Hi all! I am sorry for the wait! I have updated to Ashlands. Please let me know if you are having any issues with version 1.4.3 for Ashlands and I will try and resolve them!
If you are having an issue, go through the troubleshooting steps on the main page. If you still have the issue then post in Discord and @Meldurson me on Discord what your bepinex shows for AllTameable when debug is enabled and you load into the world.
I did this DNA breeding in the past. My critters allways lost their DNA and got a random one after some time. I even had a critter (from mod) who lost a star. Goblins and dvergr mages lost their weapon/staff affiliation if stored and released. Is any of this fixed?
I just switched of the DNA because it was really bad. I had a critter which was double size and than it shrinked to normal.
I reduced the taming time a lot and basically it was an option to just bribe the critters to become friendly. Totally different playstyle. So killing is basically not needed. Or they fight themselves. Like in Mistland mines.
I had issues with critters on ValheimRaft. Maybe it would be cool to bring flying critters on a VRaft? There is this space launch creature feature of VRaft.
After a while I downloaded the latest version now. And I wonder.. is it normal that wolves got a follow distance of about 50 meters? There already is a mod called FollowDistance that's doin a great job. But even that is not working in combination with this one =/
Is there a way to make a creature be capable of being tame without allowing it to be tameable? For instance, if i wanted fenrings to be tameable but fenring cultists to be a rare offspring but not something i can go out, trap and then trade/tame?
Is the best option to give them a full config line but make the taming time excessively long to make players not want to?
Hello! Thank you for this awesome mod!! I have 1 question and 1 suggestion: Q: There is a way to disable Necks to lay eggs? I want them to breed like other animals, without need to hatch the egg. I found the Tamelist file and changed the config
S: Maybe can you add in the mod the options to increase the number of animals in the area? I'm using "Breeding Tweaks" only because this feat, if possible, think in add it too! I found in Tamelist file, but can you made it a global config in the main config file?
Hey all - loving this mod, particularly the unintended consequences of taming deathsquitos and then having them lay eggs everywhere in a warm castle :-)
A question for those that have used this to tame Fulings (goblins), is there any trick to making it work?
My AllTameable_TameList_From_Default.cfg has [snipped]: *Tier_4,true,2000,300,1.6,10,30,15,SerpentMeat:RawMeat:NeckTail:FishRaw:LoxMeat:DeerMeat:WolfMeat:HareMeat,false,true,7,0.66,120,2900 Goblin,,,500,,,90,15,SerpentMeatCooked:CookedLoxMeat:BloodPudding:FishWraps:LoxPie:TurnipStew:SerpentStew:BlackSoup:WolfMeatSkewer:WolfJerky:CookedWolfMeat:CookedHareMeat,true
This seems like it should work, if it matters my Fuling spearman is one star - it never seems to go into training mode.
[Info :AllTameable-Overhaul] succesfully added BLV_NeutralVikings to the tametable
listed along with it added to the big list "[Info :AllTameable-Overhaul] AllTameable:Your list has: " and its in the mix.
But the 'babies' pop out with a ..... name, and don't seem to have any AI, they just slide around. Then with these 'babies' I get...
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: RenegadeVikings.Functions.TamedFix.TamedCheck () (at <66240e84817746bc87a1b7ed8fab3b95>:0)
spammed at me. Is this because they are not breedable by default in the mod? Is there away to fix this or make it compatible (even if making them pop out as full adults?)? We really wanted to try a 'all person army' instead of you know, tamed beasts. But we would also like them to 'have children'.
The reason there is an error is because they have custom taming. I do not plan on providing a fix for this. If you would like to have Vikings that work with AllTameable I can recommend VinkingNPC by RustyMods https://thunderstore.io/c/valheim/p/RustyMods/VikingNPC/
I remember a mod were I could custom breed some followers. It was the mod with 12 custom models. They did breed like all the others by making mini versions of themselves. Sorry I did not go into breeding on the current Ashland version. It is the mod were the tameable vikings were 2 for each biome. They had names like Karen or Sandra, cannot remember the other 10 names.
Is it possible to use the color change mechanic but not the brightness part? I have modded darker nights and being able to see animals glowing in the dark is distracting lol. I saw the option to only use brightness, but nothing for only using color unfortunately.
It was just an issue with some modded creatures. They were already kind of bright by default and with the colors added here, they turn neon at night lol. Vanilla creatures are fine though.
589 comments
If you are having an issue, go through the troubleshooting steps on the main page. If you still have the issue then post in Discord and @Meldurson me on Discord what your bepinex shows for AllTameable when debug is enabled and you load into the world.
You can message me on Discord too. You can find me in the Valheim modding discord https://discord.com/invite/GUEBuCuAMz
I just switched of the DNA because it was really bad. I had a critter which was double size and than it shrinked to normal.
I reduced the taming time a lot and basically it was an option to just bribe the critters to become friendly. Totally different playstyle. So killing is basically not needed. Or they fight themselves. Like in Mistland mines.
I had issues with critters on ValheimRaft. Maybe it would be cool to bring flying critters on a VRaft? There is this space launch creature feature of VRaft.
Thanks for the latest update.
Is the best option to give them a full config line but make the taming time excessively long to make players not want to?
I have 1 question and 1 suggestion:
Q: There is a way to disable Necks to lay eggs? I want them to breed like other animals, without need to hatch the egg.I found the Tamelist file and changed the configS: Maybe can you add in the mod the options to increase the number of animals in the area? I'm using "Breeding Tweaks" only because this feat, if possible, think in add it too!I found in Tamelist file, but can you made it a global config in the main config file?Again, thank you :)
A question for those that have used this to tame Fulings (goblins), is there any trick to making it work?
My AllTameable_TameList_From_Default.cfg has [snipped]:
*Tier_4,true,2000,300,1.6,10,30,15,SerpentMeat:RawMeat:NeckTail:FishRaw:LoxMeat:DeerMeat:WolfMeat:HareMeat,false,true,7,0.66,120,2900
Goblin,,,500,,,90,15,SerpentMeatCooked:CookedLoxMeat:BloodPudding:FishWraps:LoxPie:TurnipStew:SerpentStew:BlackSoup:WolfMeatSkewer:WolfJerky:CookedWolfMeat:CookedHareMeat,true
This seems like it should work, if it matters my Fuling spearman is one star - it never seems to go into training mode.
I managed to do it with
BLV_NeutralVikings,true,500,600,1,15,30,10,CarrotSoup:WolfMeatSkewer:DeerStew:FishWraps:HoneyGlazedChicken:MeatPlatter:MushroomOmelette:OnionSoup:SerpentStew:TurnipStew:CookedDeerMeat:BoarJerky:FishCooked:CookedWolfMeat,false,true,10,0.33,60,600
and do get
[Info :AllTameable-Overhaul] succesfully added BLV_NeutralVikings to the tametable
listed along with it added to the big list "[Info :AllTameable-Overhaul] AllTameable:Your list has: " and its in the mix.
But the 'babies' pop out with a ..... name, and don't seem to have any AI, they just slide around. Then with these 'babies' I get...
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RenegadeVikings.Functions.TamedFix.TamedCheck () (at <66240e84817746bc87a1b7ed8fab3b95>:0)
spammed at me. Is this because they are not breedable by default in the mod? Is there away to fix this or make it compatible (even if making them pop out as full adults?)? We really wanted to try a 'all person army' instead of you know, tamed beasts. But we would also like them to 'have children'.
Unless you mean that a Config can be edited to include these models? But as it stands, there is nothing that makes them work together inherently.