This is a complete rewrite of the AllTameable mod by buzz with a few improvements: RRRM creature support, dedicated server support, full DNA system, and wieldable item to view requirements for taming.
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File credits
Thank you to zzzub, deftesthawk, buzz, lordbugx, and hawksword
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Changelogs
Version 1.5.0
Added Localization
Added recipes to config
Added option to only have brightness changes instead of RGB
Monster Modification no longer duplicates modifications
Offspring can no longer have both Monster Modification immunities
Added compatibility for ElvenNPCs
Fixed error with Norse Demigods
Changed default recipes and tamelist
Fixed sync issues with servers
Fixed issue with craft from containers mods counting tames nearby more than once
Version 1.4.12
Updated to Bog Witch
Fixed integration with Monster Modifiers
Added monster mod integration to eggs
Fixed egg level when growing up
Version 1.4.11
Added integration with Monster Modifiers
Version 1.4.10
Fixed Compatibility with VikingNPCs update
Version 1.4.9
Fixed issue with modded creatures that have custom taming not being able to eat
Version 1.4.8
Added Compatibility with Portable Pals
Better sync of DNA with multiplayer
Version 1.4.7
Added config for disabling taming foods
Water based eggs no longer require shelter or fire
Can now set custom offspring name in tamelist
Can now set required global key in order to tame
Can now set maximum level tameable in wild
Follow distance of creatures is now based on consume range
Should stop large creatures from pushing you anymore
1.5 consume range sets the distance to vanilla
Added (some) compatibility with VikingNPCs
Fixed bug with AnimalAI not healing when fed (Deer are one)
Fixed errors when some bosses were tamed
Taming tool hover text now handles more consumables if needed
Version 1.4.6
Modified Tamelist for Ashlands creatures
Fixed bug with previously tamed creature noises
Fixed bosses that are tamed not removing the boss effects
Version 1.4.5
Fixed borked AnimalAI
Fixed error with config creation
Fixed error with attacks with no dropPrefab
Version 1.4.4
Fixed double counting of creatures in custom procreation
Fixed fatal error when certain modded creatures were killed
Version 1.4.3
Added chest armor piece
Added effect that buffs tames in the area and debuffs player
Added ability to hand feed creatures by "using" food on them
Fixed an issue with groups not getting set correctly
Fixed double counting some creatures when trying to breed
Made creatures that only trade, unable to be fed special taming food
Fixed error with killing certain creatures
Version 1.4.2
Fixed custom eggs based on Dragon Eggs failing
Added patch to make sure recipes with more than 4 ingredients cycle pages
Fixed a couple bugs
Fixed default TameList
Version 1.4.1
Fixed tamed Dvergers being able to be hit by player
Fixed Animals not being able to move unless alerted
Colors of wild creatures that you tame no longer change once tamed
Version 1.4.0
Updated to Ashlands
Added ability to select Asksvin egg for optional egg
Removed DNA dependance on CLLC
Adjusted DNA Colors
Adjusted Default Tamelist
Version 1.3.9
Updated to valheim version 0.217.46
Removed floating Magecap at spawn
Changed hover consumable items to now show localized names
Tamed bosses no longer cause weather effects or boss bar if alerted right after taming
Version 1.3.8
Fixed baby creatures despawning on relog
Bosslike creatures whos attacks spawn other creatures, when tamed, now spawn tamed creatures
Fixed error on joining a server from duplicate SpeedTamePotion
Default Tamelist now includes all Bosses, Minibosses and Gjall
Added a max level for mutations
Fixed issue where creature that was unable to procreate, and grew up from egg was getting spawned as mini instead of egg
Version 1.3.7
Fixed disabling useDNA color not actually disabling color
Version 1.3.6
Lowered levels on eggs to reference amount of stars so 0 star creatures have lvl 0 eggs instead of lvl 1 eggs etc.
