Unless one or both mods have a config means to adjust where the UI elements appear, Quest Framework might visually conflict with Minimal Status Effects.
Hi there, really interesting mod with great concept! most of it works up until I try to complete the quest. I kill the creature and it doesnt update the progress in thebounty quests. Also I try questframework reset - into the consol log and i get this error:
I get the same problem but I don't even get error messages. It just highlights the command in the console and does nothing. No error message, no 'That's not a valid command', nothing
hi Is it possible to check for flags as a requirement for a quest to be offered so that we could create a quest that only appears, for example, after beating the Elder, or after visiting a certain biome for the first time?
Hello. Can you drop a link where you can see how to make quests for other NPCs? I just want to give quests to NPCs from the PopVillages mod, but after looking at the code of your mod, I didn't quite understand how you make a link to Hugin or Haldor.
This mod just provides the UI and backend storage. Making a mod to have modded characters give quests requires you to understand how such a mod would be created using C# and HarmonyLib.
I don't seem to have written it quite right) It's not the NPCs who have to do my tasks, but I have to do the tasks received from the NPCS) Although the possibility of the NPC's task to be completed is also an interesting topic)
first congratulations on the very good mod, nowI would like to know if there is a way to configureto position text on the screen,it would be better to the left, below the equipment,so the chat would not interfere, thank you in advance
15 comments
[Error : Unity Log] AmbiguousMatchException: Ambiguous match found.
Stack trace:
System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
HarmonyLib.AccessTools+<>c__DisplayClass15_0.<Method>b__0 (System.Type t) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
HarmonyLib.AccessTools.FindIncludingBaseTypes[T] (System.Type type, System.Func`2[T,TResult] func) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
Rethrow as AmbiguousMatchException: Ambiguous match for Terminal:AddString
HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
Rethrow as AmbiguousMatchException: Ambiguous match for Terminal::AddString($)
HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) (at <b7cbc1ddeebc417b94de4ac7c358f8e5>:0)
QuestFramework.BepInExPlugin+InputText_Patch.Prefix (Terminal __instance) (at <f43646e169a142ff824ad18e6e4b4ad6>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::UpdateInput>(Terminal)
Terminal.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Console.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
I also cant finish any of the Haldor Kill quests because everytime I try, it freezes the mini map??? anyway not sure if that helps.
Is it possible to check for flags as a requirement for a quest to be offered so that we could create a quest that only appears, for example, after beating the Elder, or after visiting a certain biome for the first time?
Desired shader compiler platform 18 is not available in shader blob
so to let you know
If you need a bepinx output file let me know
Kind regards
Bolle
Quests in Valheim???
Sign my jive-ass up.