Great mod, but a couple of suggestions. First, it looks like blobs take fall damage from jumping around. I can't say for definite, but saw 2 die with nothing hostile to them that I could see in the area. It might be an idea to exclude them from taking fall damage anyway, due to their bouncy nature. Second, if you boot an enemy off a cliff, the fall damage counts as a second attack in quick succession, therefore is a crit. If possible, it may be an idea to have an option to prevent crits on the fall damage. Other than that though, it's nice to see the gravity affect the creatures at last.
Good point with the blobs! Disabled fall damage for them with 1.1.0.
Not sure what you mean with the crit, I cannot find anything in the code that indicates crits are a thing. The only thing I can think of is the successive weapon attacks, but that seems related to the attacks themselves.
It is the successive weapon attacks that I was referring to. I was just wondering if it might have been better for fall damage to be calculated as a separate type of damage, rather than as a weapon attack, so that creatures don't take double damage from falling. Also, thanks for the blob update, nice to see they're not suicidal any more (I'll probably be cursing though when I end up dead to a blob invasion at some point)
No current plans for excluding tamed animals (sorry automated towers).
This was just a fun and quick little mod to do. I might make a more configurable version in the future with server-synced configs included, but no promises.
9 comments
First, it looks like blobs take fall damage from jumping around. I can't say for definite, but saw 2 die with nothing hostile to them that I could see in the area. It might be an idea to exclude them from taking fall damage anyway, due to their bouncy nature.
Second, if you boot an enemy off a cliff, the fall damage counts as a second attack in quick succession, therefore is a crit. If possible, it may be an idea to have an option to prevent crits on the fall damage.
Other than that though, it's nice to see the gravity affect the creatures at last.
Not sure what you mean with the crit, I cannot find anything in the code that indicates crits are a thing. The only thing I can think of is the successive weapon attacks, but that seems related to the attacks themselves.
Also, thanks for the blob update, nice to see they're not suicidal any more (I'll probably be cursing though when I end up dead to a blob invasion at some point)
Just a suggestion:
Could it be possible to have a config file option to scale fall damages for creatures only?
This was just a fun and quick little mod to do. I might make a more configurable version in the future with server-synced configs included, but no promises.
I actually had no idea creatures weren't affected by fall damage in the first place.
Downloaded and will endorse ASAP...
Thanks!
Good mod nonetheless