLevel (UnityEngine.KeyCode keyCode, System.Func`2[T,TResult] stateCheckProperty, System.Boolean logWarning) (at <48b45ea2c1e84e7697578c19589630be>:0)ZInput.GetKeyDown (UnityEngine.KeyCode key, System.Boolean logWarning) (at <48b45ea2c1e84e7697578c19589630be>:0)Chat.Update () (at <c4162928ed6e42468a4d973647f3b73f>:0)
Something on my end I might be doing wrong?
seems like it doesn't work anymore?! :(
nevermind. It works. :DHit an Ore with a pickaxe once or twice, if you don't see the boxes popup hit "N" on your keyboard and it should popup... "N" again, when your done to make them disappear.
No lines appear.
If ore_support is enabled, does that mean that the lines should automatically appear?
Is the key bind just to enable it and not have to enter it in F5?