Added config to limit the size changes possible in DNA
Version 1.3.5
Fixed issue with Eggs disapearing
Made it so if using DNA all tames will correctly have DNA, not just ones in tamelist
Fixed DNA Hover not showing up sometimes
Fixed eggs with CLLC effect/infusions accidentally getting copied to other eggs
Fixed some issues with logging out and back into worlds
Version 1.3.4
Fixed issue with Taming Hat not showing DNA
Made it so if only specifying creature in TameList, if already tameable will just add compatibility can not change the Taming
Version 1.3.3
Added DNA to all creatures modified by AllTameable
Added Calming Gloves, Taming Hat, and Taming Potion
Fixed taming of some creatures that are set to hunt player
Made so tamed bosses will no longer create weather effects or have a boss bar
Added equipment to children (not weapons)
Made groups able to be set for creatures that are set to not be tameable
When trying to reproduce will take into account all possible mates and offspring to determine max amount in area
Fixed issue with loading eggs when logging out
Fixed error with children of creatures that talk (Dverger)
No longer can interact with fire with a Dragon Egg, need to hatch like chicken egg
Taming Tool uses resin again to craft instead of Dragon Egg
Version 1.3.2
Fixed incompatibility with JewelCrafting
Adjusted chicken size to scale better with levels
Version 1.3.1
Fixed issue where could not add dragon eggs to Moder altar
Made dragon eggs default stack to 20 except if special
Version 1.3.0
Added ability to specify a custom egg as offspring
Made eggs have level that will carry over when hatched
Made eggs inherit CLLC infusion/extra effect same as normal offspring
Made dragon eggs work the same as chicken eggs to hatch near fire
Added advanced taming stick that can command multiple tames in an area
Moved increased interact range to only be on advanced taming stick
Added Tier 3 taming food
Fixed issue with specific offspring not getting changed back to default
Made default tamelist taming values closer to vanilla (mostly with growup time)
Can now specify child offsping using specificOffspring and will not make a mini version of it
Made compatible with Hildir Update
Split mutation chances into three separate chances
Added ability to specify group in config so tamed and wild of different prefabs won't attack eachother
Fixed issue where logging out did not properly reset config so should be able to change world/servers without quitting game
Version 1.2.1
Fixed incompatibility with Auto_Feed
Version 1.2.0
Increased interact range with tame stick for creatures (can hover over them from further)
Added taming food that when a creature consumes it will decrease taming time
Changed sooth effect to be calmer
Fixed default tamelist carrying over from file to file
Version 1.1.5
Added Simple config option to only allow for simple procreation (use default vanilla)
Removed the ability to specify creatures for taming in normal config (meldurson.valheim.AllTameable)
If updating and specifying creatures in meldurson.valheim.AllTameable, will create TameList for you
If not updating or do not specify creatures in meldurson.valheim.AllTameable then will make a Tamelist (Same as Vanilla TameList)
Made complex procreation more stable
Fixed issue where could find closest mate to be same creature even when set to canMateWithSelf=false
Removed the need for adding a "-1" on a line in TameList that only specifies mates
Changed ranges to scale with "size" in TameList
Changed UpdatedInterval to closer to Vanilla
Version 1.1.4
Added ability to set default in Tamelist
Added ability to specify attributes by name in tamelist to change them
Added custom attribute canMateWithSelf so creature can only mate with different creature
Added custom attribute specificOffspring with probability of specific offspring
Added ability to have multiple Tamelist files making it easier for mods
Fixed not being able to specify different mates on separate lines
Fixed maxCreatures allowing double what it should
Version 1.1.3
Changed way procreation works to remove errors
Fixed error of infinite spawns if error when growing up
Fixed minor error when chickens lay eggs
Added more information when using taming tool in debug mode
Version 1.1.2
Added functionality to trade for instant tame
Changed petting and taming sounds to be specific to tame and not just wolf growl
Fixed issues with reading Tamelist for accomodating different number formats
Added functionality that small errors in tamelist will create notification but not break tame
Fixed issue with default config file tames not updating change faction and procreation correctly
Version 1.1.1
Updated to Mistlands update
Added ability to have Seeker Broods as Offspring from Seekers or Seeker Brutes
Version 1.1.0
Added ability to tame passive creatures (That have AnimalAI not MonsterAI)
Added ability for different creatures to mate with eachother (such as male/female)
