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aedenthorn

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aedenthorn

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15 comments

  1. VulcanTourist
    VulcanTourist
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    • 19 kudos
    Unless one or both mods have a config means to adjust where the UI elements appear, Quest Framework might visually conflict with Minimal Status Effects.
  2. Jrob369
    Jrob369
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    Hi there, really interesting mod with great concept! most of it works up until I try to complete the quest. I kill the creature and it doesnt update the progress in thebounty quests. Also I try questframework reset - into the consol log and i get this error:




    [Error  : Unity Log] AmbiguousMatchException: Ambiguous match found.
    Stack trace:
    System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
    HarmonyLib.AccessTools+<>c__DisplayClass15_0.<Method>b__0 (System.Type t) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
    HarmonyLib.AccessTools.FindIncludingBaseTypes[T] (System.Type type, System.Func`2[T,TResult] func) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
    HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
    Rethrow as AmbiguousMatchException: Ambiguous match for Terminal:AddString
    HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
    Rethrow as AmbiguousMatchException: Ambiguous match for Terminal::AddString($)
    HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
    QuestFramework.BepInExPlugin+InputText_Patch.Prefix (Terminal __instance) (at <f43646e169a142ff824ad18e6e4b4ad6>:0)
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    (wrapper dynamic-method) Terminal.DMD<Terminal::UpdateInput>(Terminal)
    Terminal.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Console.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)


    I also cant finish any of the Haldor Kill quests because everytime I try, it freezes the mini map??? anyway not sure if that helps.
    1. Alatarius
      Alatarius
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      • 1 kudos
      I get the same problem but I don't even get error messages. It just highlights the command in the console and does nothing. No error message, no 'That's not a valid command', nothing
  3. proudunicorn
    proudunicorn
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    hi
    Is it possible to check for flags as a requirement for a quest to be offered so that we could create a quest that only appears, for example, after beating the Elder, or after visiting a certain biome for the first time?
    1. aedenthorn
      aedenthorn
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      Those checks would be done by whatever mod was giving the quest. This is just a framework to keep track of quests
    2. proudunicorn
      proudunicorn
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      ah sorry, I should have posted this on the Hugin Quest page!
  4. VitalikByrevich
    VitalikByrevich
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    • 4 kudos
    Hello. Can you drop a link where you can see how to make quests for other NPCs? I just want to give quests to NPCs from the PopVillages mod, but after looking at the code of your mod, I didn't quite understand how you make a link to Hugin or Haldor.
    1. aedenthorn
      aedenthorn
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      This mod just provides the UI and backend storage. Making a mod to have modded characters give quests requires you to understand how such a mod would be created using C# and HarmonyLib.
    2. VitalikByrevich
      VitalikByrevich
      • member
      • 4 kudos
      I don't seem to have written it quite right) It's not the NPCs who have to do my tasks, but I have to do the tasks received from the NPCS) Although the possibility of the NPC's task to be completed is also an interesting topic)
  5. Wiurick13
    Wiurick13
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    first congratulations on the very good mod, nowI would like to know if there is a way to configureto position text on the screen,it would be better to the left, below the equipment,so the chat would not interfere, thank you in advance
    1. aedenthorn
      aedenthorn
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      You can set the position in the config; you can also drag and drop if you pause the game using Time Mod
  6. VitalikByrevich
    VitalikByrevich
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    Hello) Is it possible to link your mod with the Pop Villages mod? So that residents give out tasks to kill local mobs, build a building, etc.?
  7. Bollefritz
    Bollefritz
    • supporter
    • 0 kudos
    after installing both mods so this one and the haldor quest i recieved the following unity error message

    Desired shader compiler platform 18 is not available in shader blob

    so to let you know 

    If you need a bepinx output file let me know 

    Kind regards 

    Bolle
    1. Horemvore
      Horemvore
      • member
      • 6 kudos
      Dont use Vulcan.
  8. nickalley96
    nickalley96
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    • 3 kudos
    Holy f*#@, you've outdone yourself this time my guy.

    Quests in Valheim??? 
    Sign my jive-ass up.