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ASharpPen

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ASharpPen123

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9 comments

  1. Elleryn79
    Elleryn79
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    Great mod, but a couple of suggestions.
    First, it looks like blobs take fall damage from jumping around. I can't say for definite, but saw 2 die with nothing hostile to them that I could see in the area. It might be an idea to exclude them from taking fall damage anyway, due to their bouncy nature.
    Second, if you boot an enemy off a cliff, the fall damage counts as a second attack in quick succession, therefore is a crit. If possible, it may be an idea to have an option to prevent crits on the fall damage.
    Other than that though, it's nice to see the gravity affect the creatures at last.
    1. ASharpPen123
      ASharpPen123
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      Good point with the blobs! Disabled fall damage for them with 1.1.0.

      Not sure what you mean with the crit, I cannot find anything in the code that indicates crits are a thing. The only thing I can think of is the successive weapon attacks, but that seems related to the attacks themselves.
    2. Elleryn79
      Elleryn79
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      It is the successive weapon attacks that I was referring to. I was just wondering if it might have been better for fall damage to be calculated as a separate type of damage, rather than as a weapon attack, so that creatures don't take double damage from falling.
      Also, thanks for the blob update, nice to see they're not suicidal any more (I'll probably be cursing though when I end up dead to a blob invasion at some point)
  2. Galenmacil
    Galenmacil
    • member
    • 9 kudos
    Great idea and lovely mod presentation!

    Just a suggestion:

    Could it be possible to have a config file option to scale fall damages for creatures only?
  3. mikegrauohr
    mikegrauohr
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    • 27 kudos
    any way to exclude tamed animals? :)
    1. ASharpPen123
      ASharpPen123
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      No current plans for excluding tamed animals (sorry automated towers).

      This was just a fun and quick little mod to do. I might make a more configurable version in the future with server-synced configs included, but no promises.
  4. Darngreylings
    Darngreylings
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    By azura!
  5. nickalley96
    nickalley96
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    • 3 kudos
    What??

    I actually had no idea creatures weren't affected by fall damage in the first place.

    Downloaded and will endorse ASAP...

    Thanks!
    1. sampaibukota
      sampaibukota
      • member
      • 0 kudos
      No fall damage is how most boar/wolf/lox farm work

      Good mod nonetheless