Allowed for procreation of Humans created with RRRNPC
Fixed issue where offspring would sometimes be untamed and attack everything
Fixed issue of duplicating Dragon Egg
Renamed to AllTameable Taming Overhaul
Made looking at creatures with taming stick be a little more descriptive on what is missing
Created a small separate optional patch for RRRNPC to help with taming errors
Version 1.0.7
Fixed Deer and MountUp issue
Added ability for consuming to provide a set heal on top of regen
Made regen not say "+0" if regenerating a small amount of health (added healing vfx)
Version 1.0.6
Added ability to tame deer
Added optional CLLC integration
Added tamelist format to remove ability to tame (useful for servers)
Added breeding inheritance for CLLC
Added mutation chance with breeding
Fixed issue with two creatures of the same breed trying to kill each other if one tames before the other
Added ability to get random level out of hatched dragon eggs
Version 1.0.5
Fixed issue with dragon egg sometimes teleporting to spawn when interreacting with fire
Added ability to pick up eggs once set down for hatching
Version 1.0.4
-Fixed some people unable to breed any creature
-Fixed raw meat disappearing on cooking rack
-Added more info when hovering over creature with taming tool
-Added a debug option in config that when set to false removes many lines from the debug window
-When debug set to true, taming stick will show exactly why a creature isn't breading
Version 1.0.3
-Added an easier way to load and manage creatures using the TameList -Fixed ability to hatch dragon eggs -Added built-in server config sync -Optimized Startup loading -Fixed closest creature when loading in to have incorrect taming properties
Version 1.0.0
-Updated to hearth and home update -Added support for creatures added by mods -Added dedicated server support -Added a taming tool to see each creatures taming requirements
Version 1.5.0 is the last version available on Nexus Mods. All future updates will be released on Thunderstore
For all support reach out in the Valheim Modding Discord under @Meldurson or DM me on Discord.
This is an overhaul and rewrite ofAllTameablefrom Buzz. Feral Creatures
With update 1.4.7 you can now have creatures that you are not yet able to tame.
These creatures will be notated as "Feral" instead of Wild when looking at them.
The two circumstances this can happen is:
In the meldurson.valheim.AllTameable.cfg file you can set the maximum level you can tame wild creatures. So if set to 1 then any two star (or higher with CLLC) would be feral and cannot be tamed.
In the AllTameable_TameList*.yml files you can specify a custom option of requiredWorldKeys= such as defeated_dragon which will mean unless you have defeated Modor they will be Feral.
You can read more on how to modify the tamelist for required keys HERE
There are currently 2 tools, 3 wearables, and 4 consumables added by this mod. Recipes:
I made this so I could use it on a dedicated server and ended up adding features that I wanted to have. I can only work on this in my spare time, if you enjoy the mod and want and have the ability to send a few bucks you can onKo-fi
Issues with Valheim Plus Invincible Tames (throws an error, not game breaking)
Tames entering WardIsLove wards can throw an error (Also not game breaking)
Special Thanks to RunningGag and Evuna for debug testing!
Troubleshooting If a creature is not tameable when you think they should be then there are a steps you can take:
When you start the game before the title screen there will be a block of messages saying which creatures have been set to tameable. The start of the message will be [Info :AllTameable-Overhaul] the name of the creature should be here with successfully added beside it. If it is not you may need to check your TameList
If you enable Debug Output in the meldurson.valheim.AllTameable.cfg then when you load into the world it should show what creatures have successfully changed to be tameable and if they are commandable. This will be a block of [Warning:AllTameable-Overhaul] Creature is commandable [Warning:AllTameable-Overhaul] Successfully added Tame and Procreation to Creature
If it says that the creature is tameable or commandable but does not show when in game, if you use the Taming Tool when Debug is enabled and hover over the creature it will show the Prefab name and if it is commandable. If the Prefab name is not in your Tamelist then you will have to add it.
If a creature is not procreating then there are a couple steps you can take:
Enable Debug in the meldurson.valheim.AllTameable.cfg
When hovering over the creature when they are fed it will bring up a few stats.
The one you may need to look at is the Less than max instance:
If it says Needs Mate then it will let you know the creatures that are around
If it says Error then it will post in Bepinex what the error is (Note: For 30s-1m after loading into a world there may be some errors with other mods that affect spawning that should go away)