It does on dedicated server and non-dedicated multiplayer both. It is purely client side. You do not need to install anything on the server. And yes, this means that if you have different people with different configs (or some people not having the mod) they will have different weather which can become weird. Make sure to keep the configs equal.
When playing with the default config, you probably simply see that much of a different since I don't got crazy there, just a slight reduction of fog strength and bad weather likelyhood. If you want to make sure the mod is active, there is two settings that should be instantly visible: [Global] Fog multiplier = 0This will look weird as this means there is NO fog and you will notice the difference if it works. The only thing you will still see are very local fog clouds. [Meadows_ThunderStorm] m_weight = 99999With this active there will basically always be thunderstorms in the meadows which is normally very rare.
I tested this on a public non-modded server and it worked as intended.
The mod cannot change the weather while ingame. That can be done via vanilla console commands.
You can change the configs though to make rain more likely or even 100% likely. For that, go into the config file (<valheim_folder>/BepInEx/config/WeatherTweaks.cfg) and increase the "m_weight" for the rainy weathers you want. You may also want to decrease (or set to zero) the ones for non-rainy weather.
Once again, I'm being annoyed by Thunderstore... Tried to get the old one taken down before I upload the new version but being ignored by the people supposed to do this...
Given your experience with weather tweaking, do you think it would be possible to add a small chance of clear weather in the mistlands biomes, were the fog fades away entirely for some time? Mostly to have the possibility to enjoy the sight of this biome terrain formations every once in a while, while also allowing to see far away POIs.
I would assume it is possible to mod this, yes. It would require adding a new whether environment which currently my mod does not do. But it should be possible to copy one from another biome and insert it with a very low weight into the mistlands.
Could indeed be a good idea, I can't promise you whether/when I will find the time for this though.
I've actually just released a new version that allows this. There is now three ways you might try (each requires changing the config file). 1. Enable "Partly fogless Mistland after defeated boss". That way, after you have defeated the boss in the mistlands, a "clear" weather than deserves this name is added with the same weight as the non-rainy vanilla weather. That means, no super fog, brighter and no clouds 2. You can set the weights on "Mistlands_Mistlands_very_clear" to non-zero. That way you can directly get the same from 1. 3. You can do both: Set the new weather to only activate after boss is defeated but change the details of the weather in any way you like.
Thank you for updating this mod to the latest version of Valheim! I mostly only use it for pushing the general atmospheric haze further, but I can't imagine being blocked again into the default dense haze, especially with RenderLimits to have much more details further away!
Thanks for the wonderful mod. Please tell me which settings (and which values to enter) need to be changed in the configuration file so that the Mountain biome has clear sunny weather?
Happy to hear. You need to set the weight in "Mountain_SnowStorm" to zero. That way you will always have "Mountain_Snow", which is the good wheather in the mountains. You could then change there values still, though I haven't tried that yet
"m_lightIntensityDay = 1.2 # Default value: 1.2
m_lightIntensityNight = 0.4 # Default value: 0.4
m_rainCloudAlpha = 0.1 # Default value: 0.1"
m_rainCloudAlpha to zero, the others slightly higher possibly. Might get to bright though.
Thank you very much. I'll try it immediately... And that's what happened - at night it is quite distinguishable, but during the day there is an almost white, blinding veil. Huge clouds of dense white fog... More or less clear outlines only at low altitudes.
This worked just fine, until I played a game on a server, with a friend, where this mod wasn't installed. After that, when I use my personal World, it seems like it doesn't work anymore. The storms are just as frequent as before I installed this mod.
About to try this for the first time, however I"m a little unclear on some the values. To be clear the cfg file that is included with this represents a cfg pre-configured for "less weather" ?
Like Rain in the swamp is set to default value of 1, which means it rains 100% of the time and .10 increments are basically a 10% ?
No. Those are actually weights, not percentages. To get the percentage you need to add up the weight of all possible types of weather and divide the weight of each type by that.
Swamp though only has one type of weather. Thus whatever the weight, as long as it isn't zero it will always rain. Zero would probably break something in the game. You would have to change that single weather.
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When playing with the default config, you probably simply see that much of a different since I don't got crazy there, just a slight reduction of fog strength and bad weather likelyhood. If you want to make sure the mod is active, there is two settings that should be instantly visible:
[Global]
This will look weird as this means there is NO fog and you will notice the difference if it works. The only thing you will still see are very local fog clouds.Fog multiplier = 0
[Meadows_ThunderStorm]
With this active there will basically always be thunderstorms in the meadows which is normally very rare.m_weight = 99999
I tested this on a public non-modded server and it worked as intended.
You can change the configs though to make rain more likely or even 100% likely. For that, go into the config file (<valheim_folder>/BepInEx/config/WeatherTweaks.cfg) and increase the "m_weight" for the rainy weathers you want. You may also want to decrease (or set to zero) the ones for non-rainy weather.
https://thunderstore.io/c/valheim/p/Alastor/WeatherTweaks/
Mostly to have the possibility to enjoy the sight of this biome terrain formations every once in a while, while also allowing to see far away POIs.
Could indeed be a good idea, I can't promise you whether/when I will find the time for this though.
1. Enable "Partly fogless Mistland after defeated boss". That way, after you have defeated the boss in the mistlands, a "clear" weather than deserves this name is added with the same weight as the non-rainy vanilla weather. That means, no super fog, brighter and no clouds
2. You can set the weights on "Mistlands_Mistlands_very_clear" to non-zero. That way you can directly get the same from 1.
3. You can do both: Set the new weather to only activate after boss is defeated but change the details of the weather in any way you like.
"m_lightIntensityDay = 1.2
# Default value: 1.2
m_lightIntensityNight = 0.4
# Default value: 0.4
m_rainCloudAlpha = 0.1
# Default value: 0.1"
m_rainCloudAlpha to zero, the others slightly higher possibly. Might get to bright though.
Any idea what happened?
Like Rain in the swamp is set to default value of 1, which means it rains 100% of the time and .10 increments are basically a 10% ?
Swamp though only has one type of weather. Thus whatever the weight, as long as it isn't zero it will always rain. Zero would probably break something in the game. You would have to change that single weather.